Player Matchup

Cthulhu
Cthulhu
CreamyNutt
Cthulhu
Level 133
God Stats
1W - 1L
1,630 SR
Queue Stats
40W - 34L
1,596 Elo+
Party 1
Nut
Nut
Iqqc
Nut
Level 142
God Stats
5W - 2L
1,788 SR
Queue Stats
56W - 39L
1,629 Elo+
Solo
Hercules
Hercules
JoelDaAzzhole
Hercules
Level 287
God Stats
8W - 15L
1,654 SR
Queue Stats
110W - 102L
1,608 Elo+
Party 1
Fenrir
Fenrir
LuMaree-
Fenrir
Level 162
God Stats
23W - 30L
1,546 SR
Queue Stats
565W - 525L
1,497 Elo+
Solo
Nu Wa
Nu Wa
MtZeus
Nu Wa
Level 116
God Stats
21W - 22L
1,725 SR
Queue Stats
243W - 192L
1,603 Elo+
Party 1
Team Averages
Level 168
1,668 SR
1,587 Elo+

VS

Team Averages
Level 154
1,488 SR
1,584 Elo+
Skadi
Skadi
Frowzy
Skadi
Level 164
God Stats
9W - 10L
1,541 SR
Queue Stats
262W - 249L
1,571 Elo+
Solo
Anubis
Anubis
Monopoly_Guy75
Anubis
Level 137
God Stats
15W - 18L
1,669 SR
Queue Stats
118W - 102L
1,614 Elo+
Solo
Loki
Loki
Nobleknightdark
Loki
Level 155
God Stats
8W - 7L
1,446 SR
Queue Stats
139W - 126L
1,556 Elo+
Solo
Cthulhu
Cthulhu
XxTkriptidoxX
Cthulhu
Level 153
God Stats
2W - 2L
1,467 SR
Queue Stats
55W - 42L
1,636 Elo+
Solo
Horus
Horus
iggs17
Horus
Level 159
God Stats
4W - 14L
1,316 SR
Queue Stats
327W - 343L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CreamyNutt
Cthulhu
15
2 / 3 / 2
9,028
531
9,484
13,526
4,260
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nut
Iqqc
Nut
16
2 / 4 / 1
10,307
606
10,948
12,187
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
JoelDaAzzhole
Hercules
12
2 / 3 / 5
8,414
495
8,548
16,390
13,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Fenrir
LuMaree-
Fenrir
14
3 / 4 / 0
8,009
471
5,569
16,925
5,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
MtZeus
Nu Wa
15
2 / 5 / 2
8,858
521
11,219
8,480
2,993
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Frowzy
Skadi
14
0 / 4 / 3
8,472
498
7,432
9,890
3,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 4 / 5
9,734
573
10,939
12,065
5,826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 1 / 5
10,188
599
10,349
13,917
5,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
16
3 / 1 / 3
10,004
588
10,785
16,198
14,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Horus
iggs17
Horus
14
5 / 1 / 8
9,701
571
7,478
14,890
13,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
11
Kills
19
19
Deaths
11
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CreamyNutt
Cthulhu
2
3
2
1
W
Skadi
Frowzy
Skadi
0
4
3
0.38
L
Nut
Iqqc
Nut
2
4
1
0.63
L
Hercules
JoelDaAzzhole
Hercules
2
3
5
1.5
L
Fenrir
LuMaree-
Fenrir
3
4
0
0.75
W
4
4
5
1.63
L
Nu Wa
MtZeus
Nu Wa
2
5
2
0.6
W
7
1
5
9.5
W
Cthulhu
3
1
3
4.5
W
Horus
iggs17
Horus
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,768
Damage
46,983
67,508
Taken
66,960
30,118
Mitigated
42,669
17,639
Healing
26,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CreamyNutt
Cthulhu
9,484
784
0
3,988
13,526
4,260
0
5,772
7,705
68,512
0
W
Skadi
Frowzy
Skadi
7,432
2,575
0
1,040
9,890
3,426
0
3,145
6,745
0
81,070
L
Nut
Iqqc
Nut
10,948
6,567
0
4,062
12,187
4,239
636
7,691
3,829
0
89,973
L
Hercules
JoelDaAzzhole
Hercules
8,548
2,446
0
3,059
16,390
13,584
0
2,917
13,355
417
34,676
L
Fenrir
LuMaree-
Fenrir
5,569
1,135
0
4,863
16,925
5,042
0
1,909
15,016
0
68,363
W
10,939
677
0
5,560
12,065
5,826
0
5,900
6,165
80,199
1,863
L
Nu Wa
MtZeus
Nu Wa
11,219
2,874
0
1,667
8,480
2,993
102
2,052
6,258
64,533
2,618
W
10,349
2,937
0
7,333
13,917
5,537
0
3,601
10,316
0
104,000
W
Cthulhu
10,785
217
0
5,999
16,198
14,337
0
3,783
12,415
73,458
1,462
W
Horus
iggs17
Horus
7,478
2,213
1,051
5,275
14,890
13,543
0
5,266
9,624
50
19,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,616
Gold Earned
48,099
548
Minions Killed
563
0
Camps Cleared
0
1,693,901
Distance Traveled
1,760,048
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,028
531
130
8
0
376,393
2
W
Skadi
8,472
498
137
8
0
311,671
2
L
Nut
10,307
606
162
10
0
292,936
0
L
Hercules
8,414
495
49
3
0
350,957
6
L
Fenrir
8,009
471
95
6
0
370,736
2
W
Anubis
9,734
573
132
8
0
321,871
1
L
Nu Wa
8,858
521
112
7
0
302,879
2
W
Loki
10,188
599
143
8
0
417,087
2
W
Cthulhu
10,004
588
137
8
0
347,441
4
W
Horus
9,701
571
14
1
0
361,978
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role