Player Matchup

Rama
Rama
Masters
 
Rama
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond II
 
Horus
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Masters
Arkanjí
He Bo
Masters
Level 121
God Stats
4W - 2L
1,500 SR
Queue Stats
106W - 115L
2,617 MMR
Solo
King Arthur
King Arthur
Masters
Asmitа
King Arthur
Masters
Level 106
God Stats
2W - 1L
1,600 SR
Queue Stats
127W - 80L
2,644 MMR
Party 2
Mercury
Mercury
Masters
Farinha415
Mercury
Masters
Level 186
God Stats
20W - 9L
1,744 SR
Queue Stats
626W - 488L
2,555 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 145
1,569 SR
2,163 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 172
1,529 SR
1,918 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Masters
 
Yemoja
Masters
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum III
 
Zhong Kui
Platinum III
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
rubinhо
Tsukuyomi
Masters
Level 242
God Stats
0W - 1L
1,500 SR
Queue Stats
563W - 521L
2,359 MMR
Solo
Charybdis
Charybdis
Masters
Ópalo
Charybdis
Masters
Level 191
God Stats
3W - 3L
1,645 SR
Queue Stats
339W - 253L
2,729 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
4 / 3 / 1
7,351
565
3,376
7,756
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
 
Horus
11
0 / 4 / 4
6,750
519
2,576
9,635
5,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

He Bo
Arkanjí
He Bo
16
5 / 0 / 1
9,562
736
5,363
4,794
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Asmitа
King Arthur
14
2 / 1 / 4
8,131
625
3,996
9,281
5,336
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mercury
Farinha415
Mercury
15
5 / 2 / 5
8,486
653
5,782
8,440
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
ScyllaSusanoThothMedusaCerberus

VS

Bans
AresCthulhuAwilixAthenaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 3 / 4
7,224
556
4,458
4,797
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
 
Yemoja
9
2 / 1 / 7
6,348
488
1,371
2,332
1,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Zhong Kui
 
Zhong Kui
11
0 / 5 / 2
6,308
485
4,764
9,036
5,644
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tsukuyomi
rubinhо
Tsukuyomi
12
4 / 6 / 3
6,761
520
7,729
11,236
3,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Ópalo
Charybdis
3
0 / 3 / 2
4,337
334
0
2,213
505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
16
Kills
10
10
Deaths
18
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
3
1
1.5
W
Horus
 
Horus
0
4
4
0.5
L
Janus
 
Janus
4
3
4
2
L
Yemoja
 
Yemoja
2
1
7
5.5
L
Zhong Kui
 
Zhong Kui
0
5
2
0.2
W
He Bo
Arkanjí
He Bo
5
0
1
5.5
W
King Arthur
Asmitа
King Arthur
2
1
4
4
W
Mercury
Farinha415
Mercury
5
2
5
3.75
L
Tsukuyomi
rubinhо
Tsukuyomi
4
6
3
0.92
L
Charybdis
Ópalo
Charybdis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,093
Damage
18,322
39,906
Taken
29,614
18,114
Mitigated
12,394
10,960
Healing
5,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,376
2,445
0
2,799
7,756
2,286
1,279
1,265
6,491
0
47,783
W
Horus
 
Horus
2,576
838
734
3,014
9,635
5,663
1,391
2,942
5,815
0
14,160
L
Janus
 
Janus
4,458
393
0
413
4,797
1,413
0
1,466
3,219
38,350
104
L
Yemoja
 
Yemoja
1,371
547
397
227
2,332
1,376
0
0
2,332
10,553
0
L
Zhong Kui
 
Zhong Kui
4,764
580
0
2,659
9,036
5,644
0
322
8,676
34,313
923
W
He Bo
Arkanjí
He Bo
5,363
201
0
1,021
4,794
1,488
0
936
3,858
75,606
1,466
W
King Arthur
Asmitа
King Arthur
3,996
478
0
2,912
9,281
5,336
384
2,782
6,499
0
53,913
W
Mercury
Farinha415
Mercury
5,782
3,409
0
480
8,440
3,341
0
2,445
5,995
0
63,204
L
Tsukuyomi
rubinhо
Tsukuyomi
7,729
2,664
0
1,910
11,236
3,456
0
3,137
7,873
0
39,671
L
Charybdis
Ópalo
Charybdis
0
0
0
0
2,213
505
0
0
2,213
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,280
Gold Earned
30,978
492
Minions Killed
214
0
Camps Cleared
0
1,376,632
Distance Traveled
995,932
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,351
565
80
6
0
214,261
0
W
Horus
6,750
519
35
3
0
261,708
0
L
Janus
7,224
556
70
5
0
248,816
0
L
Yemoja
6,348
488
13
1
0
219,757
0
L
Zhong Kui
6,308
485
68
5
0
192,330
0
W
He Bo
9,562
736
165
13
0
303,135
0
W
King Arthur
8,131
625
101
8
0
261,130
0
W
Mercury
8,486
653
111
9
0
336,398
0
L
Tsukuyomi
6,761
520
63
5
0
261,271
0
L
Charybdis
4,337
334
0
0
0
73,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role