Player Matchup

Osiris
Osiris
AvislgnisRex
Osiris
Level 147
God Stats
2W - 7L
1,230 SR
Queue Stats
672W - 745L
1,379 Elo+
Party 1
Merlin
Merlin
NGC JokerFox
Merlin
Level 60
God Stats
8W - 20L
1,423 SR
Queue Stats
449W - 509L
1,384 Elo+
Party 1
Bacchus
Bacchus
RLWHIP29
Bacchus
Level 45
God Stats
42W - 42L
1,458 SR
Queue Stats
218W - 256L
1,414 Elo+
Party 1
Team Averages
Level 84
1,370 SR
1,392 Elo+

VS

Team Averages
Level 85
1,546 SR
1,425 Elo+
Sylvanus
Sylvanus
AdVancedBell
Sylvanus
Level 106
God Stats
9W - 5L
1,666 SR
Queue Stats
87W - 99L
1,492 Elo+
Solo
Bastet
Bastet
CaLLmEwHiTeRiCe
Bastet
Level 80
God Stats
6W - 6L
1,324 SR
Queue Stats
411W - 416L
1,408 Elo+
Solo
Artemis
Artemis
Inc0gner0
Artemis
Level 68
God Stats
8W - 7L
1,649 SR
Queue Stats
225W - 246L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
0 / 2 / 2
7,734
703
7,206
12,648
10,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
13
1 / 3 / 1
8,173
743
9,056
6,217
1,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
RLWHIP29
Bacchus
14
1 / 2 / 1
8,035
730
7,412
9,944
9,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AdVancedBell
Sylvanus
14
2 / 0 / 4
8,147
741
4,952
9,630
7,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 0 / 3
8,647
786
9,142
11,150
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Artemis
Inc0gner0
Artemis
14
1 / 2 / 5
8,074
734
8,329
6,954
2,887
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
2
Kills
7
7
Deaths
2
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AdVancedBell
Sylvanus
2
0
4
4
L
Osiris
0
2
2
0.5
W
4
0
3
5.5
W
Artemis
Inc0gner0
Artemis
1
2
5
1.75
L
Merlin
1
3
1
0.5
L
Bacchus
RLWHIP29
Bacchus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,674
Damage
22,423
28,809
Taken
27,734
21,203
Mitigated
14,822
4,122
Healing
10,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AdVancedBell
Sylvanus
4,952
1,268
2,940
3,494
9,630
7,773
0
5,578
3,274
17,125
5,961
L
Osiris
7,206
1,478
0
3,238
12,648
10,074
0
1,920
10,709
0
22,786
W
9,142
1,794
483
2,829
11,150
4,162
0
5,289
5,023
0
22,986
W
Artemis
Inc0gner0
Artemis
8,329
3,695
150
988
6,954
2,887
0
3,645
2,953
0
25,211
L
Merlin
9,056
77
0
0
6,217
1,762
0
1,149
5,036
27,504
0
L
Bacchus
RLWHIP29
Bacchus
7,412
424
0
884
9,944
9,367
0
1,733
8,159
18,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,942
Gold Earned
24,868
133
Minions Killed
103
0
Camps Cleared
0
613,655
Distance Traveled
574,233
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,147
741
28
3
0
179,451
0
L
Osiris
7,734
703
44
4
0
198,549
0
W
Bastet
8,647
786
32
3
0
225,973
0
W
Artemis
8,074
734
43
4
0
168,809
2
L
Merlin
8,173
743
60
5
0
190,095
0
L
Bacchus
8,035
730
29
3
0
225,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role