Player Matchup

Chiron
Chiron
Enjime
Chiron
Level 77
God Stats
1W - 2L
1,504 SR
Queue Stats
25W - 18L
1,567 Elo+
Party 2
Awilix
Awilix
KINGxETERNAL
Awilix
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 57L
1,614 Elo+
Party 2
Ullr
Ullr
LuckyWezl
Ullr
Level 126
God Stats
2W - 1L
1,791 SR
Queue Stats
354W - 365L
1,447 Elo+
Solo
Scylla
Scylla
Martydapapito
Scylla
Level 109
God Stats
1W - 1L
1,354 SR
Queue Stats
127W - 126L
1,470 Elo+
Solo
Odin
Odin
meepfarted
Odin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,558 Elo+
Party 2
Team Averages
Level 106
1,530 SR
1,531 Elo+

VS

Team Averages
Level 127
1,543 SR
1,482 Elo+
Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
UniqueJustice
Ganesha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 42L
1,604 Elo+
Party 1
Charybdis
Charybdis
ihateanime
Charybdis
Level 103
God Stats
7W - 2L
1,674 SR
Queue Stats
85W - 57L
1,518 Elo+
Solo
Bastet
Bastet
ssgssscrublord
Bastet
Level 127
God Stats
3W - 0L
1,828 SR
Queue Stats
224W - 215L
1,426 Elo+
Solo
Sol
Sol
x PaPa R0AcH
Sol
Level 156
God Stats
1W - 0L
1,211 SR
Queue Stats
11W - 21L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Enjime
Chiron
12
2 / 2 / 2
6,076
1,215
3,314
4,773
1,589
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Awilix
8
1 / 4 / 2
5,368
1,074
1,961
5,759
1,751
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ullr
8
0 / 3 / 2
4,966
993
1,890
4,223
1,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

10
0 / 1 / 1
5,471
1,094
3,759
2,766
764
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
1 / 3 / 1
5,394
1,079
1,772
6,485
5,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 7
6,251
1,250
3,336
3,337
3,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
11
0 / 0 / 11
6,264
1,253
4,031
4,587
4,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
ihateanime
Charybdis
11
4 / 1 / 5
6,623
1,325
3,547
3,129
1,217
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 2 / 7
6,660
1,332
4,356
4,095
1,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
1 / 1 / 9
6,221
1,244
7,252
3,113
1,295
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
4
Kills
13
13
Deaths
6
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
7
3.25
L
Chiron
Enjime
Chiron
2
2
2
1.5
L
Awilix
1
4
2
0.5
L
Ullr
0
3
2
0.33
L
0
1
1
0.5
W
Ganesha
0
0
11
5.5
W
Charybdis
ihateanime
Charybdis
4
1
5
6.5
L
1
3
1
0.5
W
5
2
7
4.25
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,696
Damage
22,522
24,006
Taken
18,261
11,261
Mitigated
11,608
5,134
Healing
5,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,336
104
366
417
3,337
3,276
84
934
2,403
0
4,100
L
Chiron
Enjime
Chiron
3,314
1,123
370
1,635
4,773
1,589
0
1,494
3,279
0
8,317
L
Awilix
1,961
589
0
520
5,759
1,751
0
2,503
3,256
0
3,548
L
Ullr
1,890
580
0
660
4,223
1,329
0
2,201
2,022
0
3,458
L
3,759
418
705
584
2,766
764
0
1,411
1,355
18,810
0
W
Ganesha
4,031
477
0
984
4,587
4,119
73
1,932
2,655
6,150
2,493
W
Charybdis
ihateanime
Charybdis
3,547
2,546
371
971
3,129
1,217
534
1,000
2,129
0
11,961
L
1,772
207
79
581
6,485
5,828
0
3,027
3,458
1,168
2,468
W
4,356
1,087
0
626
4,095
1,701
349
152
3,943
0
6,448
W
7,252
1,110
595
939
3,113
1,295
936
482
2,631
18,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,275
Gold Earned
32,019
70
Minions Killed
62
0
Camps Cleared
0
492,748
Distance Traveled
585,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,251
1,250
7
1
0
114,790
0
L
Chiron
6,076
1,215
3
1
0
99,424
0
L
Awilix
5,368
1,074
5
1
0
101,319
0
L
Ullr
4,966
993
11
2
0
75,712
0
L
Scylla
5,471
1,094
43
9
0
111,195
0
W
Ganesha
6,264
1,253
1
0
0
132,958
0
W
Charybdis
6,623
1,325
30
6
0
113,020
0
L
Odin
5,394
1,079
8
2
0
105,098
0
W
Bastet
6,660
1,332
4
1
0
124,939
0
W
Sol
6,221
1,244
20
4
0
99,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role