Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Mercenary-xyz
Achilles
Level 125
God Stats
31W - 32L
1,578 SR
Queue Stats
233W - 220L
1,575 Elo+
Solo
Artemis
Artemis
SAFEMODEs
Artemis
Level 127
God Stats
31W - 28L
1,616 SR
Queue Stats
207W - 245L
1,490 Elo+
Solo
Kuzenbo
Kuzenbo
greenreefer99
Kuzenbo
Level 58
God Stats
24W - 18L
1,647 SR
Queue Stats
552W - 566L
1,518 Elo+
Solo
Hera
Hera
xCunningReaperx
Hera
Level 101
God Stats
2W - 1L
1,838 SR
Queue Stats
127W - 113L
1,573 Elo+
Solo
Team Averages
Level 101
1,636 SR
1,531 Elo+

VS

Team Averages
Level 107
1,523 SR
1,515 Elo+
Artemis
Artemis
 
Artemis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
QuietKa0s
Thanatos
Level 68
God Stats
1W - 4L
1,184 SR
Queue Stats
211W - 229L
1,416 Elo+
Solo
King Arthur
King Arthur
Veev96
King Arthur
Level 123
God Stats
8W - 8L
1,731 SR
Queue Stats
156W - 136L
1,592 Elo+
Party 1
Ganesha
Ganesha
crisacavi
Ganesha
Level 86
God Stats
3W - 0L
1,735 SR
Queue Stats
44W - 49L
1,545 Elo+
Party 1
Janus
Janus
vatlox12
Janus
Level 114
God Stats
3W - 2L
1,466 SR
Queue Stats
30W - 36L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 3 / 4
6,456
1,291
6,355
5,741
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Mercenary-xyz
Achilles
11
2 / 4 / 2
6,360
1,272
5,444
8,614
5,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
SAFEMODEs
Artemis
11
1 / 2 / 4
6,617
1,323
6,078
5,347
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
11
2 / 3 / 3
6,529
1,306
7,379
10,546
11,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 0 / 0
5,218
1,044
0
0
0
Team 1 Tickets

336

VS

Team 2 Tickets

371

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
6 / 1 / 6
7,807
1,561
8,826
4,963
1,988
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
QuietKa0s
Thanatos
11
2 / 0 / 4
6,339
1,268
2,738
5,036
1,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Veev96
King Arthur
12
1 / 0 / 11
6,422
1,284
4,867
8,459
5,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ganesha
crisacavi
Ganesha
12
0 / 2 / 10
6,803
1,361
2,757
7,094
5,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
vatlox12
Janus
12
3 / 3 / 9
7,351
1,470
9,299
4,085
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
6
Kills
12
12
Deaths
6
13
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
4
1
W
Artemis
 
Artemis
6
1
6
9
L
Achilles
Mercenary-xyz
Achilles
2
4
2
0.75
W
Thanatos
QuietKa0s
Thanatos
2
0
4
4
L
Artemis
SAFEMODEs
Artemis
1
2
4
1.5
W
King Arthur
Veev96
King Arthur
1
0
11
6.5
W
Ganesha
crisacavi
Ganesha
0
2
10
2.5
L
Kuzenbo
2
3
3
1.17
W
Janus
vatlox12
Janus
3
3
9
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,256
Damage
28,487
30,248
Taken
29,637
20,020
Mitigated
15,636
1,810
Healing
4,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,355
1,550
0
250
5,741
1,450
0
1,980
3,683
23,293
0
W
Artemis
 
Artemis
8,826
3,900
0
995
4,963
1,988
0
2,487
2,321
0
18,300
L
Achilles
Mercenary-xyz
Achilles
5,444
829
0
408
8,614
5,768
0
3,762
4,514
0
6,753
W
Thanatos
QuietKa0s
Thanatos
2,738
699
0
1,393
5,036
1,831
0
1,345
3,359
0
8,999
L
Artemis
SAFEMODEs
Artemis
6,078
1,708
0
556
5,347
1,664
0
1,936
3,291
0
17,123
W
King Arthur
Veev96
King Arthur
4,867
696
0
982
8,459
5,106
0
4,689
3,634
0
15,443
W
Ganesha
crisacavi
Ganesha
2,757
79
0
932
7,094
5,454
0
2,740
4,029
6,226
106
L
Kuzenbo
7,379
2,647
0
596
10,546
11,138
0
3,312
6,990
11,046
398
W
Janus
vatlox12
Janus
9,299
320
0
250
4,085
1,257
0
1,310
2,510
26,011
359
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,180
Gold Earned
34,722
89
Minions Killed
118
3
Camps Cleared
4
434,785
Distance Traveled
583,857
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,456
1,291
44
9
2
101,756
0
W
Artemis
7,807
1,561
23
5
3
116,026
0
L
Achilles
6,360
1,272
3
1
0
118,094
0
W
Thanatos
6,339
1,268
18
4
0
107,170
0
L
Artemis
6,617
1,323
32
6
0
101,315
0
W
King Arthur
6,422
1,284
10
2
0
127,275
0
W
Ganesha
6,803
1,361
0
0
0
118,673
0
L
Kuzenbo
6,529
1,306
10
2
1
113,620
0
W
Janus
7,351
1,470
67
13
1
114,713
0
L
Hera
5,218
1,044
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role