Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Bilalbasaur
Morgan Le Fay
Level 103
God Stats
5W - 1L
1,712 SR
Queue Stats
124W - 94L
1,573 Elo+
Party 1
Jing Wei
Jing Wei
J0J072
Jing Wei
Level 122
God Stats
13W - 9L
1,557 SR
Queue Stats
121W - 92L
1,537 Elo+
Party 1
Thanatos
Thanatos
PIGGL3
Thanatos
Level 109
God Stats
6W - 3L
1,432 SR
Queue Stats
170W - 117L
1,597 Elo+
Party 1
Merlin
Merlin
Weak Chakra
Merlin
Level 134
God Stats
11W - 6L
1,483 SR
Queue Stats
45W - 34L
1,558 Elo+
Solo
Team Averages
Level 114
1,537 SR
1,553 Elo+

VS

Team Averages
Level 155
1,565 SR
1,555 Elo+
Tiamat
Tiamat
BatHouse
Tiamat
Level 275
God Stats
9W - 5L
1,638 SR
Queue Stats
342W - 346L
1,570 Elo+
Party 2
Chaac
Chaac
BrettAztec
Chaac
Level 147
God Stats
5W - 6L
1,555 SR
Queue Stats
162W - 138L
1,592 Elo+
Party 2
Terra
Terra
Fortney19
Terra
Level 129
God Stats
3W - 1L
1,631 SR
Queue Stats
280W - 224L
1,532 Elo+
Solo
Thor
Thor
Midnight_Devil76
Thor
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,509 Elo+
Solo
Ullr
Ullr
TheRagingBeep
Ullr
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
295W - 264L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
1 / 0 / 4
7,843
523
6,918
13,397
14,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
Bilalbasaur
Morgan Le Fay
15
3 / 1 / 2
8,492
566
9,605
6,753
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
J0J072
Jing Wei
15
4 / 1 / 1
8,759
584
7,222
6,820
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thanatos
PIGGL3
Thanatos
14
4 / 1 / 5
7,894
526
5,988
10,469
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Merlin
16
2 / 2 / 2
8,929
595
3,301
8,678
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BatHouse
Tiamat
14
1 / 4 / 0
8,334
556
8,080
11,551
4,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
13
0 / 1 / 0
7,608
507
6,159
12,874
10,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Terra
Fortney19
Terra
15
2 / 2 / 0
9,123
608
6,116
9,817
4,383
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

13
0 / 3 / 1
7,262
484
2,999
11,594
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 4 / 0
7,914
528
6,628
11,060
4,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
14
Kills
5
5
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
4
3
L
Tiamat
BatHouse
Tiamat
1
4
0
0.25
W
Morgan Le Fay
Bilalbasaur
Morgan Le Fay
3
1
2
4
L
Chaac
0
1
0
0
L
Terra
Fortney19
Terra
2
2
0
1
W
Jing Wei
J0J072
Jing Wei
4
1
1
4.5
L
0
3
1
0.17
W
Thanatos
PIGGL3
Thanatos
4
1
5
6.5
L
2
4
0
0.5
W
Merlin
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,034
Damage
29,982
46,117
Taken
56,896
26,206
Mitigated
28,196
28,390
Healing
15,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,918
1,633
182
6,250
13,397
14,920
0
4,087
8,998
21,215
1,962
L
Tiamat
BatHouse
Tiamat
8,080
331
60
2,807
11,551
4,946
4
6,360
4,783
61,597
1,225
W
Morgan Le Fay
Bilalbasaur
Morgan Le Fay
9,605
1,023
0
1,910
6,753
2,697
0
3,244
3,171
70,279
0
L
Chaac
6,159
1,182
0
4,869
12,874
10,587
0
3,835
8,855
1,208
37,021
L
Terra
Fortney19
Terra
6,116
909
20
4,327
9,817
4,383
0
2,399
7,418
66,092
4,172
W
Jing Wei
J0J072
Jing Wei
7,222
5,699
0
3,592
6,820
2,501
0
0
6,820
0
71,895
L
2,999
650
0
1,610
11,594
4,224
0
3,117
8,313
0
57,140
W
Thanatos
PIGGL3
Thanatos
5,988
1,508
0
10,660
10,469
3,630
0
1,584
8,721
0
55,794
L
6,628
2,938
0
1,684
11,060
4,056
0
2,773
8,277
0
56,677
W
Merlin
3,301
361
0
5,796
8,678
2,458
0
4,500
4,178
68,191
1,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,917
Gold Earned
40,241
543
Minions Killed
532
0
Camps Cleared
0
1,593,478
Distance Traveled
1,658,727
2
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,843
523
31
2
0
327,167
0
L
Tiamat
8,334
556
147
10
0
313,065
2
W
Morgan Le Fay
8,492
566
165
11
0
334,092
0
L
Chaac
7,608
507
57
4
0
343,581
11
L
Terra
9,123
608
129
9
0
371,864
4
W
Jing Wei
8,759
584
132
9
0
282,665
2
L
Thor
7,262
484
92
6
0
342,460
7
W
Thanatos
7,894
526
80
5
0
383,512
0
L
Ullr
7,914
528
107
7
0
287,757
0
W
Merlin
8,929
595
135
9
0
266,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role