Player Matchup

Janus
Janus
KINGxSKORCH
Janus
Level 159
God Stats
4W - 7L
1,354 SR
Queue Stats
189W - 202L
1,484 Elo+
Solo
Apollo
Apollo
OfficialELChapo
Apollo
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,455 Elo+
Party 2
Geb
Geb
THOUGHTMONKEY54
Geb
Level 75
God Stats
1W - 0L
1,259 SR
Queue Stats
23W - 20L
1,483 Elo+
Party 1
Zhong Kui
Zhong Kui
Trovia
Zhong Kui
Level 127
God Stats
14W - 12L
1,545 SR
Queue Stats
198W - 132L
1,577 Elo+
Party 2
Cthulhu
Cthulhu
WebbedBranch964
Cthulhu
Level 115
God Stats
2W - 3L
1,610 SR
Queue Stats
152W - 163L
1,415 Elo+
Party 1
Team Averages
Level 112
1,453 SR
1,483 Elo+

VS

Team Averages
Level 111
1,550 SR
1,474 Elo+
Athena
Athena
AlanDllaTorre
Athena
Level 129
God Stats
7W - 5L
1,588 SR
Queue Stats
244W - 228L
1,513 Elo+
Solo
Thanatos
Thanatos
ChiknSoupGaming
Thanatos
Level 154
God Stats
1W - 6L
1,315 SR
Queue Stats
74W - 69L
1,535 Elo+
Solo
Cupid
Cupid
HaimElessar
Cupid
Level 46
God Stats
1W - 1L
1,791 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Arachne
Arachne
IronGoat89
Arachne
Level 126
God Stats
3W - 3L
1,576 SR
Queue Stats
65W - 66L
1,437 Elo+
Solo
Anubis
Anubis
WetLizardGuy
Anubis
Level 101
God Stats
1W - 2L
1,483 SR
Queue Stats
23W - 38L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
6,700
609
5,360
3,519
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 2
5,754
523
4,621
6,573
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 2
5,519
502
4,489
7,111
3,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Trovia
Zhong Kui
12
7 / 0 / 3
7,037
640
6,293
3,894
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 2 / 2
5,502
500
4,493
8,336
3,567
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
5,252
477
3,946
11,599
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Thanatos
9
1 / 2 / 0
5,978
543
2,712
5,684
2,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 1 / 1
5,813
528
3,730
5,566
1,668
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
IronGoat89
Arachne
10
3 / 1 / 0
5,784
526
1,863
6,196
2,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
11
0 / 6 / 0
5,567
506
3,505
9,670
4,042
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
14
Kills
7
7
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Thanatos
1
2
0
0.5
L
3
1
1
3.5
L
Arachne
IronGoat89
Arachne
3
1
0
3
W
2
0
5
4.5
W
2
4
2
0.75
W
1
1
2
2
W
Zhong Kui
Trovia
Zhong Kui
7
0
3
8.5
W
2
2
2
1.5
L
Anubis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,256
Damage
15,756
29,433
Taken
38,715
12,518
Mitigated
19,101
6,964
Healing
16,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,946
821
0
2,827
11,599
8,997
0
5,920
5,314
17,668
724
L
Thanatos
2,712
1,100
0
3,566
5,684
2,288
0
2,509
2,828
0
30,388
L
3,730
2,801
627
3,312
5,566
1,668
0
1,378
4,188
0
30,363
L
Arachne
IronGoat89
Arachne
1,863
1,115
0
3,164
6,196
2,106
0
2,725
3,393
0
32,454
W
5,360
306
0
500
3,519
1,009
583
1,101
2,418
41,541
456
W
4,621
2,362
0
1,354
6,573
1,691
48
1,201
5,372
0
23,159
W
4,489
876
0
708
7,111
3,617
0
1,166
5,679
18,297
3,259
W
Zhong Kui
Trovia
Zhong Kui
6,293
1,182
0
2,866
3,894
2,634
0
1,258
2,636
43,450
0
W
4,493
612
76
1,460
8,336
3,567
0
2,678
5,658
31,299
1,048
L
Anubis
3,505
51
0
2,709
9,670
4,042
0
6,381
2,989
37,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,512
Gold Earned
28,394
286
Minions Killed
257
0
Camps Cleared
0
1,122,452
Distance Traveled
1,001,259
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,252
477
17
2
0
234,925
2
L
Thanatos
5,978
543
55
5
0
149,583
0
L
Cupid
5,813
528
58
5
0
183,673
0
L
Arachne
5,784
526
61
6
0
231,392
0
W
Janus
6,700
609
86
8
0
222,525
4
W
Apollo
5,754
523
43
4
0
205,399
2
W
Geb
5,519
502
31
3
0
211,245
0
W
Zhong Kui
7,037
640
85
8
0
262,586
0
W
Cthulhu
5,502
500
41
4
0
220,697
0
L
Anubis
5,567
506
66
6
0
201,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role