Player Matchup

Pele
Pele
Annelise03
Pele
Level 104
God Stats
39W - 26L
1,589 SR
Queue Stats
240W - 240L
1,369 Elo+
Party 1
Baron Samedi
Baron Samedi
Copperhead2323
Baron Samedi
Level 109
God Stats
1W - 4L
1,535 SR
Queue Stats
20W - 21L
1,338 Elo+
Party 3
Discordia
Discordia
DraginPharaoh
Discordia
Level 120
God Stats
2W - 2L
1,531 SR
Queue Stats
289W - 278L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
Drylleth
Cthulhu
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 22L
1,337 Elo+
Party 3
Neith
Neith
ItzHeIix
Neith
Level 49
God Stats
2W - 3L
1,625 SR
Queue Stats
3W - 6L
1,425 Elo+
Party 3
Team Averages
Level 79
1,556 SR
1,373 Elo+

VS

Team Averages
Level 114
1,521 SR
1,440 Elo+
Horus
Horus
FRENCHY XVII
Horus
Level 112
God Stats
6W - 2L
1,478 SR
Queue Stats
270W - 267L
1,459 Elo+
Party 2
Mercury
Mercury
LiL vixi
Mercury
Level 84
God Stats
10W - 10L
1,451 SR
Queue Stats
99W - 120L
1,459 Elo+
Solo
Yemoja
Yemoja
SpindoFrostFire1
Yemoja
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 151L
1,431 Elo+
Solo
Freya
Freya
Striker 615
Freya
Level 138
God Stats
16W - 9L
1,602 SR
Queue Stats
308W - 299L
1,453 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
wtfchuckie
Ah Muzen Cab
Level 116
God Stats
12W - 11L
1,574 SR
Queue Stats
164W - 178L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,208
414
4,405
10,408
3,637
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Copperhead2323
Baron Samedi
12
1 / 0 / 4
6,891
459
5,426
5,918
3,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
DraginPharaoh
Discordia
11
1 / 4 / 1
6,203
414
3,384
7,958
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Drylleth
Cthulhu
10
0 / 5 / 0
6,500
433
4,348
10,171
9,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
ItzHeIix
Neith
13
4 / 0 / 1
7,904
527
10,005
5,359
1,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 6
8,338
556
6,858
12,188
11,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mercury
LiL vixi
Mercury
13
3 / 2 / 4
7,490
499
5,208
9,421
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 2
6,952
463
1,271
9,610
3,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
7 / 1 / 4
8,517
568
8,266
8,163
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Muzen Cab
wtfchuckie
Ah Muzen Cab
13
0 / 2 / 0
6,876
458
2,410
8,197
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
7
Kills
13
13
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Baron Samedi
Copperhead2323
Baron Samedi
1
0
4
3
L
Discordia
DraginPharaoh
Discordia
1
4
1
0.38
L
Cthulhu
Drylleth
Cthulhu
0
5
0
0
W
3
0
6
6
L
Neith
ItzHeIix
Neith
4
0
1
4.5
W
Mercury
LiL vixi
Mercury
3
2
4
2.5
W
0
2
2
0.5
W
7
1
4
9
W
Ah Muzen Cab
wtfchuckie
Ah Muzen Cab
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,568
Damage
24,013
39,814
Taken
47,579
20,264
Mitigated
24,400
7,532
Healing
16,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,405
859
0
2,831
10,408
3,637
0
3,144
6,892
0
33,373
L
Baron Samedi
Copperhead2323
Baron Samedi
5,426
488
40
1,154
5,918
3,798
139
514
5,316
35,778
0
L
Discordia
DraginPharaoh
Discordia
3,384
198
0
250
7,958
1,935
0
2,602
4,951
22,445
947
L
Cthulhu
Drylleth
Cthulhu
4,348
695
0
1,170
10,171
9,081
0
1,871
7,548
32,725
829
W
6,858
1,924
182
3,235
12,188
11,714
96
3,811
8,273
0
45,473
L
Neith
ItzHeIix
Neith
10,005
1,938
0
2,087
5,359
1,813
270
483
4,836
0
55,178
W
Mercury
LiL vixi
Mercury
5,208
675
0
771
9,421
3,653
128
1,042
8,291
0
48,775
W
1,271
92
5,122
3,647
9,610
3,975
106
1,941
7,298
24,491
0
W
8,266
2,700
0
2,237
8,163
2,609
347
3,805
4,358
39,495
1,696
W
Ah Muzen Cab
wtfchuckie
Ah Muzen Cab
2,410
706
0
1,590
8,197
2,449
0
1,567
6,394
0
54,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,706
Gold Earned
38,173
332
Minions Killed
368
0
Camps Cleared
0
1,361,924
Distance Traveled
1,493,253
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,208
414
48
3
0
258,252
0
L
Baron Samedi
6,891
459
64
4
0
278,005
1
L
Discordia
6,203
414
33
2
0
259,012
0
L
Cthulhu
6,500
433
70
5
0
263,513
0
W
Horus
8,338
556
70
5
0
302,229
0
L
Neith
7,904
527
117
8
0
303,142
0
W
Mercury
7,490
499
76
5
0
331,777
0
W
Yemoja
6,952
463
54
4
0
274,343
0
W
Freya
8,517
568
82
5
0
316,381
2
W
Ah Muzen Cab
6,876
458
86
6
0
268,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role