Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
CentralPiano28
Martichoras
Level 170
God Stats
23W - 17L
1,623 SR
Queue Stats
348W - 354L
1,545 Elo+
Party 1
Vulcan
Vulcan
WafflepantsHD
Vulcan
Level 181
God Stats
2W - 1L
1,564 SR
Queue Stats
376W - 387L
1,566 Elo+
Party 1
Jormungandr
Jormungandr
Wheres Dope
Jormungandr
Level 155
God Stats
10W - 6L
1,613 SR
Queue Stats
33W - 40L
1,503 Elo+
Party 1
Maui
Maui
o9naquiam
Maui
Level 262
God Stats
23W - 20L
1,548 SR
Queue Stats
271W - 298L
1,543 Elo+
Solo
Team Averages
Level 193
1,570 SR
1,531 Elo+

VS

Team Averages
Level 132
1,458 SR
1,578 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Artik Apollo
Ra
Level 153
God Stats
2W - 1L
1,560 SR
Queue Stats
120W - 100L
1,573 Elo+
Party 2
Khepri
Khepri
GoryMorbidDeath
Khepri
Level 65
God Stats
1W - 2L
1,232 SR
Queue Stats
44W - 33L
1,616 Elo+
Party 2
Mercury
Mercury
sniperbankai
Mercury
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 3 / 1
6,601
600
6,527
10,322
4,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Martichoras
CentralPiano28
Martichoras
12
1 / 0 / 1
6,321
575
7,095
5,979
1,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 2 / 3
6,762
615
5,932
6,473
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Wheres Dope
Jormungandr
12
3 / 0 / 0
7,552
687
5,531
10,492
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Maui
9
0 / 1 / 2
5,605
510
1,783
9,593
5,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 3 / 0
5,727
521
6,391
9,387
6,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
 
Ullr
8
0 / 2 / 0
4,695
427
2,815
6,039
1,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 3
6,627
602
5,603
5,571
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 3
5,521
502
3,156
11,010
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
sniperbankai
Mercury
12
5 / 3 / 1
6,640
604
5,995
7,655
2,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
12
Kills
6
6
Deaths
12
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
3
1
2.17
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
L
Ullr
 
Ullr
0
2
0
0
L
1
2
3
1.25
W
Martichoras
CentralPiano28
Martichoras
1
0
1
1.5
L
0
2
3
0.75
W
2
2
3
1.75
W
Jormungandr
Wheres Dope
Jormungandr
3
0
0
3
W
Maui
0
1
2
1
L
Mercury
sniperbankai
Mercury
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,868
Damage
23,960
42,859
Taken
39,662
18,786
Mitigated
18,696
12,620
Healing
8,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,527
1,598
0
1,750
10,322
4,181
0
2,765
7,337
0
40,788
L
Cu Chulainn
 
Cu Chulainn
6,391
1,224
0
2,112
9,387
6,330
132
5,397
3,990
2,354
40,498
L
Ullr
 
Ullr
2,815
881
0
1,190
6,039
1,606
0
631
5,408
0
27,377
L
5,603
120
645
2,223
5,571
1,701
0
1,669
3,902
55,660
1,341
W
Martichoras
CentralPiano28
Martichoras
7,095
2,698
0
2,918
5,979
1,987
384
975
5,004
0
54,295
L
3,156
204
0
2,063
11,010
6,449
0
3,064
7,946
19,676
317
W
5,932
542
0
770
6,473
2,065
490
1,600
4,685
52,444
0
W
Jormungandr
Wheres Dope
Jormungandr
5,531
2,377
0
3,860
10,492
5,197
0
807
9,685
53,277
856
W
Maui
1,783
614
266
3,056
9,593
5,356
154
2,477
6,865
16,046
0
L
Mercury
sniperbankai
Mercury
5,995
2,246
0
535
7,655
2,610
0
2,351
5,304
0
41,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,841
Gold Earned
29,210
377
Minions Killed
328
0
Camps Cleared
0
1,077,649
Distance Traveled
1,143,325
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,601
600
65
6
0
236,721
0
L
Cu Chulainn
5,727
521
68
6
0
229,302
1
L
Ullr
4,695
427
58
5
0
159,586
0
L
Ra
6,627
602
105
10
0
260,971
0
W
Martichoras
6,321
575
88
8
0
192,688
0
L
Khepri
5,521
502
31
3
0
221,980
5
W
Vulcan
6,762
615
99
9
0
226,065
0
W
Jormungandr
7,552
687
99
9
0
191,380
0
W
Maui
5,605
510
26
2
0
230,795
2
L
Mercury
6,640
604
66
6
0
271,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role