Player Matchup

Fenrir
Fenrir
Ezioisalive
Fenrir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 80L
1,513 Elo+
Party 1
Artemis
Artemis
Pycies
Artemis
Level 68
God Stats
26W - 29L
1,535 SR
Queue Stats
251W - 249L
1,468 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ryne3687
Cu Chulainn
Level 103
God Stats
35W - 28L
1,570 SR
Queue Stats
260W - 260L
1,470 Elo+
Party 1
Bacchus
Bacchus
STKJOEY
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,703 Elo+
Party 1
Zeus
Zeus
iimPeRiiUuSs
Zeus
Level 69
God Stats
24W - 18L
1,619 SR
Queue Stats
98W - 86L
1,502 Elo+
Solo
Team Averages
Level 66
1,545 SR
1,531 Elo+

VS

Team Averages
Level 101
1,517 SR
1,474 Elo+
Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
GamerEGTS9598
Hachiman
Level 105
God Stats
6W - 5L
1,534 SR
Queue Stats
54W - 71L
1,403 Elo+
Party 3
Osiris
Osiris
NextSphere76575
Osiris
Level 109
God Stats
9W - 10L
1,512 SR
Queue Stats
236W - 214L
1,486 Elo+
Solo
Achilles
Achilles
TwE Kenai
Achilles
Level 99
God Stats
8W - 5L
1,486 SR
Queue Stats
133W - 125L
1,463 Elo+
Party 2
Agni
Agni
lilrelikzW
Agni
Level 83
God Stats
24W - 17L
1,550 SR
Queue Stats
122W - 103L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 5 / 1
7,737
553
7,057
11,103
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
Pycies
Artemis
10
0 / 5 / 1
5,808
415
7,381
10,731
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Ryne3687
Cu Chulainn
13
3 / 3 / 1
8,136
581
11,607
12,985
13,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
STKJOEY
Bacchus
11
0 / 4 / 1
6,375
455
5,700
12,456
11,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 0
8,898
636
7,473
4,803
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 2 / 2
7,890
564
4,550
10,718
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
GamerEGTS9598
Hachiman
13
5 / 1 / 6
7,584
542
10,886
9,641
2,937
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 3 / 3
7,681
549
8,469
13,785
11,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Achilles
TwE Kenai
Achilles
13
3 / 1 / 7
7,513
537
7,310
16,029
14,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 2
7,196
514
2,906
9,631
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
10
Kills
17
17
Deaths
10
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
2
4
L
Fenrir
4
5
1
0.9
W
Hachiman
GamerEGTS9598
Hachiman
5
1
6
8
W
1
3
3
0.83
L
Artemis
Pycies
Artemis
0
5
1
0.1
L
Cu Chulainn
Ryne3687
Cu Chulainn
3
3
1
1.17
L
Bacchus
STKJOEY
Bacchus
0
4
1
0.13
W
Achilles
TwE Kenai
Achilles
3
1
7
6.5
L
3
0
0
3
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,218
Damage
34,121
52,078
Taken
59,804
34,445
Mitigated
35,419
16,360
Healing
20,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,550
1,348
0
4,258
10,718
3,905
38
1,954
8,764
0
45,074
L
Fenrir
7,057
869
317
4,584
11,103
4,581
0
571
10,492
0
48,176
W
Hachiman
GamerEGTS9598
Hachiman
10,886
6,479
0
3,712
9,641
2,937
264
1,331
8,310
0
49,813
W
8,469
3,146
0
5,000
13,785
11,609
0
750
13,035
115
61,762
L
Artemis
Pycies
Artemis
7,381
3,641
267
2,978
10,731
3,505
624
0
10,731
0
40,495
L
Cu Chulainn
Ryne3687
Cu Chulainn
11,607
4,534
0
3,971
12,985
13,519
0
115
12,118
2,239
56,927
L
Bacchus
STKJOEY
Bacchus
5,700
1,307
0
1,470
12,456
11,430
120
0
12,456
20,085
0
W
Achilles
TwE Kenai
Achilles
7,310
2,636
0
4,705
16,029
14,388
0
4,097
11,932
0
33,937
L
7,473
181
0
2,773
4,803
1,410
390
2,335
2,468
71,618
491
W
2,906
450
0
2,890
9,631
2,580
0
5,728
3,903
53,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,954
Gold Earned
37,864
392
Minions Killed
406
0
Camps Cleared
0
1,286,821
Distance Traveled
1,415,528
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,890
564
86
6
0
329,133
0
L
Fenrir
7,737
553
73
5
0
300,641
0
W
Hachiman
7,584
542
91
7
0
246,192
0
W
Osiris
7,681
549
95
7
0
265,837
0
L
Artemis
5,808
415
54
4
0
224,161
8
L
Cu Chulainn
8,136
581
104
7
0
244,432
0
L
Bacchus
6,375
455
26
2
0
260,239
0
W
Achilles
7,513
537
31
2
0
280,908
4
L
Zeus
8,898
636
135
10
0
257,348
0
W
Agni
7,196
514
103
7
0
293,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role