Player Matchup

Cupid
Cupid
Diamond IV
GlacialEagle
Cupid
Diamond IV
Level 157
God Stats
2W - 2L
1,641 SR
Queue Stats
181W - 175L
2,200 MMR
Solo
Zeus
Zeus
Diamond IV
XplodingSushi-
Zeus
Diamond IV
Level 159
God Stats
13W - 10L
1,640 SR
Queue Stats
60W - 48L
2,154 MMR
Party 1
Bacchus
Bacchus
Platinum II
ghost_player_57
Bacchus
Platinum II
Level 129
God Stats
1W - 4L
1,537 SR
Queue Stats
71W - 63L
1,941 MMR
Party 1
Thanatos
Thanatos
Diamond III
uncleansedblaze
Thanatos
Diamond III
Level 157
God Stats
2W - 2L
1,350 SR
Queue Stats
349W - 330L
2,217 MMR
Solo
Hercules
Hercules
Diamond III
ºOnyx
Hercules
Diamond III
Level 168
God Stats
0W - 1L
1,503 SR
Queue Stats
114W - 91L
2,209 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,534 SR
2,144 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 162
1,636 SR
2,137 MMR
Erlang Shen
Erlang Shen
Diamond IV
BlueXCV
Erlang Shen
Diamond IV
Level 158
God Stats
5W - 6L
1,488 SR
Queue Stats
196W - 179L
2,106 MMR
Solo
Tiamat
Tiamat
Diamond IV
Forever_Noir
Tiamat
Diamond IV
Level 109
God Stats
47W - 44L
1,646 SR
Queue Stats
513W - 504L
2,104 MMR
Solo
Anhur
Anhur
Platinum I
Jeαn
Anhur
Platinum I
Level 177
God Stats
6W - 6L
1,594 SR
Queue Stats
278W - 247L
2,025 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
TheMorochos
Ao Kuang
Diamond II
Level 149
God Stats
10W - 12L
1,787 SR
Queue Stats
292W - 277L
2,221 MMR
Solo
Osiris
Osiris
Diamond III
ubayea00
Osiris
Diamond III
Level 216
God Stats
14W - 6L
1,665 SR
Queue Stats
197W - 172L
2,229 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
3,106
621
3,212
3,140
381
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 1 / 0
3,437
687
825
2,249
409
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

5
1 / 2 / 0
3,543
709
1,232
4,933
3,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
3
0 / 2 / 0
2,687
537
1,182
2,500
592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
ºOnyx
Hercules
5
0 / 2 / 0
3,182
636
1,833
4,732
2,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
KuzenboKumbhakarnaSusano

VS

Bans
BastetKing ArthurNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BlueXCV
Erlang Shen
7
1 / 0 / 3
4,013
803
2,712
3,784
2,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
7
0 / 0 / 1
3,763
753
1,132
2,259
904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Jeαn
Anhur
7
3 / 1 / 1
3,716
743
2,970
3,300
755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ao Kuang
TheMorochos
Ao Kuang
7
5 / 0 / 0
4,296
859
2,330
3,551
892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
ubayea00
Osiris
7
0 / 0 / 3
3,877
775
2,779
3,552
1,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
9
9
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BlueXCV
Erlang Shen
1
0
3
2.5
W
Tiamat
0
0
1
0.5
L
0
2
1
0.25
W
Anhur
Jeαn
Anhur
3
1
1
3.5
W
Ao Kuang
TheMorochos
Ao Kuang
5
0
0
5
L
0
1
0
0
L
1
2
0
0.5
W
Osiris
ubayea00
Osiris
0
0
3
1.5
L
Thanatos
0
2
0
0
L
Hercules
ºOnyx
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,284
Damage
11,923
17,554
Taken
16,446
7,129
Mitigated
6,238
7,276
Healing
7,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BlueXCV
Erlang Shen
2,712
1,310
0
1,953
3,784
2,014
0
632
3,152
0
10,234
W
Tiamat
1,132
87
0
1,159
2,259
904
0
443
1,816
19,973
804
L
3,212
2,409
430
1,356
3,140
381
0
0
3,140
0
15,434
W
Anhur
Jeαn
Anhur
2,970
1,567
0
1,677
3,300
755
0
600
2,700
0
19,545
W
Ao Kuang
TheMorochos
Ao Kuang
2,330
697
0
2,347
3,551
892
0
484
3,067
20,335
0
L
825
45
0
753
2,249
409
0
1,676
573
18,060
0
L
1,232
227
0
1,776
4,933
3,024
0
0
4,933
7,671
0
W
Osiris
ubayea00
Osiris
2,779
809
0
790
3,552
1,673
0
92
3,460
0
22,461
L
Thanatos
1,182
581
0
1,280
2,500
592
0
809
1,691
0
5,578
L
Hercules
ºOnyx
Hercules
1,833
826
0
1,681
4,732
2,723
0
977
3,755
1,105
13,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,955
Gold Earned
19,665
126
Minions Killed
168
0
Camps Cleared
0
452,103
Distance Traveled
505,839
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
4,013
803
9
2
0
100,366
0
W
Tiamat
3,763
753
48
10
0
96,225
0
L
Cupid
3,106
621
33
7
0
90,519
0
W
Anhur
3,716
743
38
8
0
92,379
0
W
Ao Kuang
4,296
859
42
8
0
120,018
0
L
Zeus
3,437
687
43
9
0
102,147
3
L
Bacchus
3,543
709
13
3
0
94,780
1
W
Osiris
3,877
775
31
6
0
96,851
0
L
Thanatos
2,687
537
10
2
0
68,236
0
L
Hercules
3,182
636
27
5
0
96,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role