Player Matchup

Sylvanus
Sylvanus
Malecore5
Sylvanus
Level 82
God Stats
5W - 2L
1,654 SR
Queue Stats
114W - 99L
1,515 Elo+
Solo
Janus
Janus
Xokitaaqua08
Janus
Level 50
God Stats
8W - 6L
1,430 SR
Queue Stats
73W - 81L
1,443 Elo+
Solo
King Arthur
King Arthur
Yesuannn
King Arthur
Level 105
God Stats
6W - 1L
1,500 SR
Queue Stats
47W - 32L
1,589 Elo+
Party 1
Zhong Kui
Zhong Kui
godoflightenin
Zhong Kui
Level 79
God Stats
114W - 84L
1,615 SR
Queue Stats
397W - 388L
1,458 Elo+
Solo
Chaac
Chaac
santoyoto
Chaac
Level 86
God Stats
6W - 2L
1,642 SR
Queue Stats
31W - 15L
1,571 Elo+
Party 1
Team Averages
Level 80
1,568 SR
1,515 Elo+

VS

Team Averages
Level 122
1,556 SR
1,460 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Bronzure
Anubis
Level 154
God Stats
2W - 2L
1,679 SR
Queue Stats
184W - 183L
1,423 Elo+
Solo
Shiva
Shiva
CarpalChain
Shiva
Level 84
God Stats
0W - 1L
1,369 SR
Queue Stats
83W - 67L
1,464 Elo+
Solo
Poseidon
Poseidon
RickPearson
Poseidon
Level 152
God Stats
5W - 2L
1,731 SR
Queue Stats
278W - 284L
1,448 Elo+
Solo
Thanatos
Thanatos
dshull55
Thanatos
Level 63
God Stats
30W - 17L
1,500 SR
Queue Stats
498W - 473L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Malecore5
Sylvanus
11
1 / 0 / 2
6,588
507
5,395
9,106
5,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 0 / 5
7,065
543
2,728
4,739
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Yesuannn
King Arthur
13
6 / 2 / 2
8,265
636
9,994
12,695
9,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
godoflightenin
Zhong Kui
12
0 / 0 / 0
6,488
499
4,040
4,123
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chaac
santoyoto
Chaac
12
6 / 0 / 2
7,095
546
5,740
7,437
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 1 / 0
6,982
537
4,023
8,847
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
Bronzure
Anubis
9
0 / 4 / 0
5,498
423
2,564
7,732
5,601
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 5 / 0
7,054
543
6,464
13,413
5,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
RickPearson
Poseidon
13
0 / 2 / 0
7,076
544
6,133
6,432
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
dshull55
Thanatos
10
0 / 2 / 0
5,454
420
2,915
10,138
3,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
14
Kills
2
2
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
0
0
L
Anubis
Bronzure
Anubis
0
4
0
0
L
2
5
0
0.4
W
Sylvanus
Malecore5
Sylvanus
1
0
2
2
L
Poseidon
RickPearson
Poseidon
0
2
0
0
W
1
0
5
3.5
W
King Arthur
Yesuannn
King Arthur
6
2
2
3.5
L
Thanatos
dshull55
Thanatos
0
2
0
0
W
Zhong Kui
godoflightenin
Zhong Kui
0
0
0
0
W
Chaac
santoyoto
Chaac
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,897
Damage
22,099
38,100
Taken
46,562
22,019
Mitigated
19,745
12,224
Healing
17,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,023
1,983
0
5,061
8,847
3,142
0
5,015
3,832
0
67,280
L
Anubis
Bronzure
Anubis
2,564
204
0
958
7,732
5,601
0
2,000
5,666
17,889
0
L
6,464
1,531
0
3,201
13,413
5,441
0
0
13,413
0
47,096
W
Sylvanus
Malecore5
Sylvanus
5,395
1,722
244
3,440
9,106
5,127
0
3,085
5,865
33,238
13,807
L
Poseidon
RickPearson
Poseidon
6,133
892
0
2,168
6,432
1,827
0
2,806
3,432
58,723
0
W
2,728
149
0
469
4,739
1,235
720
1,861
2,602
45,530
1,542
W
King Arthur
Yesuannn
King Arthur
9,994
1,097
0
3,144
12,695
9,434
0
1,148
11,495
0
49,028
L
Thanatos
dshull55
Thanatos
2,915
738
0
6,053
10,138
3,734
0
1,306
8,757
0
40,503
W
Zhong Kui
godoflightenin
Zhong Kui
4,040
427
0
1,165
4,123
2,780
0
156
3,967
31,241
8,134
W
Chaac
santoyoto
Chaac
5,740
347
0
3,762
7,437
3,443
0
1,809
5,474
0
34,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,501
Gold Earned
32,064
399
Minions Killed
431
0
Camps Cleared
0
1,277,336
Distance Traveled
1,269,798
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,982
537
115
9
0
237,026
7
L
Anubis
5,498
423
32
2
0
249,792
0
L
Shiva
7,054
543
98
8
0
249,094
0
W
Sylvanus
6,588
507
78
6
0
234,444
0
L
Poseidon
7,076
544
121
9
0
261,197
4
W
Janus
7,065
543
106
8
0
267,501
0
W
King Arthur
8,265
636
94
7
0
256,344
4
L
Thanatos
5,454
420
65
5
0
272,689
0
W
Zhong Kui
6,488
499
71
5
0
224,605
0
W
Chaac
7,095
546
50
4
0
294,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role