Player Matchup

Jing Wei
Jing Wei
Manijak00
Jing Wei
Level 149
God Stats
2W - 0L
1,711 SR
Queue Stats
32W - 20L
1,605 Elo+
Party 1
Ix Chel
Ix Chel
NeKonta
Ix Chel
Level 124
God Stats
2W - 2L
1,474 SR
Queue Stats
128W - 81L
1,602 Elo+
Party 1
Sylvanus
Sylvanus
maciejja93
Sylvanus
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 29L
1,104 Elo+
Solo
Team Averages
Level 132
1,562 SR
1,437 Elo+

VS

Team Averages
Level 146
1,485 SR
1,558 Elo+
Scylla
Scylla
prudish
Scylla
Level 188
God Stats
3W - 6L
1,360 SR
Queue Stats
587W - 633L
1,518 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
prudislava
Ah Muzen Cab
Level 84
God Stats
1W - 4L
1,337 SR
Queue Stats
585W - 628L
1,517 Elo+
Party 2
Jormungandr
Jormungandr
Асмо
Jormungandr
Level 166
God Stats
10W - 6L
1,758 SR
Queue Stats
159W - 92L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Manijak00
Jing Wei
16
7 / 1 / 1
9,874
898
10,930
11,767
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
NeKonta
Ix Chel
15
2 / 2 / 7
9,020
820
7,399
10,896
4,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
maciejja93
Sylvanus
14
1 / 1 / 6
8,078
734
3,805
12,619
6,392
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
prudish
Scylla
13
1 / 5 / 2
8,087
735
5,080
7,874
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ah Muzen Cab
prudislava
Ah Muzen Cab
13
0 / 4 / 3
7,551
686
7,915
7,313
2,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Асмо
Jormungandr
15
3 / 1 / 1
8,727
793
16,155
10,682
8,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
10
Kills
4
4
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Manijak00
Jing Wei
7
1
1
7.5
W
Ix Chel
NeKonta
Ix Chel
2
2
7
2.75
W
Sylvanus
maciejja93
Sylvanus
1
1
6
4
L
Scylla
prudish
Scylla
1
5
2
0.4
L
Ah Muzen Cab
prudislava
Ah Muzen Cab
0
4
3
0.38
L
Jormungandr
Асмо
Jormungandr
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,134
Damage
29,150
35,282
Taken
25,869
15,173
Mitigated
12,603
20,076
Healing
5,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Manijak00
Jing Wei
10,930
8,229
0
2,117
11,767
4,319
32
6,418
4,977
0
43,313
W
Ix Chel
NeKonta
Ix Chel
7,399
1,372
1,973
4,422
10,896
4,462
260
7,278
3,501
36,609
382
W
Sylvanus
maciejja93
Sylvanus
3,805
961
4,573
6,991
12,619
6,392
374
6,578
5,617
8,607
0
L
Scylla
prudish
Scylla
5,080
633
0
330
7,874
1,505
90
2,560
5,287
23,674
498
L
Ah Muzen Cab
prudislava
Ah Muzen Cab
7,915
1,099
0
887
7,313
2,858
0
2,963
4,329
0
20,760
L
Jormungandr
Асмо
Jormungandr
16,155
2,703
0
3,834
10,682
8,240
0
5,683
4,979
38,256
2,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,972
Gold Earned
24,365
161
Minions Killed
128
0
Camps Cleared
0
578,982
Distance Traveled
597,681
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,874
898
72
7
0
212,630
0
W
Ix Chel
9,020
820
70
6
0
191,140
0
W
Sylvanus
8,078
734
19
2
0
175,212
1
L
Scylla
8,087
735
55
5
0
190,415
0
L
Ah Muzen Cab
7,551
686
23
2
0
195,191
0
L
Jormungandr
8,727
793
50
5
0
212,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role