Player Matchup

Geb
Geb
 
Geb
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
CptClutchington
Surtr
Level 148
God Stats
32W - 18L
1,725 SR
Queue Stats
115W - 106L
1,573 Elo+
Party 1
Cupid
Cupid
Erickrr29
Cupid
Level 123
God Stats
6W - 6L
1,396 SR
Queue Stats
172W - 170L
1,611 Elo+
Party 2
Artemis
Artemis
Horіe
Artemis
Level 157
God Stats
8W - 2L
1,856 SR
Queue Stats
163W - 136L
1,681 Elo+
Party 2
Persephone
Persephone
poppy0322
Persephone
Level 144
God Stats
45W - 30L
1,567 SR
Queue Stats
623W - 530L
1,543 Elo+
Solo
Team Averages
Level 145
1,609 SR
1,582 Elo+

VS

Team Averages
Level 130
1,714 SR
1,616 Elo+
Raijin
Raijin
Artik Apollo
Raijin
Level 153
God Stats
3W - 1L
1,988 SR
Queue Stats
120W - 100L
1,586 Elo+
Party 3
Vamana
Vamana
GoryMorbidDeath
Vamana
Level 65
God Stats
4W - 2L
1,675 SR
Queue Stats
44W - 33L
1,634 Elo+
Party 3
Ares
Ares
WonkiestCheese5
Ares
Level 122
God Stats
2W - 2L
1,718 SR
Queue Stats
55W - 39L
1,564 Elo+
Solo
Bastet
Bastet
lolShowcase
Bastet
Level 161
God Stats
5W - 4L
1,690 SR
Queue Stats
255W - 223L
1,516 Elo+
Solo
Anhur
Anhur
sniperbankai
Anhur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,778 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 1 / 6
5,527
553
3,562
5,325
2,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 2 / 0
6,329
633
6,384
8,047
4,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cupid
Erickrr29
Cupid
12
5 / 0 / 2
6,937
694
5,892
5,751
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
Horіe
Artemis
12
4 / 1 / 4
6,313
631
4,546
6,274
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Persephone
poppy0322
Persephone
11
0 / 0 / 2
6,045
605
4,231
3,329
772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
1 / 2 / 1
5,422
542
2,899
5,621
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 2
6,490
649
3,444
8,030
6,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 3 / 0
4,779
478
2,736
8,977
4,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
11
2 / 2 / 2
5,587
559
3,615
7,365
2,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 3 / 0
5,019
502
2,548
6,230
1,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
11
Kills
4
4
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
6
4
L
Raijin
1
2
1
0.75
W
1
2
0
0.5
W
Cupid
Erickrr29
Cupid
5
0
2
6
L
0
1
2
1
W
Artemis
Horіe
Artemis
4
1
4
6
L
0
3
0
0
L
Bastet
2
2
2
1.5
W
Persephone
poppy0322
Persephone
0
0
2
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,615
Damage
15,242
28,726
Taken
36,223
11,205
Mitigated
16,549
11,019
Healing
8,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,562
251
0
1,163
5,325
2,175
0
1,272
3,979
12,280
0
L
Raijin
2,899
398
0
1,005
5,621
1,264
0
2,924
2,697
36,412
389
W
6,384
2,222
0
2,203
8,047
4,833
0
462
7,150
1,416
44,973
W
Cupid
Erickrr29
Cupid
5,892
3,306
244
2,791
5,751
1,725
528
1,626
4,037
0
46,629
L
3,444
1,951
0
2,404
8,030
6,915
0
617
6,678
188
48,898
W
Artemis
Horіe
Artemis
4,546
2,115
0
3,224
6,274
1,700
0
401
5,873
0
46,234
L
2,736
76
0
2,094
8,977
4,668
0
2,918
5,979
8,595
1,767
L
Bastet
3,615
1,548
0
2,058
7,365
2,328
0
732
6,568
0
40,270
W
Persephone
poppy0322
Persephone
4,231
152
0
1,394
3,329
772
0
842
2,293
39,700
0
L
2,548
1,276
0
1,026
6,230
1,374
0
997
5,233
0
30,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,151
Gold Earned
27,297
355
Minions Killed
348
0
Camps Cleared
0
1,033,687
Distance Traveled
1,057,000
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,527
553
6
1
0
209,402
3
L
Raijin
5,422
542
90
9
0
200,312
2
W
Surtr
6,329
633
88
9
0
197,540
2
W
Cupid
6,937
694
82
8
0
197,967
0
L
Vamana
6,490
649
127
13
0
198,739
2
W
Artemis
6,313
631
95
10
0
213,747
0
L
Ares
4,779
478
16
2
0
214,284
0
L
Bastet
5,587
559
59
6
0
258,794
0
W
Persephone
6,045
605
84
8
0
215,031
2
L
Anhur
5,019
502
56
6
0
184,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role