Player Matchup

Sol
Sol
Feel My Eel
Sol
Level 109
God Stats
13W - 7L
1,596 SR
Queue Stats
436W - 416L
1,466 Elo+
Solo
Cupid
Cupid
Frerrawia
Cupid
Level 134
God Stats
2W - 0L
1,732 SR
Queue Stats
78W - 52L
1,587 Elo+
Solo
Ne Zha
Ne Zha
KingTy_212
Ne Zha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
280W - 277L
1,525 Elo+
Solo
Bellona
Bellona
TiagoDrew69
Bellona
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 9L
1,688 Elo+
Solo
Freya
Freya
Twincamm
Freya
Level 123
God Stats
12W - 10L
1,535 SR
Queue Stats
322W - 303L
1,549 Elo+
Solo
Team Averages
Level 119
1,573 SR
1,563 Elo+

VS

Team Averages
Level 116
1,409 SR
1,474 Elo+
Hachiman
Hachiman
BIG DAD699860
Hachiman
Level 48
God Stats
4W - 6L
1,529 SR
Queue Stats
123W - 130L
1,446 Elo+
Party 1
Discordia
Discordia
Gawz69
Discordia
Level 150
God Stats
9W - 10L
1,548 SR
Queue Stats
443W - 424L
1,496 Elo+
Solo
Artio
Artio
UmphreysMcsloth
Artio
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 91L
1,529 Elo+
Solo
Athena
Athena
Xugly baconX
Athena
Level 109
God Stats
0W - 1L
1,404 SR
Queue Stats
178W - 175L
1,439 Elo+
Party 1
Mulan
Mulan
unknownsoldier85
Mulan
Level 124
God Stats
0W - 5L
1,066 SR
Queue Stats
43W - 49L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 10
10,607
884
17,723
12,035
4,414
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
Frerrawia
Cupid
19
6 / 0 / 20
10,810
901
15,430
16,467
11,640
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ne Zha
KingTy_212
Ne Zha
13
3 / 7 / 10
8,896
741
7,117
10,497
4,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
TiagoDrew69
Bellona
17
7 / 3 / 15
10,513
876
13,390
16,054
16,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Freya
Twincamm
Freya
18
6 / 2 / 17
10,591
883
16,913
9,129
3,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BIG DAD699860
Hachiman
15
4 / 7 / 8
9,061
755
11,545
14,378
5,527
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Discordia
Gawz69
Discordia
16
5 / 6 / 7
8,958
747
21,734
9,290
3,739
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 8 / 10
7,816
651
2,500
17,124
13,108
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Athena
16
3 / 4 / 10
9,372
781
7,302
19,656
17,770
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

16
5 / 5 / 5
9,165
764
11,554
16,070
11,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
57
30
Kills
17
17
Deaths
30
72
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BIG DAD699860
Hachiman
4
7
8
1.14
W
8
5
10
2.6
W
Cupid
Frerrawia
Cupid
6
0
20
16
L
Discordia
Gawz69
Discordia
5
6
7
1.42
W
Ne Zha
KingTy_212
Ne Zha
3
7
10
1.14
W
Bellona
TiagoDrew69
Bellona
7
3
15
4.83
W
Freya
Twincamm
Freya
6
2
17
7.25
L
0
8
10
0.63
L
Athena
3
4
10
2
L
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,573
Damage
54,635
64,182
Taken
76,518
40,929
Mitigated
51,772
33,125
Healing
19,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BIG DAD699860
Hachiman
11,545
5,919
468
3,040
14,378
5,527
27
5,560
8,475
0
25,053
W
17,723
5,699
1,565
3,654
12,035
4,414
1,124
6,158
5,877
31,557
0
W
Cupid
Frerrawia
Cupid
15,430
7,766
6,864
11,966
16,467
11,640
1,315
7,341
9,126
0
24,506
L
Discordia
Gawz69
Discordia
21,734
432
688
923
9,290
3,739
0
1,767
7,053
36,435
0
W
Ne Zha
KingTy_212
Ne Zha
7,117
1,619
829
869
10,497
4,142
218
5,575
4,922
0
14,038
W
Bellona
TiagoDrew69
Bellona
13,390
3,243
723
3,041
16,054
16,985
0
7,907
8,147
0
21,189
W
Freya
Twincamm
Freya
16,913
6,006
1,010
2,604
9,129
3,748
828
4,412
4,717
34,289
0
L
2,500
213
1,125
2,398
17,124
13,108
0
10,683
5,992
5,824
0
L
Athena
7,302
1,354
2,679
4,610
19,656
17,770
0
9,813
9,173
13,484
400
L
11,554
744
581
3,352
16,070
11,628
0
6,813
8,648
90
18,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,417
Gold Earned
44,372
140
Minions Killed
88
0
Camps Cleared
0
1,055,853
Distance Traveled
944,708
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,061
755
29
2
0
170,374
0
W
Sol
10,607
884
40
3
0
190,194
0
W
Cupid
10,810
901
33
3
0
231,896
0
L
Discordia
8,958
747
34
3
0
191,776
0
W
Ne Zha
8,896
741
6
1
0
188,440
0
W
Bellona
10,513
876
24
2
0
221,052
3
W
Freya
10,591
883
37
3
0
224,271
0
L
Artio
7,816
651
4
0
0
183,089
0
L
Athena
9,372
781
11
1
0
211,606
0
L
Mulan
9,165
764
10
1
0
187,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role