Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Falcon1210
Hades
Level 149
God Stats
26W - 14L
1,631 SR
Queue Stats
45W - 49L
1,432 Elo+
Solo
Medusa
Medusa
Lexgabri
Medusa
Level 16
God Stats
3W - 3L
1,507 SR
Queue Stats
6W - 9L
1,416 Elo+
Party 2
Arachne
Arachne
MintFr1es
Arachne
Level 46
God Stats
5W - 0L
1,928 SR
Queue Stats
223W - 222L
1,434 Elo+
Solo
Mulan
Mulan
SuperArik
Mulan
Level 127
God Stats
133W - 106L
1,579 SR
Queue Stats
160W - 185L
1,445 Elo+
Party 2
Team Averages
Level 85
1,629 SR
1,445 Elo+

VS

Team Averages
Level 95
1,558 SR
1,488 Elo+
Maui
Maui
ImKools-_-
Maui
Level 121
God Stats
5W - 4L
1,882 SR
Queue Stats
345W - 318L
1,491 Elo+
Party 1
Cliodhna
Cliodhna
Skyraraka
Cliodhna
Level 59
God Stats
0W - 1L
1,518 SR
Queue Stats
16W - 12L
1,528 Elo+
Party 1
Nut
Nut
Tokki___Tokki
Nut
Level 60
God Stats
3W - 4L
1,593 SR
Queue Stats
181W - 168L
1,492 Elo+
Party 1
Gilgamesh
Gilgamesh
X2Turtlez
Gilgamesh
Level 125
God Stats
5W - 8L
1,391 SR
Queue Stats
62W - 57L
1,461 Elo+
Party 3
Raijin
Raijin
bigfatchaac
Raijin
Level 108
God Stats
5W - 11L
1,407 SR
Queue Stats
62W - 60L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
2 / 2 / 2
6,321
527
2,647
7,318
6,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hades
12
2 / 1 / 1
7,019
585
6,746
6,337
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Lexgabri
Medusa
11
0 / 2 / 4
6,159
513
5,172
5,233
1,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
MintFr1es
Arachne
13
4 / 0 / 1
6,703
559
2,952
7,705
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
SuperArik
Mulan
14
8 / 1 / 1
8,357
696
11,768
8,474
6,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 4
6,172
514
4,113
9,253
6,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
Skyraraka
Cliodhna
10
2 / 4 / 0
5,674
473
3,417
9,268
2,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
3 / 3 / 0
6,544
545
2,289
6,940
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
X2Turtlez
Gilgamesh
10
0 / 5 / 1
5,869
489
3,321
12,211
10,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
11
0 / 2 / 1
5,807
484
1,980
6,029
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
16
Kills
6
6
Deaths
16
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
2
2
1.5
W
Hades
2
1
1
2.5
L
1
2
4
1.5
W
Medusa
Lexgabri
Medusa
0
2
4
1
W
Arachne
MintFr1es
Arachne
4
0
1
4.5
L
Cliodhna
Skyraraka
Cliodhna
2
4
0
0.5
W
Mulan
SuperArik
Mulan
8
1
1
8.5
L
3
3
0
1
L
Gilgamesh
X2Turtlez
Gilgamesh
0
5
1
0.1
L
Raijin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,285
Damage
15,120
35,067
Taken
43,701
20,528
Mitigated
23,981
14,094
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,647
788
0
1,676
7,318
6,774
0
2,126
5,106
14,556
363
W
Hades
6,746
938
625
3,704
6,337
2,411
430
1,953
4,028
46,647
1,661
L
4,113
1,104
0
860
9,253
6,396
0
3,264
5,989
18,468
1,357
W
Medusa
Lexgabri
Medusa
5,172
1,786
0
0
5,233
1,582
0
847
4,386
0
34,299
W
Arachne
MintFr1es
Arachne
2,952
1,752
0
5,174
7,705
3,151
371
352
7,280
0
49,022
L
Cliodhna
Skyraraka
Cliodhna
3,417
753
0
3,834
9,268
2,825
0
742
8,526
0
38,893
W
Mulan
SuperArik
Mulan
11,768
1,943
0
2,915
8,474
6,610
0
161
7,781
0
59,902
L
2,289
1,369
0
2,264
6,940
2,314
0
1,173
5,767
0
33,512
L
Gilgamesh
X2Turtlez
Gilgamesh
3,321
990
0
1,910
12,211
10,647
0
0
12,211
0
32,452
L
Raijin
1,980
78
0
600
6,029
1,799
0
4,118
1,911
32,605
752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,559
Gold Earned
30,066
353
Minions Killed
313
0
Camps Cleared
0
1,199,600
Distance Traveled
1,103,958
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,321
527
24
2
0
232,767
0
W
Hades
7,019
585
98
8
0
224,438
2
L
Maui
6,172
514
36
3
0
219,187
2
W
Medusa
6,159
513
56
5
0
242,560
0
W
Arachne
6,703
559
78
7
0
260,331
1
L
Cliodhna
5,674
473
69
6
0
269,368
0
W
Mulan
8,357
696
97
8
0
239,504
0
L
Nut
6,544
545
66
6
0
205,960
1
L
Gilgamesh
5,869
489
69
6
0
207,504
0
L
Raijin
5,807
484
73
6
0
201,939
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role