Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 310
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum V
 
Pele
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
Brandonismad12
Sobek
Gold III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 279L
1,445 MMR
Solo
Anhur
Anhur
Bronze III
JimboRojo
Anhur
Bronze III
Level 99
God Stats
1W - 1L
1,644 SR
Queue Stats
5W - 2L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold V
The I3ones
Yu Huang
Gold V
Level 158
God Stats
4W - 1L
1,358 SR
Queue Stats
45W - 43L
1,511 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 176
1,500 SR
1,491 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,547 SR
1,539 MMR
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
DJONES2421
Sun Wukong
Platinum III
Level 190
God Stats
1W - 2L
1,566 SR
Queue Stats
110W - 108L
1,752 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
Dynasty-Hunta
Kuzenbo
Silver III
Level 134
God Stats
0W - 1L
1,668 SR
Queue Stats
4W - 7L
1,440 MMR
Solo
Charybdis
Charybdis
Gold II
Wallabe Darned
Charybdis
Gold II
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 290L
1,417 MMR
Solo
Ah Puch
Ah Puch
Gold II
lXl-R3BIRTH-lXl
Ah Puch
Gold II
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
3 / 3 / 3
6,524
652
6,998
11,202
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Pele
 
Pele
10
4 / 2 / 1
5,638
564
4,747
7,209
1,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 6
6,155
616
4,434
7,591
5,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
JimboRojo
Anhur
11
3 / 3 / 4
5,510
551
7,246
7,717
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
The I3ones
Yu Huang
12
0 / 0 / 1
6,402
640
2,078
4,314
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothKumbhakarnaCthulhuGeb

VS

Bans
JanusApolloKaliAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 0 / 3
5,963
596
2,825
4,774
1,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
DJONES2421
Sun Wukong
10
3 / 4 / 1
6,298
630
8,206
8,657
4,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
9
0 / 4 / 4
5,350
535
2,864
10,691
8,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
Wallabe Darned
Charybdis
10
4 / 2 / 0
5,648
565
9,021
7,623
1,810
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 1
5,480
548
2,984
5,508
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
12
Kills
9
9
Deaths
12
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
3
3
1.5
W
Pele
 
Pele
4
2
1
2.25
L
Anubis
 
Anubis
2
0
3
3.5
W
2
1
6
5
L
Sun Wukong
DJONES2421
Sun Wukong
3
4
1
0.88
L
Kuzenbo
0
4
4
0.5
W
Anhur
JimboRojo
Anhur
3
3
4
1.67
W
Yu Huang
The I3ones
Yu Huang
0
0
1
0.5
L
Charybdis
Wallabe Darned
Charybdis
4
2
0
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,503
Damage
25,900
38,033
Taken
37,253
14,884
Mitigated
17,815
15,541
Healing
11,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,998
454
0
4,033
11,202
3,735
0
779
10,423
38,774
943
W
Pele
 
Pele
4,747
902
0
1,895
7,209
1,896
0
2,077
5,132
0
34,082
L
Anubis
 
Anubis
2,825
114
0
3,488
4,774
1,893
0
1,350
3,300
44,821
0
W
4,434
314
0
4,347
7,591
5,946
0
1,531
6,060
17,198
4,696
L
Sun Wukong
DJONES2421
Sun Wukong
8,206
2,088
0
1,667
8,657
4,343
0
5,213
2,706
0
36,888
L
Kuzenbo
2,864
631
1,123
1,797
10,691
8,173
6
1,315
9,376
18,027
0
W
Anhur
JimboRojo
Anhur
7,246
4,838
0
3,613
7,717
1,972
0
2,342
5,375
0
40,315
W
Yu Huang
The I3ones
Yu Huang
2,078
156
0
1,653
4,314
1,335
0
1,944
2,370
44,940
570
L
Charybdis
Wallabe Darned
Charybdis
9,021
5,181
0
1,904
7,623
1,810
0
2,422
5,139
0
43,576
L
2,984
175
0
1,424
5,508
1,596
0
1,289
4,083
37,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,229
Gold Earned
28,739
395
Minions Killed
316
0
Camps Cleared
0
972,300
Distance Traveled
981,980
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,524
652
106
11
0
185,448
6
W
Pele
5,638
564
57
6
0
227,377
1
L
Anubis
5,963
596
72
7
0
214,875
0
W
Sobek
6,155
616
40
4
0
187,931
0
L
Sun Wukong
6,298
630
67
7
0
195,980
0
L
Kuzenbo
5,350
535
28
3
0
202,307
2
W
Anhur
5,510
551
76
8
0
171,061
0
W
Yu Huang
6,402
640
116
12
0
200,483
2
L
Charybdis
5,648
565
67
7
0
183,750
2
L
Ah Puch
5,480
548
82
8
0
185,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role