Player Matchup

He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Barbufurtif
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,471 Elo+
Party 1
Bellona
Bellona
Bobfurtif
Bellona
Level 61
God Stats
2W - 1L
1,538 SR
Queue Stats
13W - 16L
1,448 Elo+
Party 1
Odin
Odin
EcureuilFurtif
Odin
Level 81
God Stats
1W - 1L
1,542 SR
Queue Stats
30W - 25L
1,503 Elo+
Party 1
Vamana
Vamana
RONYFURTIF
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,253 Elo+
Party 1
Team Averages
Level 79
1,516 SR
1,435 Elo+

VS

Team Averages
Level 101
1,547 SR
1,416 Elo+
Maui
Maui
DoleFruitCup
Maui
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,198 Elo+
Solo
Chang'e
Chang'e
RipIcepie
Chang'e
Level 48
God Stats
5W - 5L
1,657 SR
Queue Stats
46W - 48L
1,496 Elo+
Solo
Nike
Nike
SleezyNico
Nike
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 69L
1,423 Elo+
Solo
Fenrir
Fenrir
Smirna2009
Fenrir
Level 155
God Stats
593W - 593L
1,545 SR
Queue Stats
624W - 630L
1,524 Elo+
Solo
Hou Yi
Hou Yi
jose28muerte
Hou Yi
Level 114
God Stats
22W - 19L
1,534 SR
Queue Stats
539W - 565L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 1 / 1
6,822
975
2,472
1,727
452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Barbufurtif
Izanami
12
1 / 4 / 2
7,172
1,025
5,800
8,669
2,845
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bellona
Bobfurtif
Bellona
12
0 / 1 / 2
6,846
978
8,077
9,155
7,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
1 / 0 / 3
7,291
1,042
7,901
6,551
6,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
RONYFURTIF
Vamana
12
1 / 4 / 0
6,950
993
3,706
9,845
7,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Team 1 Tickets

306

VS

Team 2 Tickets

386

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 8
7,786
1,112
4,705
7,389
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chang'e
RipIcepie
Chang'e
13
1 / 2 / 4
7,167
1,024
10,114
7,484
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 6
7,926
1,132
5,595
7,454
7,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Smirna2009
Fenrir
12
6 / 1 / 3
8,350
1,193
5,927
7,387
3,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hou Yi
13
2 / 0 / 0
7,449
1,064
7,057
1,996
799
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
10
10
Deaths
4
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
1
1
1.5
L
Izanami
Barbufurtif
Izanami
1
4
2
0.5
L
Bellona
Bobfurtif
Bellona
0
1
2
1
W
0
1
8
4
L
1
0
3
2.5
L
Vamana
RONYFURTIF
Vamana
1
4
0
0.25
W
Chang'e
RipIcepie
Chang'e
1
2
4
1.5
W
1
0
6
4
W
Fenrir
Smirna2009
Fenrir
6
1
3
7.5
W
Hou Yi
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,956
Damage
33,398
35,947
Taken
31,710
25,117
Mitigated
22,197
2,323
Healing
7,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,472
36
0
0
1,727
452
0
423
1,259
8,669
0
L
Izanami
Barbufurtif
Izanami
5,800
4,271
0
344
8,669
2,845
0
4,744
3,502
0
17,024
L
Bellona
Bobfurtif
Bellona
8,077
1,505
0
865
9,155
7,864
0
2,502
6,170
0
14,558
W
4,705
1,324
0
915
7,389
7,077
0
574
6,275
8,879
54
L
7,901
1,999
0
770
6,551
6,205
0
2,237
3,999
0
12,993
L
Vamana
RONYFURTIF
Vamana
3,706
1,903
0
344
9,845
7,751
0
3,537
5,801
0
8,740
W
Chang'e
RipIcepie
Chang'e
10,114
728
2,478
1,949
7,484
3,006
0
717
6,362
17,115
289
W
5,595
888
0
616
7,454
7,322
0
603
6,301
0
14,603
W
Fenrir
Smirna2009
Fenrir
5,927
524
0
854
7,387
3,993
0
478
6,529
0
9,122
W
Hou Yi
7,057
2,729
0
532
1,996
799
0
100
1,828
0
24,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,081
Gold Earned
38,678
80
Minions Killed
105
3
Camps Cleared
3
648,834
Distance Traveled
713,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,822
975
15
2
0
72,203
0
L
Izanami
7,172
1,025
31
4
1
130,851
0
L
Bellona
6,846
978
14
2
0
156,268
0
W
Maui
7,786
1,112
16
2
1
134,829
0
L
Odin
7,291
1,042
9
1
1
150,027
0
L
Vamana
6,950
993
11
2
1
139,485
0
W
Chang'e
7,167
1,024
18
3
0
134,282
0
W
Nike
7,926
1,132
29
4
0
139,143
0
W
Fenrir
8,350
1,193
8
1
2
168,777
0
W
Hou Yi
7,449
1,064
34
5
0
136,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role