Player Matchup

Danzaburou
Danzaburou
DougieFresco907
Danzaburou
Level 109
God Stats
2W - 4L
1,110 SR
Queue Stats
64W - 82L
1,372 Elo+
Solo
Medusa
Medusa
GhostxOfTsushima
Medusa
Level 143
God Stats
4W - 0L
1,993 SR
Queue Stats
94W - 101L
1,394 Elo+
Solo
Bellona
Bellona
childishlandino
Bellona
Level 128
God Stats
1W - 1L
1,316 SR
Queue Stats
107W - 114L
1,434 Elo+
Party 1
Geb
Geb
jmann681
Geb
Level 99
God Stats
3W - 0L
1,685 SR
Queue Stats
102W - 106L
1,504 Elo+
Party 1
Kuzenbo
Kuzenbo
tightazztmo666
Kuzenbo
Level 159
God Stats
2W - 3L
1,121 SR
Queue Stats
94W - 94L
1,473 Elo+
Party 1
Team Averages
Level 128
1,445 SR
1,436 Elo+

VS

Team Averages
Level 123
1,452 SR
1,401 Elo+
Nut
Nut
BinnieM0
Nut
Level 65
God Stats
9W - 8L
1,577 SR
Queue Stats
302W - 334L
1,403 Elo+
Party 2
Atlas
Atlas
Conquerorwyrm
Atlas
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,268 Elo+
Solo
Fenrir
Fenrir
Mill Flover69x
Fenrir
Level 231
God Stats
4W - 3L
1,405 SR
Queue Stats
745W - 761L
1,498 Elo+
Solo
Hun Batz
Hun Batz
Theonlydk2
Hun Batz
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
271W - 409L
1,367 Elo+
Solo
Chernobog
Chernobog
ZombieDie12
Chernobog
Level 88
God Stats
0W - 2L
1,277 SR
Queue Stats
40W - 32L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DougieFresco907
Danzaburou
17
11 / 0 / 10
11,537
961
14,732
11,812
5,696
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

16
2 / 1 / 15
9,844
820
8,650
9,699
3,982
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 3 / 10
10,233
853
14,660
18,077
23,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 1 / 12
10,110
843
7,635
13,506
10,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 3 / 13
9,201
767
5,070
16,261
25,395
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 1
7,907
659
9,242
13,880
6,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

16
3 / 5 / 1
8,816
735
18,198
19,056
21,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

3
0 / 2 / 2
3,358
280
0
1,068
239
Hun Batz
Theonlydk2
Hun Batz
11
0 / 2 / 3
7,057
588
4,591
5,040
2,493
Chernobog
ZombieDie12
Chernobog
15
1 / 8 / 0
7,896
658
12,046
15,102
6,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
12
24
Kills
5
8
Deaths
24
60
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
3
5
1
0.7
W
Danzaburou
DougieFresco907
Danzaburou
11
0
10
16
W
2
1
15
9.5
L
0
2
2
0.5
L
Hun Batz
Theonlydk2
Hun Batz
0
2
3
0.75
L
Chernobog
ZombieDie12
Chernobog
1
8
0
0.13
W
8
3
10
4.33
W
2
1
12
8
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,747
Damage
44,077
69,355
Taken
54,146
68,826
Mitigated
36,990
27,330
Healing
12,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,242
3,995
1,561
2,818
13,880
6,171
0
2,977
10,698
0
22,303
L
18,198
5,392
913
3,547
19,056
21,405
0
5,455
13,220
27,420
1,448
W
Danzaburou
DougieFresco907
Danzaburou
14,732
3,276
2,370
4,177
11,812
5,696
3,392
3,664
8,148
0
32,838
W
8,650
4,024
1,790
2,724
9,699
3,982
2,209
2,384
6,493
0
23,322
L
0
0
0
0
1,068
239
0
0
1,068
0
1
L
Hun Batz
Theonlydk2
Hun Batz
4,591
0
0
750
5,040
2,493
0
951
4,004
0
11,181
L
Chernobog
ZombieDie12
Chernobog
12,046
6,995
369
2,355
15,102
6,682
0
2,771
11,897
0
27,055
W
14,660
2,104
496
3,100
18,077
23,151
845
3,806
13,646
0
22,159
W
7,635
437
4,023
3,197
13,506
10,602
460
4,144
9,362
13,950
3,206
W
5,070
1,386
2,064
3,389
16,261
25,395
855
2,752
13,509
10,061
728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,925
Gold Earned
35,034
112
Minions Killed
106
0
Camps Cleared
0
1,184,967
Distance Traveled
714,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,907
659
31
3
0
172,281
0
L
Atlas
8,816
735
19
2
0
204,479
0
W
Danzaburou
11,537
961
44
4
0
239,245
0
W
Medusa
9,844
820
35
3
0
247,025
0
L
Fenrir
3,358
280
0
0
0
158
0
L
Hun Batz
7,057
588
11
1
0
155,829
0
L
Chernobog
7,896
658
45
4
0
182,205
0
W
Bellona
10,233
853
17
1
0
250,117
0
W
Geb
10,110
843
11
1
0
245,910
0
W
Kuzenbo
9,201
767
5
0
0
202,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role