Player Matchup

Susano
Susano
Platinum III
LeoViBe
Susano
Platinum III
Level 250
God Stats
7W - 9L
1,534 SR
Queue Stats
417W - 420L
1,834 MMR
Solo
Cerberus
Cerberus
Platinum I
NiickNick
Cerberus
Platinum I
Level 145
God Stats
1W - 1L
1,694 SR
Queue Stats
57W - 43L
1,766 MMR
Party 2
Sol
Sol
Platinum III
SolUchiha
Sol
Platinum III
Level 68
God Stats
40W - 28L
1,713 SR
Queue Stats
57W - 40L
1,842 MMR
Solo
Horus
Horus
Platinum II
WARxREAPER
Horus
Platinum II
Level 202
God Stats
6W - 2L
1,134 SR
Queue Stats
740W - 753L
1,842 MMR
Solo
Cupid
Cupid
Platinum I
Çapybara
Cupid
Platinum I
Level 150
God Stats
2W - 2L
1,689 SR
Queue Stats
101W - 85L
1,906 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 163
1,553 SR
1,838 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,629 SR
1,838 MMR
Sun Wukong
Sun Wukong
Platinum IV
BIuxrrr
Sun Wukong
Platinum IV
Level 159
God Stats
33W - 33L
1,545 SR
Queue Stats
414W - 415L
1,741 MMR
Party 1
Aphrodite
Aphrodite
Platinum I
QUEEN_GRAnNyy
Aphrodite
Platinum I
Level 145
God Stats
409W - 330L
1,635 SR
Queue Stats
700W - 701L
1,976 MMR
Party 1
Charybdis
Charybdis
Platinum IV
Th3Diddl3r
Charybdis
Platinum IV
Level 157
God Stats
5W - 3L
1,821 SR
Queue Stats
205W - 203L
1,826 MMR
Party 3
Ravana
Ravana
Platinum V
YT_3raM_Fake
Ravana
Platinum V
Level 151
God Stats
4W - 5L
1,643 SR
Queue Stats
322W - 331L
1,824 MMR
Solo
Ymir
Ymir
Platinum IV
Yiggdra
Ymir
Platinum IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 212L
1,825 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
LeoViBe
Susano
19
4 / 0 / 7
11,764
511
7,634
17,175
9,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

Cerberus
NiickNick
Cerberus
20
5 / 1 / 5
14,334
623
22,283
24,882
27,168
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
5 / 3 / 5
13,599
591
15,607
16,202
6,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Horus
17
0 / 1 / 13
11,470
499
7,962
23,419
26,827
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
Çapybara
Cupid
20
5 / 1 / 6
13,308
579
17,496
11,731
5,788
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
MedusaBastetLancelotChang'e

VS

Bans
KuzenboAh PuchBakasuraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIuxrrr
Sun Wukong
18
1 / 5 / 2
11,348
493
16,662
30,372
26,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
QUEEN_GRAnNyy
Aphrodite
20
4 / 2 / 1
12,210
531
11,778
15,032
6,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Th3Diddl3r
Charybdis
19
1 / 4 / 0
11,752
511
9,149
10,280
4,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
17
0 / 5 / 3
10,358
450
11,431
15,813
6,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Yiggdra
Ymir
15
0 / 3 / 3
9,823
427
11,320
23,145
26,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
19
Kills
6
6
Deaths
19
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BIuxrrr
Sun Wukong
1
5
2
0.4
W
Susano
LeoViBe
Susano
4
0
7
7.5
W
Cerberus
NiickNick
Cerberus
5
1
5
7.5
L
Aphrodite
QUEEN_GRAnNyy
Aphrodite
4
2
1
2.25
W
5
3
5
2.5
L
Charybdis
Th3Diddl3r
Charybdis
1
4
0
0.25
W
Horus
0
1
13
6.5
L
Ravana
0
5
3
0.3
L
Ymir
Yiggdra
Ymir
0
3
3
0.5
W
Cupid
Çapybara
Cupid
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,982
Damage
60,340
93,409
Taken
94,642
75,863
Mitigated
69,754
52,457
Healing
32,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BIuxrrr
Sun Wukong
16,662
3,172
0
6,529
30,372
26,581
0
12,754
16,422
0
91,265
W
Susano
LeoViBe
Susano
7,634
1,214
0
6,441
17,175
9,316
336
3,356
13,819
0
98,368
W
Cerberus
NiickNick
Cerberus
22,283
1,047
0
14,847
24,882
27,168
0
3,521
21,361
105,084
4,120
L
Aphrodite
QUEEN_GRAnNyy
Aphrodite
11,778
112
5,780
10,053
15,032
6,193
0
7,958
6,547
99,858
1,106
W
15,607
4,669
0
6,932
16,202
6,764
1,485
7,158
9,044
116,319
4,093
L
Charybdis
Th3Diddl3r
Charybdis
9,149
4,044
0
1,749
10,280
4,012
3,748
1,850
8,430
0
99,572
W
Horus
7,962
4,274
2,582
10,869
23,419
26,827
622
7,794
15,625
2,773
24,864
L
Ravana
11,431
1,626
0
3,531
15,813
6,852
0
5,854
9,531
0
100,023
L
Ymir
Yiggdra
Ymir
11,320
1,105
0
4,912
23,145
26,116
0
5,814
16,952
42,134
3,553
W
Cupid
Çapybara
Cupid
17,496
10,549
2,416
8,370
11,731
5,788
3,327
3,285
8,446
0
133,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,475
Gold Earned
55,491
829
Minions Killed
704
0
Camps Cleared
0
2,363,135
Distance Traveled
2,329,948
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,348
493
141
6
0
502,907
4
W
Susano
11,764
511
115
5
0
509,733
3
W
Cerberus
14,334
623
278
12
0
482,872
0
L
Aphrodite
12,210
531
186
8
0
444,858
4
W
Sol
13,599
591
187
8
0
425,139
8
L
Charybdis
11,752
511
175
8
0
443,609
3
W
Horus
11,470
499
52
2
0
505,752
8
L
Ravana
10,358
450
135
6
0
512,091
0
L
Ymir
9,823
427
67
3
0
426,483
1
W
Cupid
13,308
579
197
9
0
439,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role