Player Matchup

Anhur
Anhur
Drizzts2002
Anhur
Level 124
God Stats
10W - 8L
1,538 SR
Queue Stats
77W - 60L
1,589 Elo+
Party 2
Xing Tian
Xing Tian
JippoHippo
Xing Tian
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,559 Elo+
Party 2
Erlang Shen
Erlang Shen
Luñar
Erlang Shen
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,512 Elo+
Party 2
King Arthur
King Arthur
byias
King Arthur
Level 116
God Stats
0W - 1L
1,397 SR
Queue Stats
157W - 132L
1,504 Elo+
Solo
Chronos
Chronos
kainaluboy808
Chronos
Level 155
God Stats
80W - 60L
1,621 SR
Queue Stats
1,303W - 1,256L
1,544 Elo+
Solo
Team Averages
Level 128
1,511 SR
1,541 Elo+

VS

Team Averages
Level 116
1,608 SR
1,542 Elo+
Ravana
Ravana
Apex25
Ravana
Level 141
God Stats
2W - 2L
1,452 SR
Queue Stats
234W - 201L
1,527 Elo+
Solo
Scylla
Scylla
NCLAX36
Scylla
Level 112
God Stats
6W - 3L
1,665 SR
Queue Stats
197W - 181L
1,565 Elo+
Party 1
Ares
Ares
RedEyesBlackCrow
Ares
Level 123
God Stats
5W - 3L
1,684 SR
Queue Stats
31W - 31L
1,486 Elo+
Solo
Danzaburou
Danzaburou
Simbah One
Danzaburou
Level 97
God Stats
23W - 13L
1,652 SR
Queue Stats
159W - 149L
1,578 Elo+
Party 1
Charybdis
Charybdis
TK Burnsie
Charybdis
Level 109
God Stats
19W - 17L
1,589 SR
Queue Stats
247W - 218L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 2
8,199
586
9,203
8,012
2,346
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
JippoHippo
Xing Tian
11
0 / 1 / 6
7,160
511
5,195
15,449
10,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
Luñar
Erlang Shen
14
3 / 2 / 5
7,731
552
6,078
12,657
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
byias
King Arthur
13
2 / 2 / 0
7,581
542
9,470
19,152
16,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
14
1 / 2 / 0
7,764
555
4,741
7,334
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Apex25
Ravana
15
2 / 1 / 0
8,992
642
12,023
12,867
11,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
NCLAX36
Scylla
17
4 / 0 / 1
9,656
690
6,994
3,678
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 5 / 3
7,280
520
5,786
12,131
9,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Simbah One
Danzaburou
13
0 / 2 / 5
7,438
531
7,111
9,258
2,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
TK Burnsie
Charybdis
13
2 / 4 / 1
7,815
558
6,792
9,175
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
12
Kills
10
10
Deaths
12
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ravana
Apex25
Ravana
2
1
0
2
L
6
3
2
2.33
L
Xing Tian
JippoHippo
Xing Tian
0
1
6
3
L
Erlang Shen
Luñar
Erlang Shen
3
2
5
2.75
W
Scylla
NCLAX36
Scylla
4
0
1
4.5
W
2
5
3
0.7
W
Danzaburou
Simbah One
Danzaburou
0
2
5
1.25
W
Charybdis
TK Burnsie
Charybdis
2
4
1
0.63
L
King Arthur
byias
King Arthur
2
2
0
1
L
Chronos
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,687
Damage
38,706
62,604
Taken
47,109
36,941
Mitigated
26,687
12,302
Healing
12,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Apex25
Ravana
12,023
2,915
0
4,896
12,867
11,020
298
985
11,882
0
71,731
L
9,203
5,121
0
2,606
8,012
2,346
633
1,082
6,930
0
53,065
L
Xing Tian
JippoHippo
Xing Tian
5,195
609
0
2,730
15,449
10,823
0
4,308
11,079
25,617
2,257
L
Erlang Shen
Luñar
Erlang Shen
6,078
3,356
0
1,922
12,657
5,683
0
2,849
9,712
0
62,156
W
Scylla
NCLAX36
Scylla
6,994
780
0
470
3,678
1,110
342
1,812
1,660
82,053
87
W
5,786
398
0
1,280
12,131
9,257
0
2,151
9,924
19,291
0
W
Danzaburou
Simbah One
Danzaburou
7,111
1,739
0
4,808
9,258
2,905
0
2,060
6,986
0
55,391
W
Charybdis
TK Burnsie
Charybdis
6,792
2,665
0
1,428
9,175
2,395
0
1,912
7,263
0
59,682
L
King Arthur
byias
King Arthur
9,470
1,541
0
4,462
19,152
16,159
0
1,257
16,915
0
50,696
L
Chronos
4,741
479
0
582
7,334
1,930
295
2,941
4,167
56,212
1,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,435
Gold Earned
41,181
431
Minions Killed
525
0
Camps Cleared
0
1,571,443
Distance Traveled
1,422,160
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,992
642
130
9
0
247,282
0
L
Anhur
8,199
586
87
6
0
288,176
3
L
Xing Tian
7,160
511
35
3
0
311,531
5
L
Erlang Shen
7,731
552
101
7
0
347,525
2
W
Scylla
9,656
690
178
13
0
295,960
0
W
Ares
7,280
520
19
1
0
297,336
5
W
Danzaburou
7,438
531
93
7
0
321,857
0
W
Charybdis
7,815
558
105
8
0
259,725
0
L
King Arthur
7,581
542
85
6
0
299,816
0
L
Chronos
7,764
555
123
9
0
324,395
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role