Player Matchup

Bacchus
Bacchus
Silver V
 
Bacchus
Silver V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
IllegalConvict
Sun Wukong
Silver IV
Level 115
God Stats
4W - 10L
1,188 SR
Queue Stats
103W - 136L
824 MMR
Solo
Terra
Terra
Silver III
UK Alexander
Terra
Silver III
Level 126
God Stats
23W - 28L
1,484 SR
Queue Stats
532W - 568L
819 MMR
Solo
Fenrir
Fenrir
Silver V
XxMiracle_
Fenrir
Silver V
Level 120
God Stats
23W - 29L
1,421 SR
Queue Stats
421W - 462L
688 MMR
Solo
Anhur
Anhur
Silver IV
erickd1012
Anhur
Silver IV
Level 121
God Stats
7W - 7L
1,595 SR
Queue Stats
140W - 165L
746 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,438 SR
915 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,453 SR
913 MMR
Hercules
Hercules
Silver V
 
Hercules
Silver V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver IV
Kobeforever8273
Cerberus
Silver IV
Level 130
God Stats
2W - 2L
1,425 SR
Queue Stats
318W - 336L
799 MMR
Solo
Skadi
Skadi
Silver V
KyleBroflovski96
Skadi
Silver V
Level 48
God Stats
11W - 8L
1,583 SR
Queue Stats
42W - 60L
777 MMR
Solo
Loki
Loki
Silver V
ULISSEX24
Loki
Silver V
Level 81
God Stats
5W - 9L
1,399 SR
Queue Stats
89W - 115L
662 MMR
Solo
Janus
Janus
Silver III
jcsilvabelt
Janus
Silver III
Level 107
God Stats
5W - 10L
1,360 SR
Queue Stats
358W - 382L
827 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 2 / 2
5,171
517
3,230
6,150
4,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
IllegalConvict
Sun Wukong
8
1 / 5 / 0
4,694
469
4,139
8,423
3,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
2 / 3 / 2
5,603
560
2,519
5,919
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
XxMiracle_
Fenrir
6
0 / 2 / 2
4,115
412
1,082
3,421
819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
10
2 / 4 / 0
5,399
540
2,966
5,873
1,490
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
PoseidonCthulhuChaac

VS

Bans
ArtemisPeleMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
6 / 3 / 0
6,408
641
5,864
7,229
3,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cerberus
9
0 / 1 / 6
5,183
518
2,464
8,438
5,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
4 / 1 / 4
6,292
629
5,567
3,338
978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Loki
11
4 / 1 / 3
6,056
606
2,954
6,089
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
2 / 0 / 3
6,452
645
3,108
2,563
756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
16
16
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
2
1
W
Hercules
 
Hercules
6
3
0
2
L
Sun Wukong
IllegalConvict
Sun Wukong
1
5
0
0.2
W
Cerberus
0
1
6
3
W
4
1
4
6
L
2
3
2
1
W
Loki
4
1
3
5.5
L
Fenrir
XxMiracle_
Fenrir
0
2
2
0.5
L
Anhur
2
4
0
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,936
Damage
19,957
29,786
Taken
27,657
13,180
Mitigated
11,750
6,156
Healing
8,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,230
486
0
1,175
6,150
4,711
0
1,348
4,615
11,204
0
W
Hercules
 
Hercules
5,864
1,362
0
1,668
7,229
3,267
0
1,655
5,440
0
34,572
L
Sun Wukong
IllegalConvict
Sun Wukong
4,139
569
0
626
8,423
3,536
0
567
7,798
0
23,009
W
Cerberus
2,464
63
0
2,505
8,438
5,085
311
1,376
7,062
19,799
1,712
W
5,567
2,017
0
270
3,338
978
814
677
2,661
0
40,646
L
2,519
323
134
1,137
5,919
2,624
0
1,348
4,429
28,048
1,407
W
Loki
2,954
646
0
3,357
6,089
1,664
0
466
5,616
0
33,691
L
Fenrir
XxMiracle_
Fenrir
1,082
382
0
1,609
3,421
819
0
394
2,958
0
10,603
L
Anhur
2,966
1,571
0
1,475
5,873
1,490
0
1,222
4,448
0
33,812
W
3,108
261
0
970
2,563
756
0
1,189
1,248
39,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,982
Gold Earned
30,391
215
Minions Killed
352
0
Camps Cleared
0
886,598
Distance Traveled
1,008,339
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,171
517
17
2
0
160,173
2
W
Hercules
6,408
641
70
7
0
196,143
4
L
Sun Wukong
4,694
469
36
4
0
207,950
4
W
Cerberus
5,183
518
58
6
0
176,872
0
W
Skadi
6,292
629
72
7
0
178,957
0
L
Terra
5,603
560
77
8
0
216,931
0
W
Loki
6,056
606
67
7
0
236,895
0
L
Fenrir
4,115
412
20
2
0
122,906
1
L
Anhur
5,399
540
65
7
0
178,638
0
W
Janus
6,452
645
85
9
0
219,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role