Player Matchup

Ix Chel
Ix Chel
Gold V
 
Ix Chel
Gold V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Silver IV
 
Lancelot
Silver IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
DamnedPoet
Chaac
Gold V
Level 143
God Stats
2W - 0L
1,749 SR
Queue Stats
184W - 189L
1,214 MMR
Solo
Anhur
Anhur
Gold III
paolagdos
Anhur
Gold III
Level 141
God Stats
2W - 0L
1,738 SR
Queue Stats
217W - 227L
1,233 MMR
Solo
Shiva
Shiva
Silver II
vipdasick66
Shiva
Silver II
Level 219
God Stats
18W - 10L
1,620 SR
Queue Stats
642W - 660L
1,010 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,621 SR
1,291 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,579 SR
1,239 MMR
Serqet
Serqet
Silver II
 
Serqet
Silver II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver IV
FRIALL1
Poseidon
Silver IV
Level 122
God Stats
30W - 24L
1,594 SR
Queue Stats
54W - 54L
1,339 MMR
Party 1
Cthulhu
Cthulhu
Silver I
MallyTrue
Cthulhu
Silver I
Level 114
God Stats
4W - 8L
1,503 SR
Queue Stats
73W - 86L
1,278 MMR
Solo
Ares
Ares
Silver IV
gjweedman
Ares
Silver IV
Level 125
God Stats
6W - 5L
1,571 SR
Queue Stats
102W - 116L
778 MMR
Solo
Freya
Freya
Silver I
lRealForcel
Freya
Silver I
Level 144
God Stats
1W - 2L
1,725 SR
Queue Stats
62W - 64L
1,299 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
3 / 0 / 0
5,921
658
3,791
2,445
624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
 
Lancelot
9
3 / 1 / 2
5,265
585
3,536
5,948
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
9
3 / 0 / 4
5,496
611
5,070
6,758
3,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
paolagdos
Anhur
10
1 / 1 / 3
5,492
610
3,769
3,354
1,028
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 1
6,073
675
4,514
6,753
3,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
DanzaburouHachimanChang'eAwilix

VS

Bans
RatatoskrAthenaVulcanBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
0 / 0 / 0
5,021
558
1,146
7,459
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Poseidon
FRIALL1
Poseidon
9
2 / 2 / 0
5,206
578
2,954
4,001
877
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MallyTrue
Cthulhu
7
0 / 2 / 0
4,543
505
3,286
6,806
3,295
Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ares
7
0 / 3 / 1
4,196
466
1,722
7,344
3,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 4 / 1
4,100
456
2,003
5,568
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
2
2
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
0
0
3
W
Lancelot
 
Lancelot
3
1
2
4
L
Serqet
 
Serqet
0
0
0
0
W
Chaac
3
0
4
5
L
Poseidon
FRIALL1
Poseidon
2
2
0
1
L
Cthulhu
MallyTrue
Cthulhu
0
2
0
0
L
Ares
0
3
1
0.17
L
0
4
1
0.13
W
Anhur
paolagdos
Anhur
1
1
3
2.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,680
Damage
11,111
25,258
Taken
31,178
9,991
Mitigated
11,203
12,345
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
3,791
364
1,134
1,404
2,445
624
0
642
1,803
31,323
525
W
Lancelot
 
Lancelot
3,536
644
0
2,717
5,948
1,911
0
1,826
4,076
0
25,056
L
Serqet
 
Serqet
1,146
451
0
2,027
7,459
2,737
0
662
6,513
0
38,181
W
Chaac
5,070
930
0
2,069
6,758
3,354
120
2,545
4,007
0
27,274
L
Poseidon
FRIALL1
Poseidon
2,954
220
0
205
4,001
877
0
2,009
1,810
32,175
0
L
Cthulhu
MallyTrue
Cthulhu
3,286
210
0
1,836
6,806
3,295
0
0
6,463
18,590
0
L
Ares
1,722
109
0
1,830
7,344
3,014
0
0
7,344
7,915
0
L
2,003
447
0
1,124
5,568
1,280
0
673
4,851
19,376
0
W
Anhur
paolagdos
Anhur
3,769
2,082
0
1,614
3,354
1,028
428
1,374
1,940
0
37,806
W
4,514
771
0
3,407
6,753
3,074
45
2,835
3,293
0
39,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,247
Gold Earned
23,066
318
Minions Killed
214
0
Camps Cleared
0
964,154
Distance Traveled
862,164
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,921
658
78
9
0
201,145
0
W
Lancelot
5,265
585
44
5
0
223,984
0
L
Serqet
5,021
558
65
7
0
212,045
3
W
Chaac
5,496
611
36
4
0
191,572
2
L
Poseidon
5,206
578
59
7
0
192,200
2
L
Cthulhu
4,543
505
41
5
0
124,968
0
L
Ares
4,196
466
6
1
0
151,515
0
L
Freya
4,100
456
43
5
0
181,436
2
W
Anhur
5,492
610
74
8
0
169,394
3
W
Shiva
6,073
675
86
10
0
178,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role