Player Matchup

Khepri
Khepri
Bayushi Khan
Khepri
Level 45
God Stats
2W - 3L
1,788 SR
Queue Stats
66W - 88L
1,425 Elo+
Solo
Mercury
Mercury
DMBdope
Mercury
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 10L
1,805 Elo+
Solo
Artemis
Artemis
Its Primary
Artemis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 176L
1,465 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SagamanCR
Ah Muzen Cab
Level 107
God Stats
4W - 7L
1,285 SR
Queue Stats
48W - 47L
1,493 Elo+
Solo
Chronos
Chronos
YAVD
Chronos
Level 158
God Stats
0W - 1L
1,659 SR
Queue Stats
26W - 33L
1,476 Elo+
Solo
Team Averages
Level 97
1,546 SR
1,533 Elo+

VS

Team Averages
Level 101
1,511 SR
1,442 Elo+
Hercules
Hercules
AcexNoLxve
Hercules
Level 128
God Stats
1W - 0L
1,546 SR
Queue Stats
2W - 1L
1,394 Elo+
Party 1
Bastet
Bastet
HardToGuard
Bastet
Level 81
God Stats
3W - 0L
1,724 SR
Queue Stats
134W - 45L
1,632 Elo+
Solo
Medusa
Medusa
cleankillscold
Medusa
Level 137
God Stats
237W - 231L
1,504 SR
Queue Stats
261W - 253L
1,447 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
dove11
Morgan Le Fay
Level 16
God Stats
1W - 1L
1,206 SR
Queue Stats
1W - 1L
1,228 Elo+
Party 1
Nu Wa
Nu Wa
dugpostman2
Nu Wa
Level 141
God Stats
84W - 56L
1,577 SR
Queue Stats
696W - 748L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
1 / 5 / 1
9,189
1,021
1,630
14,404
10,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
DMBdope
Mercury
14
0 / 7 / 1
8,255
917
3,855
10,294
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Its Primary
Artemis
15
1 / 4 / 1
9,274
1,030
4,878
12,326
3,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
SagamanCR
Ah Muzen Cab
14
0 / 2 / 2
8,540
949
7,341
8,648
2,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
YAVD
Chronos
14
2 / 3 / 2
9,143
1,016
9,220
9,310
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

209

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AcexNoLxve
Hercules
15
8 / 1 / 8
10,434
1,159
9,119
9,470
8,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
15
3 / 1 / 10
9,940
1,104
14,880
8,113
2,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
1 / 2 / 12
8,919
991
4,695
6,966
2,571
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morgan Le Fay
dove11
Morgan Le Fay
16
7 / 0 / 10
10,550
1,172
12,379
4,326
1,898
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 0 / 15
10,083
1,120
12,842
2,280
721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
76
4
Kills
21
21
Deaths
4
7
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Hercules
AcexNoLxve
Hercules
8
1
8
12
L
Khepri
1
5
1
0.3
L
Mercury
DMBdope
Mercury
0
7
1
0.07
W
Bastet
3
1
10
8
L
Artemis
Its Primary
Artemis
1
4
1
0.38
L
Ah Muzen Cab
SagamanCR
Ah Muzen Cab
0
2
2
0.5
L
Chronos
YAVD
Chronos
2
3
2
1
W
1
2
12
3.5
W
Morgan Le Fay
dove11
Morgan Le Fay
7
0
10
12
W
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,924
Damage
53,915
54,982
Taken
31,155
22,815
Mitigated
16,150
2,993
Healing
8,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AcexNoLxve
Hercules
9,119
1,924
0
4,782
9,470
8,193
0
2,421
7,049
0
14,667
L
Khepri
1,630
212
0
1,203
14,404
10,787
0
6,552
7,584
11,385
0
L
Mercury
DMBdope
Mercury
3,855
1,303
0
50
10,294
2,842
0
4,903
5,113
0
15,699
W
Bastet
14,880
3,622
0
1,737
8,113
2,767
0
2,789
5,324
0
31,264
L
Artemis
Its Primary
Artemis
4,878
2,132
0
1,620
12,326
3,922
0
5,193
6,871
0
24,901
L
Ah Muzen Cab
SagamanCR
Ah Muzen Cab
7,341
945
0
0
8,648
2,479
0
4,970
3,597
0
53,763
L
Chronos
YAVD
Chronos
9,220
3,504
0
120
9,310
2,785
0
2,910
6,197
32,404
0
W
4,695
1,354
0
16
6,966
2,571
0
3,897
3,069
0
12,115
W
Morgan Le Fay
dove11
Morgan Le Fay
12,379
3,138
320
1,151
4,326
1,898
0
1,299
3,027
30,443
0
W
12,842
5,247
0
0
2,280
721
0
444
1,836
36,373
1,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,401
Gold Earned
49,926
225
Minions Killed
200
5
Camps Cleared
10
817,157
Distance Traveled
880,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,434
1,159
29
3
1
175,823
0
L
Khepri
9,189
1,021
16
2
0
157,190
0
L
Mercury
8,255
917
34
4
0
142,982
0
W
Bastet
9,940
1,104
35
4
6
198,172
0
L
Artemis
9,274
1,030
48
5
2
154,850
0
L
Ah Muzen Cab
8,540
949
75
8
2
187,381
0
L
Chronos
9,143
1,016
52
6
1
174,754
0
W
Medusa
8,919
991
13
1
1
180,572
0
W
Morgan Le Fay
10,550
1,172
45
5
0
175,515
0
W
Nu Wa
10,083
1,120
78
9
2
150,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role