Player Matchup

Sun Wukong
Sun Wukong
DropuhBishhh
Sun Wukong
Level 124
God Stats
0W - 4L
1,546 SR
Queue Stats
136W - 128L
1,546 Elo+
Solo
Tiamat
Tiamat
Mogar3140
Tiamat
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
322W - 316L
1,525 Elo+
Solo
Mercury
Mercury
Sevenrock
Mercury
Level 152
God Stats
0W - 1L
1,826 SR
Queue Stats
31W - 37L
1,464 Elo+
Solo
Cupid
Cupid
Siris D Viris
Cupid
Level 113
God Stats
19W - 16L
1,680 SR
Queue Stats
344W - 332L
1,580 Elo+
Solo
Baron Samedi
Baron Samedi
WillowII
Baron Samedi
Level 124
God Stats
11W - 4L
1,760 SR
Queue Stats
432W - 406L
1,486 Elo+
Solo
Team Averages
Level 126
1,662 SR
1,520 Elo+

VS

Team Averages
Level 130
1,554 SR
1,505 Elo+
Geb
Geb
FlappyHappy
Geb
Level 125
God Stats
6W - 2L
1,718 SR
Queue Stats
22W - 22L
1,504 Elo+
Solo
Hou Yi
Hou Yi
Roe_BragzAlot95
Hou Yi
Level 94
God Stats
4W - 1L
1,474 SR
Queue Stats
234W - 233L
1,445 Elo+
Solo
Cerberus
Cerberus
technowolf15
Cerberus
Level 118
God Stats
2W - 1L
1,631 SR
Queue Stats
217W - 216L
1,594 Elo+
Solo
Cliodhna
Cliodhna
xLazyNinjax3
Cliodhna
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
566W - 586L
1,481 Elo+
Solo
Anubis
Anubis
xXxMARVITZxXx
Anubis
Level 154
God Stats
13W - 18L
1,450 SR
Queue Stats
622W - 598L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DropuhBishhh
Sun Wukong
8
2 / 1 / 0
4,512
752
2,713
3,523
1,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Mogar3140
Tiamat
4
0 / 1 / 0
2,960
493
479
1,427
232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Sevenrock
Mercury
6
0 / 3 / 0
3,345
558
736
3,922
929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8
0 / 0 / 0
4,164
694
1,118
2,184
476
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
WillowII
Baron Samedi
3
0 / 0 / 0
2,939
490
0
457
150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
4,154
692
687
1,696
789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 0 / 0
3,539
590
319
2,021
487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cerberus
technowolf15
Cerberus
7
0 / 2 / 1
3,890
648
1,069
5,803
3,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
xLazyNinjax3
Cliodhna
9
3 / 0 / 0
4,795
799
1,490
5,265
1,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
2 / 0 / 0
4,701
784
1,781
2,034
846
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
5
5
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DropuhBishhh
Sun Wukong
2
1
0
2
W
0
0
1
0.5
L
Tiamat
Mogar3140
Tiamat
0
1
0
0
W
0
0
0
0
L
Mercury
Sevenrock
Mercury
0
3
0
0
L
0
0
0
0
L
Baron Samedi
WillowII
Baron Samedi
0
0
0
0
W
Cerberus
technowolf15
Cerberus
0
2
1
0.25
W
Cliodhna
xLazyNinjax3
Cliodhna
3
0
0
3
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,046
Damage
5,346
11,513
Taken
16,819
3,685
Mitigated
7,336
3,926
Healing
10,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DropuhBishhh
Sun Wukong
2,713
601
0
1,105
3,523
1,898
0
1,069
2,454
0
22,532
W
687
92
0
950
1,696
789
0
96
1,600
8,430
2,380
L
Tiamat
Mogar3140
Tiamat
479
37
0
512
1,427
232
0
950
477
6,012
0
W
319
199
0
992
2,021
487
0
0
2,021
0
17,809
L
Mercury
Sevenrock
Mercury
736
286
0
500
3,922
929
0
1,116
2,806
0
12,080
L
1,118
737
53
1,520
2,184
476
0
350
1,834
0
24,540
L
Baron Samedi
WillowII
Baron Samedi
0
0
0
236
457
150
0
0
457
2,572
57
W
Cerberus
technowolf15
Cerberus
1,069
56
0
3,086
5,803
3,764
0
0
5,489
21,029
0
W
Cliodhna
xLazyNinjax3
Cliodhna
1,490
81
0
4,159
5,265
1,450
0
0
5,265
0
28,012
W
1,781
56
0
1,085
2,034
846
0
383
1,651
25,010
168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,920
Gold Earned
21,079
128
Minions Killed
227
0
Camps Cleared
0
470,356
Distance Traveled
641,878
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,512
752
46
8
0
129,017
0
W
Geb
4,154
692
14
2
0
144,494
4
L
Tiamat
2,960
493
7
1
0
60,385
0
W
Hou Yi
3,539
590
30
5
0
119,912
2
L
Mercury
3,345
558
19
3
0
129,677
0
L
Cupid
4,164
694
52
9
0
112,338
0
L
Baron Samedi
2,939
490
4
1
0
38,939
0
W
Cerberus
3,890
648
72
12
0
130,360
0
W
Cliodhna
4,795
799
65
11
0
154,744
0
W
Anubis
4,701
784
46
8
0
92,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role