Player Matchup

Chaac
Chaac
Boschetel
Chaac
Level 146
God Stats
2W - 0L
1,746 SR
Queue Stats
75W - 45L
1,628 Elo+
Solo
Ymir
Ymir
EmpxBoss
Ymir
Level 128
God Stats
11W - 11L
1,515 SR
Queue Stats
594W - 564L
1,551 Elo+
Solo
Nu Wa
Nu Wa
Katjadiegeile
Nu Wa
Level 66
God Stats
6W - 1L
1,810 SR
Queue Stats
164W - 144L
1,533 Elo+
Party 1
Ravana
Ravana
SolidSnakeMG
Ravana
Level 99
God Stats
6W - 2L
1,736 SR
Queue Stats
201W - 176L
1,559 Elo+
Party 1
Danzaburou
Danzaburou
sirme4
Danzaburou
Level 205
God Stats
92W - 83L
1,576 SR
Queue Stats
682W - 639L
1,536 Elo+
Solo
Team Averages
Level 129
1,677 SR
1,562 Elo+

VS

Team Averages
Level 133
1,475 SR
1,539 Elo+
Charybdis
Charybdis
ChaØsWaNtEd
Charybdis
Level 149
God Stats
0W - 2L
1,354 SR
Queue Stats
94W - 70L
1,541 Elo+
Solo
Cthulhu
Cthulhu
IndoorKiwi
Cthulhu
Level 156
God Stats
1W - 1L
1,523 SR
Queue Stats
68W - 41L
1,634 Elo+
Party 2
Janus
Janus
MrQueue
Janus
Level 152
God Stats
0W - 3L
1,223 SR
Queue Stats
95W - 54L
1,646 Elo+
Party 2
Ganesha
Ganesha
PrlnzValium
Ganesha
Level 82
God Stats
22W - 24L
1,556 SR
Queue Stats
351W - 324L
1,496 Elo+
Solo
Nike
Nike
kanax344
Nike
Level 124
God Stats
0W - 1L
1,720 SR
Queue Stats
16W - 37L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Boschetel
Chaac
14
1 / 2 / 4
8,626
616
12,122
14,635
14,498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
2 / 0 / 8
8,122
580
5,321
12,100
8,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
4 / 1 / 5
8,828
631
8,704
3,935
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
16
6 / 1 / 5
8,853
632
7,105
6,288
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
sirme4
Danzaburou
14
5 / 2 / 2
8,537
610
6,285
9,503
3,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChaØsWaNtEd
Charybdis
13
1 / 5 / 1
7,028
502
6,493
10,083
3,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
IndoorKiwi
Cthulhu
11
0 / 4 / 2
6,613
472
5,702
12,096
9,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
MrQueue
Janus
14
3 / 3 / 1
7,592
542
6,366
7,777
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ganesha
PrlnzValium
Ganesha
13
0 / 1 / 5
6,578
470
5,300
10,082
4,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
10
2 / 5 / 0
6,319
451
6,620
13,507
9,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
18
Kills
6
6
Deaths
18
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
Boschetel
Chaac
1
2
4
1.5
L
Charybdis
ChaØsWaNtEd
Charybdis
1
5
1
0.3
W
Ymir
2
0
8
6
L
Cthulhu
IndoorKiwi
Cthulhu
0
4
2
0.25
W
4
1
5
6.5
L
Janus
MrQueue
Janus
3
3
1
1.17
L
Ganesha
PrlnzValium
Ganesha
0
1
5
2.5
W
Ravana
6
1
5
8.5
L
Nike
2
5
0
0.4
W
Danzaburou
sirme4
Danzaburou
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,537
Damage
30,481
46,461
Taken
53,545
29,476
Mitigated
28,286
22,428
Healing
13,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Boschetel
Chaac
12,122
2,661
0
7,163
14,635
14,498
0
8,554
4,992
0
68,883
L
Charybdis
ChaØsWaNtEd
Charybdis
6,493
3,049
0
3,329
10,083
3,054
0
2,136
7,880
0
54,080
W
Ymir
5,321
1,007
2,972
3,753
12,100
8,429
0
2,035
10,005
26,415
860
L
Cthulhu
IndoorKiwi
Cthulhu
5,702
471
0
3,722
12,096
9,623
0
770
11,212
37,295
505
W
8,704
1,744
0
1,685
3,935
1,162
0
1,894
1,833
56,701
1,765
L
Janus
MrQueue
Janus
6,366
545
0
657
7,777
2,038
0
3,697
3,826
62,841
0
L
Ganesha
PrlnzValium
Ganesha
5,300
376
0
4,137
10,082
4,306
0
778
9,190
51,560
1,064
W
Ravana
7,105
1,849
0
3,541
6,288
1,930
0
2,872
3,304
0
59,267
L
Nike
6,620
772
0
1,696
13,507
9,265
0
5,434
7,799
0
22,248
W
Danzaburou
sirme4
Danzaburou
6,285
2,930
0
3,314
9,503
3,457
287
728
8,775
0
66,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,966
Gold Earned
34,130
502
Minions Killed
415
0
Camps Cleared
0
1,392,578
Distance Traveled
1,415,870
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,626
616
123
9
0
256,381
0
L
Charybdis
7,028
502
99
7
0
242,721
3
W
Ymir
8,122
580
34
2
0
278,482
3
L
Cthulhu
6,613
472
76
5
0
263,685
0
W
Nu Wa
8,828
631
119
9
0
273,425
1
L
Janus
7,592
542
149
11
0
302,479
2
L
Ganesha
6,578
470
63
5
0
325,489
1
W
Ravana
8,853
632
106
8
0
336,059
0
L
Nike
6,319
451
28
2
0
281,496
0
W
Danzaburou
8,537
610
120
9
0
248,231
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role