Player Matchup

Medusa
Medusa
Darth Kitten51
Medusa
Level 158
God Stats
0W - 2L
1,863 SR
Queue Stats
124W - 127L
1,586 Elo+
Solo
Ravana
Ravana
MasterDamo60
Ravana
Level 122
God Stats
1W - 2L
1,622 SR
Queue Stats
159W - 114L
1,663 Elo+
Party 1
Chang'e
Chang'e
MegaMarc2000
Chang'e
Level 125
God Stats
1W - 1L
1,546 SR
Queue Stats
124W - 97L
1,694 Elo+
Party 1
Fafnir
Fafnir
SargeBMF
Fafnir
Level 176
God Stats
12W - 18L
1,460 SR
Queue Stats
589W - 596L
1,490 Elo+
Solo
Ra
Ra
ayyyyyeZach
Ra
Level 148
God Stats
5W - 2L
1,570 SR
Queue Stats
13W - 9L
1,623 Elo+
Solo
Team Averages
Level 146
1,612 SR
1,611 Elo+

VS

Team Averages
Level 126
1,517 SR
1,540 Elo+
Mercury
Mercury
Notouching
Mercury
Level 129
God Stats
133W - 146L
1,448 SR
Queue Stats
158W - 165L
1,466 Elo+
Solo
Cthulhu
Cthulhu
OpMckuN
Cthulhu
Level 115
God Stats
4W - 4L
1,441 SR
Queue Stats
117W - 87L
1,543 Elo+
Solo
Zeus
Zeus
SCQT
Zeus
Level 79
God Stats
16W - 11L
1,630 SR
Queue Stats
101W - 90L
1,569 Elo+
Solo
Eset
Eset
Sancho1013
Eset
Level 159
God Stats
4W - 2L
1,516 SR
Queue Stats
137W - 85L
1,623 Elo+
Solo
Athena
Athena
jhmq
Athena
Level 146
God Stats
53W - 54L
1,551 SR
Queue Stats
716W - 747L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,886
1,148
5,893
4,398
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ravana
11
0 / 3 / 2
6,478
1,080
4,863
9,928
6,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
MegaMarc2000
Chang'e
12
0 / 4 / 2
6,502
1,084
3,210
8,475
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Fafnir
SargeBMF
Fafnir
12
1 / 0 / 2
7,830
1,305
2,950
10,439
11,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
0 / 4 / 1
6,191
1,032
2,651
4,385
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

295

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Notouching
Mercury
12
4 / 1 / 7
8,166
1,361
4,345
5,233
2,530
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
OpMckuN
Cthulhu
13
6 / 0 / 7
8,493
1,416
11,196
4,656
4,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Zeus
SCQT
Zeus
12
0 / 0 / 7
6,784
1,131
8,834
2,322
754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
2 / 1 / 9
7,317
1,220
5,170
3,409
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
jhmq
Athena
12
1 / 1 / 9
6,803
1,134
5,202
7,381
7,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
3
Kills
13
13
Deaths
3
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Ravana
0
3
2
0.33
L
Chang'e
MegaMarc2000
Chang'e
0
4
2
0.25
W
Mercury
Notouching
Mercury
4
1
7
7.5
W
Cthulhu
OpMckuN
Cthulhu
6
0
7
9.5
W
Zeus
SCQT
Zeus
0
0
7
3.5
W
2
1
9
6.5
L
Fafnir
SargeBMF
Fafnir
1
0
2
2
L
0
4
1
0.13
W
Athena
jhmq
Athena
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,567
Damage
34,747
37,625
Taken
23,001
24,684
Mitigated
16,135
4,998
Healing
3,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,893
2,641
0
4
4,398
1,787
0
2,964
1,162
0
16,652
L
Ravana
4,863
641
0
72
9,928
6,618
0
6,585
2,533
0
12,940
L
Chang'e
MegaMarc2000
Chang'e
3,210
329
1,476
1,268
8,475
3,652
0
6,275
1,716
20,351
0
W
Mercury
Notouching
Mercury
4,345
1,136
0
323
5,233
2,530
0
1,437
3,796
0
9,580
W
Cthulhu
OpMckuN
Cthulhu
11,196
485
476
783
4,656
4,179
0
1,623
2,916
25,345
393
W
Zeus
SCQT
Zeus
8,834
445
0
0
2,322
754
0
587
1,637
15,793
374
W
5,170
403
779
961
3,409
1,108
0
1,758
1,533
17,139
493
L
Fafnir
SargeBMF
Fafnir
2,950
451
34
1,632
10,439
11,267
0
7,048
2,415
6,986
0
L
2,651
137
103
409
4,385
1,360
0
3,426
604
10,617
0
W
Athena
jhmq
Athena
5,202
1,052
0
343
7,381
7,564
0
2,869
4,308
7,775
826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,887
Gold Earned
37,563
108
Minions Killed
118
3
Camps Cleared
8
541,167
Distance Traveled
647,862
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,886
1,148
25
4
0
104,213
0
L
Ravana
6,478
1,080
12
2
1
126,945
0
L
Chang'e
6,502
1,084
32
5
0
106,998
0
W
Mercury
8,166
1,361
7
1
3
134,551
0
W
Cthulhu
8,493
1,416
32
5
1
126,820
0
W
Zeus
6,784
1,131
26
4
1
125,071
0
W
Eset
7,317
1,220
43
7
2
126,373
0
L
Fafnir
7,830
1,305
6
1
0
124,154
0
L
Ra
6,191
1,032
33
6
2
78,857
0
W
Athena
6,803
1,134
10
2
1
135,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role