Player Matchup

Thanatos
Thanatos
Gold I
 
Thanatos
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold II
AbyssWatch0r
Jormungandr
Gold II
Level 158
God Stats
13W - 8L
1,675 SR
Queue Stats
24W - 22L
1,661 MMR
Solo
Geb
Geb
Silver I
CryZinator
Geb
Silver I
Level 119
God Stats
3W - 0L
1,577 SR
Queue Stats
7W - 5L
1,515 MMR
Party 1
Izanami
Izanami
Gold V
NaturesEyes
Izanami
Gold V
Level 76
God Stats
3W - 1L
1,403 SR
Queue Stats
10W - 6L
1,675 MMR
Party 1
Vulcan
Vulcan
Platinum V
iT r a p z cF
Vulcan
Platinum V
Level 168
God Stats
14W - 9L
1,646 SR
Queue Stats
61W - 57L
1,588 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,560 SR
1,588 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,638 SR
1,624 MMR
Ganesha
Ganesha
Gold III
BearN3cessities
Ganesha
Gold III
Level 128
God Stats
5W - 5L
1,569 SR
Queue Stats
153W - 152L
1,610 MMR
Solo
Olorun
Olorun
Gold IV
EvilShadowDragon
Olorun
Gold IV
Level 229
God Stats
71W - 73L
1,564 SR
Queue Stats
207W - 210L
1,573 MMR
Solo
Nu Wa
Nu Wa
Gold I
JuniperIsMe
Nu Wa
Gold I
Level 170
God Stats
44W - 44L
1,602 SR
Queue Stats
154W - 160L
1,672 MMR
Solo
Vamana
Vamana
Platinum V
MegaKawk
Vamana
Platinum V
Level 74
God Stats
7W - 5L
1,761 SR
Queue Stats
192W - 196L
1,600 MMR
Solo
Anubis
Anubis
Platinum V
UrNOTaTROLLurBAD
Anubis
Platinum V
Level 88
God Stats
32W - 25L
1,695 SR
Queue Stats
202W - 183L
1,668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
6 / 4 / 9
9,104
607
6,815
14,357
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jormungandr
AbyssWatch0r
Jormungandr
16
9 / 2 / 7
10,475
698
14,201
15,910
13,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 16
8,466
564
5,955
12,965
10,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
NaturesEyes
Izanami
15
6 / 3 / 2
9,170
611
5,529
7,730
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
4 / 0 / 8
9,550
637
8,911
6,398
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MedusaAgniBacchusMulan

VS

Bans
AthenaBastetPeleThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
7,111
474
2,646
13,346
8,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 5 / 0
8,761
584
6,290
11,835
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
2 / 4 / 0
8,452
563
7,639
6,440
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
MegaKawk
Vamana
8
1 / 6 / 0
6,240
416
3,887
9,772
4,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
5 / 6 / 3
8,774
585
12,297
13,399
6,430
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
16
26
Kills
10
10
Deaths
26
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
4
9
2.63
W
Jormungandr
AbyssWatch0r
Jormungandr
9
2
7
6.25
L
0
5
3
0.3
W
1
1
16
9
L
2
5
0
0.4
L
2
4
0
0.5
L
Vamana
MegaKawk
Vamana
1
6
0
0.17
W
Izanami
NaturesEyes
Izanami
6
3
2
2.33
L
5
6
3
1.08
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,411
Damage
32,759
57,360
Taken
54,792
32,832
Mitigated
26,078
18,049
Healing
13,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,815
1,706
0
8,982
14,357
4,578
238
6,827
7,244
0
66,418
W
Jormungandr
AbyssWatch0r
Jormungandr
14,201
2,428
0
2,134
15,910
13,537
136
4,862
10,343
84,554
2,739
L
2,646
218
0
2,023
13,346
8,937
0
7,839
5,507
17,732
0
W
5,955
989
0
2,148
12,965
10,658
0
7,080
5,592
18,910
1,810
L
6,290
3,209
599
3,914
11,835
4,424
1,140
4,607
7,228
72,987
3,496
L
7,639
884
0
824
6,440
2,092
91
3,488
2,952
61,304
1,087
L
Vamana
MegaKawk
Vamana
3,887
1,478
0
2,407
9,772
4,195
0
6,905
2,867
0
28,410
W
Izanami
NaturesEyes
Izanami
5,529
3,730
0
2,668
7,730
2,277
401
4,911
2,785
0
65,068
L
12,297
414
0
4,128
13,399
6,430
0
5,368
8,031
67,962
359
W
8,911
98
0
2,117
6,398
1,782
201
3,956
2,192
85,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,765
Gold Earned
39,338
532
Minions Killed
450
0
Camps Cleared
0
1,585,742
Distance Traveled
1,314,106
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,104
607
96
6
0
334,884
7
W
Jormungandr
10,475
698
133
9
0
285,786
4
L
Ganesha
7,111
474
10
1
0
304,698
6
W
Geb
8,466
564
35
2
0
347,873
4
L
Olorun
8,761
584
144
10
0
250,560
1
L
Nu Wa
8,452
563
142
9
0
289,283
1
L
Vamana
6,240
416
43
3
0
180,743
0
W
Izanami
9,170
611
115
8
0
281,148
0
L
Anubis
8,774
585
111
7
0
288,822
0
W
Vulcan
9,550
637
153
10
0
336,051
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role