Player Matchup

Yemoja
Yemoja
FREAkkING 01
Yemoja
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 69L
1,370 Elo+
Party 1
Chronos
Chronos
HappyKitten6540
Chronos
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 67L
1,318 Elo+
Party 1
Chaac
Chaac
Vice89do
Chaac
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 66L
1,322 Elo+
Party 1
Team Averages
Level 87
1,500 SR
1,336 Elo+

VS

Team Averages
Level 83
1,694 SR
1,866 Elo+
Horus
Horus
Guille12MC
Horus
Level 97
God Stats
1W - 0L
1,865 SR
Queue Stats
112W - 9L
1,953 Elo+
Party 2
King Arthur
King Arthur
Richie97
King Arthur
Level 65
God Stats
21W - 2L
1,720 SR
Queue Stats
101W - 5L
1,968 Elo+
Party 2
Cu Chulainn
Cu Chulainn
dannyS27
Cu Chulainn
Level 86
God Stats
4W - 3L
1,496 SR
Queue Stats
20W - 6L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 6 / 1
7,945
722
5,946
11,782
10,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
1 / 7 / 0
8,107
737
5,456
11,849
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Vice89do
Chaac
11
0 / 6 / 1
7,357
669
5,622
12,424
9,263
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
7 / 2 / 9
9,797
891
9,438
12,148
10,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
Richie97
King Arthur
16
6 / 0 / 13
10,001
909
12,211
8,827
8,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
dannyS27
Cu Chulainn
16
6 / 1 / 13
9,806
891
9,217
9,646
5,954
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
2
Kills
19
19
Deaths
3
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
6
1
0.25
W
Horus
7
2
9
5.75
L
1
7
0
0.14
W
King Arthur
Richie97
King Arthur
6
0
13
12.5
L
Chaac
Vice89do
Chaac
0
6
1
0.08
W
Cu Chulainn
dannyS27
Cu Chulainn
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,024
Damage
30,866
36,055
Taken
30,621
24,030
Mitigated
25,251
4,083
Healing
4,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,946
1,706
2,048
814
11,782
10,627
252
586
10,968
16,470
1,119
W
Horus
9,438
3,306
824
2,618
12,148
10,708
1,087
3,362
8,786
0
21,502
L
5,456
1,676
0
301
11,849
4,140
576
337
11,286
24,413
565
W
King Arthur
Richie97
King Arthur
12,211
1,275
0
714
8,827
8,589
434
3,512
5,315
2,170
32,122
L
Chaac
Vice89do
Chaac
5,622
874
0
920
12,424
9,263
463
362
11,904
0
11,942
W
Cu Chulainn
dannyS27
Cu Chulainn
9,217
1,387
0
482
9,646
5,954
1,283
3,853
5,793
0
32,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,409
Gold Earned
29,604
83
Minions Killed
124
0
Camps Cleared
0
458,024
Distance Traveled
594,312
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,945
722
16
1
0
148,950
2
W
Horus
9,797
891
24
2
0
177,724
0
L
Chronos
8,107
737
52
5
0
154,217
2
W
King Arthur
10,001
909
62
6
0
203,996
0
L
Chaac
7,357
669
15
1
0
154,857
2
W
Cu Chulainn
9,806
891
38
3
0
212,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role