Player Matchup

Danzaburou
Danzaburou
CoClown09_
Danzaburou
Level 62
God Stats
1W - 3L
1,159 SR
Queue Stats
76W - 68L
1,519 Elo+
Party 1
King Arthur
King Arthur
Eyasae Flia
King Arthur
Level 217
God Stats
46W - 45L
1,571 SR
Queue Stats
335W - 338L
1,599 Elo+
Solo
Bacchus
Bacchus
TheDevilHIM
Bacchus
Level 126
God Stats
9W - 7L
1,662 SR
Queue Stats
25W - 28L
1,450 Elo+
Party 1
Baron Samedi
Baron Samedi
Waywardwind7
Baron Samedi
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 80L
1,510 Elo+
Party 1
Pele
Pele
poundzy
Pele
Level 172
God Stats
0W - 2L
1,162 SR
Queue Stats
172W - 174L
1,518 Elo+
Party 1
Team Averages
Level 147
1,411 SR
1,519 Elo+

VS

Team Averages
Level 126
1,561 SR
1,541 Elo+
Freya
Freya
 
Freya
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CosmicKnife
Yemoja
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
73W - 60L
1,533 Elo+
Solo
Bakasura
Bakasura
DragoonXLiger
Bakasura
Level 216
God Stats
45W - 32L
1,612 SR
Queue Stats
415W - 406L
1,586 Elo+
Solo
Bake Kujira
Bake Kujira
IllllllllI1419
Bake Kujira
Level 88
God Stats
12W - 8L
1,518 SR
Queue Stats
214W - 171L
1,530 Elo+
Solo
Scylla
Scylla
cyanoticendd
Scylla
Level 109
God Stats
15W - 8L
1,673 SR
Queue Stats
307W - 277L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CoClown09_
Danzaburou
10
0 / 3 / 0
6,083
507
3,155
6,956
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Eyasae Flia
King Arthur
13
2 / 2 / 1
7,264
605
10,347
14,937
10,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
TheDevilHIM
Bacchus
10
0 / 1 / 4
6,067
506
2,946
7,935
6,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Waywardwind7
Baron Samedi
12
3 / 4 / 1
6,805
567
7,227
8,318
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
poundzy
Pele
13
2 / 3 / 1
6,395
533
6,688
10,149
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
4 / 0 / 1
7,296
608
8,843
5,915
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Yemoja
10
1 / 2 / 1
6,413
534
2,051
8,541
4,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
DragoonXLiger
Bakasura
14
5 / 1 / 3
7,678
640
8,563
11,346
4,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bake Kujira
IllllllllI1419
Bake Kujira
12
1 / 3 / 3
7,146
596
9,121
11,611
11,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
12
2 / 1 / 2
7,200
600
3,583
6,147
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
7
Kills
13
13
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
0
1
4.5
L
Danzaburou
CoClown09_
Danzaburou
0
3
0
0
W
Yemoja
1
2
1
0.75
W
Bakasura
DragoonXLiger
Bakasura
5
1
3
6.5
L
King Arthur
Eyasae Flia
King Arthur
2
2
1
1.25
W
Bake Kujira
IllllllllI1419
Bake Kujira
1
3
3
0.83
L
Bacchus
TheDevilHIM
Bacchus
0
1
4
2
L
Baron Samedi
Waywardwind7
Baron Samedi
3
4
1
0.88
W
Scylla
2
1
2
3
L
Pele
poundzy
Pele
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,363
Damage
32,161
48,295
Taken
43,560
25,057
Mitigated
24,947
12,857
Healing
20,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
8,843
3,188
0
2,593
5,915
1,777
0
1,057
4,838
46,924
1,262
L
Danzaburou
CoClown09_
Danzaburou
3,155
1,466
0
2,332
6,956
1,915
0
4,534
1,956
0
39,098
W
Yemoja
2,051
589
3,729
2,767
8,541
4,713
260
3,116
5,281
20,998
514
W
Bakasura
DragoonXLiger
Bakasura
8,563
5,024
0
6,678
11,346
4,893
0
1,746
9,482
0
46,215
L
King Arthur
Eyasae Flia
King Arthur
10,347
1,212
0
5,439
14,937
10,908
0
7,183
6,845
0
60,778
W
Bake Kujira
IllllllllI1419
Bake Kujira
9,121
3,250
0
2,840
11,611
11,696
0
0
11,611
47,551
1,544
L
Bacchus
TheDevilHIM
Bacchus
2,946
111
0
1,801
7,935
6,078
0
4,195
3,042
15,785
0
L
Baron Samedi
Waywardwind7
Baron Samedi
7,227
187
283
1,888
8,318
2,829
0
3,237
3,900
36,974
0
W
Scylla
3,583
314
0
1,749
6,147
1,868
378
3,968
1,657
50,410
0
L
Pele
poundzy
Pele
6,688
1,521
0
1,114
10,149
3,327
0
1,904
7,207
0
54,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,614
Gold Earned
35,733
355
Minions Killed
415
0
Camps Cleared
0
1,238,370
Distance Traveled
1,221,647
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,296
608
82
7
0
245,292
0
L
Danzaburou
6,083
507
75
6
0
213,671
0
W
Yemoja
6,413
534
32
3
0
217,649
1
W
Bakasura
7,678
640
98
8
0
291,626
0
L
King Arthur
7,264
605
84
7
0
266,137
0
W
Bake Kujira
7,146
596
96
8
0
230,804
0
L
Bacchus
6,067
506
29
2
0
286,670
0
L
Baron Samedi
6,805
567
80
7
0
218,764
0
W
Scylla
7,200
600
107
9
0
236,276
1
L
Pele
6,395
533
87
7
0
253,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role