Player Matchup

Anubis
Anubis
Gold I
EX7REMEDEATH
Anubis
Gold I
Level 135
God Stats
7W - 2L
1,717 SR
Queue Stats
20W - 13L
1,762 MMR
Solo
Khepri
Khepri
Platinum III
WPTDT
Khepri
Platinum III
Level 154
God Stats
2W - 3L
1,170 SR
Queue Stats
84W - 73L
1,745 MMR
Solo
Danzaburou
Danzaburou
Gold IV
ab412
Danzaburou
Gold IV
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 3L
1,724 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
vT31f3r
Jormungandr
Platinum IV
Level 159
God Stats
14W - 9L
1,521 SR
Queue Stats
191W - 174L
1,748 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
xHaise
Tsukuyomi
Platinum III
Level 171
God Stats
6W - 6L
1,534 SR
Queue Stats
52W - 66L
1,746 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,488 SR
1,745 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 158
1,569 SR
1,677 MMR
Ravana
Ravana
Gold I
 
Ravana
Gold I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Gold I
 
Sol
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Libbraa
Nu Wa
Platinum IV
Level 183
God Stats
14W - 12L
1,654 SR
Queue Stats
290W - 280L
1,836 MMR
Party 2
Osiris
Osiris
Gold II
TzN Kiixy
Osiris
Gold II
Level 155
God Stats
0W - 1L
1,336 SR
Queue Stats
41W - 40L
1,774 MMR
Party 1
Horus
Horus
Gold II
ValexE
Horus
Gold II
Level 156
God Stats
10W - 4L
1,857 SR
Queue Stats
41W - 40L
1,774 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 1 / 3
6,803
680
6,119
5,777
2,084
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Khepri
WPTDT
Khepri
10
2 / 1 / 8
6,930
693
2,211
6,169
4,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
ab412
Danzaburou
14
11 / 2 / 3
9,029
903
13,164
11,149
4,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
vT31f3r
Jormungandr
11
4 / 2 / 2
6,609
661
6,358
8,631
3,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
xHaise
Tsukuyomi
11
5 / 0 / 3
6,420
642
6,251
7,908
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
UllrKaliPoseidonChang'e

VS

Bans
Sun WukongKumbhakarnaAresBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
2 / 4 / 0
5,738
574
4,912
7,160
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sol
 
Sol
11
1 / 8 / 1
5,729
573
5,398
9,987
2,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Libbraa
Nu Wa
10
0 / 2 / 2
5,333
533
3,729
3,597
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
TzN Kiixy
Osiris
9
2 / 5 / 0
5,456
546
5,580
12,191
6,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
ValexE
Horus
8
1 / 5 / 2
5,461
546
2,992
11,404
6,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
24
Kills
6
6
Deaths
24
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
4
0
0.5
L
Sol
 
Sol
1
8
1
0.19
W
Anubis
2
1
3
3.5
L
Nu Wa
Libbraa
Nu Wa
0
2
2
0.5
L
Osiris
TzN Kiixy
Osiris
2
5
0
0.4
L
Horus
ValexE
Horus
1
5
2
0.4
W
Khepri
WPTDT
Khepri
2
1
8
6
W
Danzaburou
ab412
Danzaburou
11
2
3
6.25
W
Jormungandr
vT31f3r
Jormungandr
4
2
2
2.5
W
Tsukuyomi
xHaise
Tsukuyomi
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,103
Damage
22,611
39,634
Taken
44,339
16,652
Mitigated
18,650
18,144
Healing
8,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,912
1,199
0
1,541
7,160
1,915
0
2,858
4,204
0
32,517
L
Sol
 
Sol
5,398
2,119
0
2,571
9,987
2,944
0
436
9,551
31,263
7,162
W
Anubis
6,119
637
0
3,519
5,777
2,084
0
1,572
3,879
61,016
756
L
Nu Wa
Libbraa
Nu Wa
3,729
659
0
176
3,597
747
0
1,309
2,288
30,697
0
L
Osiris
TzN Kiixy
Osiris
5,580
1,975
0
1,866
12,191
6,461
0
5,115
6,475
0
25,892
L
Horus
ValexE
Horus
2,992
1,755
240
2,374
11,404
6,583
0
3,881
7,517
0
10,301
W
Khepri
WPTDT
Khepri
2,211
168
0
2,572
6,169
4,240
0
1,623
4,486
14,456
0
W
Danzaburou
ab412
Danzaburou
13,164
6,189
0
6,575
11,149
4,106
1,447
3,868
7,235
0
72,747
W
Jormungandr
vT31f3r
Jormungandr
6,358
1,590
0
2,192
8,631
3,929
0
406
7,657
31,656
791
W
Tsukuyomi
xHaise
Tsukuyomi
6,251
1,410
0
3,286
7,908
2,293
0
873
6,894
0
41,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,791
Gold Earned
27,717
390
Minions Killed
272
0
Camps Cleared
0
1,044,837
Distance Traveled
1,062,812
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,738
574
69
7
0
245,367
0
L
Sol
5,729
573
75
8
0
193,968
1
W
Anubis
6,803
680
106
11
0
198,377
4
L
Nu Wa
5,333
533
75
8
0
211,846
0
L
Osiris
5,456
546
39
4
0
193,072
0
L
Horus
5,461
546
14
1
0
218,559
5
W
Khepri
6,930
693
33
3
0
223,648
0
W
Danzaburou
9,029
903
115
12
0
190,986
0
W
Jormungandr
6,609
661
63
6
0
195,305
0
W
Tsukuyomi
6,420
642
73
7
0
236,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role