Player Matchup

Ymir
Ymir
Danimon1212
Ymir
Level 7
God Stats
3W - 3L
1,535 SR
Queue Stats
10W - 9L
1,457 Elo+
Party 3
Ra
Ra
KilgoreTwout
Ra
Level 28
God Stats
2W - 3L
1,318 SR
Queue Stats
17W - 27L
1,325 Elo+
Party 2
Fenrir
Fenrir
Rocktamus
Fenrir
Level 131
God Stats
3W - 1L
1,520 SR
Queue Stats
112W - 104L
1,441 Elo+
Party 2
Apollo
Apollo
StarshipRoktapus
Apollo
Level 129
God Stats
5W - 1L
1,707 SR
Queue Stats
92W - 98L
1,458 Elo+
Party 2
Cu Chulainn
Cu Chulainn
chewi0000
Cu Chulainn
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 44L
1,488 Elo+
Party 3
Team Averages
Level 84
1,516 SR
1,434 Elo+

VS

Team Averages
Level 78
1,405 SR
1,398 Elo+
Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Dexter1077
Medusa
Level 106
God Stats
26W - 26L
1,578 SR
Queue Stats
97W - 137L
1,384 Elo+
Party 1
Mulan
Mulan
ElGrandeChile
Mulan
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
34W - 44L
1,318 Elo+
Party 1
Maui
Maui
PickleRick43
Maui
Level 18
God Stats
2W - 11L
1,127 SR
Queue Stats
5W - 17L
1,211 Elo+
Party 1
Scylla
Scylla
brandon_hall18
Scylla
Level 58
God Stats
0W - 2L
1,321 SR
Queue Stats
15W - 23L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
6,915
494
4,877
8,759
7,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 2 / 4
8,574
612
3,555
6,104
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Rocktamus
Fenrir
14
7 / 2 / 6
8,660
619
8,639
10,969
4,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
7 / 1 / 1
8,220
587
7,606
6,032
1,966
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
chewi0000
Cu Chulainn
15
4 / 0 / 5
9,368
669
9,751
7,817
7,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 7 / 2
7,022
502
5,926
13,674
4,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Medusa
Dexter1077
Medusa
11
0 / 4 / 4
6,096
435
6,398
9,867
3,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 3 / 1
6,615
473
1,972
8,989
5,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 4 / 2
6,233
445
3,298
12,097
9,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 2
7,192
514
3,071
5,669
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
20
Kills
6
8
Deaths
20
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
7
2
0.71
W
1
3
2
0.67
L
Medusa
Dexter1077
Medusa
0
4
4
0.5
L
0
3
1
0.17
W
1
2
4
1.5
L
1
4
2
0.5
W
Fenrir
Rocktamus
Fenrir
7
2
6
5
W
7
1
1
7.5
L
1
2
2
1
W
Cu Chulainn
chewi0000
Cu Chulainn
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,428
Damage
20,665
39,681
Taken
50,296
23,025
Mitigated
25,040
12,753
Healing
8,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,926
1,302
0
3,638
13,674
4,835
0
1,887
11,637
0
42,679
W
4,877
446
0
1,282
8,759
7,063
28
1,437
7,322
15,957
1,023
L
Medusa
Dexter1077
Medusa
6,398
1,965
0
1,381
9,867
3,735
0
2,312
7,555
0
48,289
L
1,972
201
0
1,058
8,989
5,884
0
70
8,919
0
38,552
W
3,555
659
1,164
2,604
6,104
2,072
410
2,447
3,657
50,186
259
L
3,298
340
0
979
12,097
9,041
0
2,586
9,481
17,777
0
W
Fenrir
Rocktamus
Fenrir
8,639
1,691
0
2,680
10,969
4,609
14
1,367
9,602
0
50,849
W
7,606
3,714
0
3,708
6,032
1,966
812
743
5,289
0
57,150
L
3,071
84
0
1,380
5,669
1,545
0
1,376
4,148
46,171
0
W
Cu Chulainn
chewi0000
Cu Chulainn
9,751
1,358
0
1,315
7,817
7,315
0
634
7,183
248
68,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,737
Gold Earned
33,158
391
Minions Killed
329
0
Camps Cleared
0
1,433,574
Distance Traveled
1,376,166
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,022
502
66
5
0
288,325
0
W
Ymir
6,915
494
22
2
0
266,660
3
L
Medusa
6,096
435
74
5
0
278,871
0
L
Mulan
6,615
473
75
5
0
253,228
4
W
Ra
8,574
612
102
7
0
256,384
4
L
Maui
6,233
445
26
2
0
303,874
1
W
Fenrir
8,660
619
85
6
0
342,040
0
W
Apollo
8,220
587
82
6
0
280,598
0
L
Scylla
7,192
514
88
6
0
251,868
0
W
Cu Chulainn
9,368
669
100
7
0
287,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role