Player Matchup

Artemis
Artemis
 
Artemis
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
DoNoUgHtZ22
Chronos
Level 153
God Stats
2W - 0L
1,761 SR
Queue Stats
67W - 69L
1,520 Elo+
Party 2
Horus
Horus
King Mickey96
Horus
Level 149
God Stats
22W - 15L
1,716 SR
Queue Stats
207W - 226L
1,469 Elo+
Solo
Yu Huang
Yu Huang
PGGrenedier
Yu Huang
Level 145
God Stats
1W - 0L
1,695 SR
Queue Stats
53W - 57L
1,515 Elo+
Party 2
Gilgamesh
Gilgamesh
TrexHooptie
Gilgamesh
Level 129
God Stats
3W - 4L
1,358 SR
Queue Stats
204W - 205L
1,438 Elo+
Solo
Team Averages
Level 150
1,606 SR
1,488 Elo+

VS

Team Averages
Level 138
1,578 SR
1,532 Elo+
Achilles
Achilles
CraiGrenadier369
Achilles
Level 125
God Stats
5W - 5L
1,619 SR
Queue Stats
292W - 271L
1,543 Elo+
Solo
Sol
Sol
EliteSleep
Sol
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,480 Elo+
Solo
Artemis
Artemis
LittleKuro
Artemis
Level 168
God Stats
7W - 9L
1,531 SR
Queue Stats
362W - 351L
1,556 Elo+
Party 1
Nu Wa
Nu Wa
Xo NiCk oX
Nu Wa
Level 157
God Stats
47W - 33L
1,699 SR
Queue Stats
214W - 195L
1,569 Elo+
Party 1
Erlang Shen
Erlang Shen
ZeusCannon-_-
Erlang Shen
Level 129
God Stats
3W - 4L
1,542 SR
Queue Stats
426W - 401L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 1 / 1
5,880
535
6,747
5,887
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
DoNoUgHtZ22
Chronos
11
6 / 0 / 1
6,475
589
5,133
7,619
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 4
5,994
545
4,094
9,981
6,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
PGGrenedier
Yu Huang
12
3 / 1 / 1
7,489
681
5,814
4,170
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
TrexHooptie
Gilgamesh
14
1 / 0 / 1
7,886
717
5,780
9,125
6,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,871
534
3,472
9,640
5,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 3 / 1
5,669
515
6,794
6,894
1,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artemis
LittleKuro
Artemis
10
1 / 4 / 0
5,577
507
2,930
9,432
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
10
0 / 2 / 0
5,691
517
3,079
6,129
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
ZeusCannon-_-
Erlang Shen
10
0 / 2 / 0
5,109
464
3,038
10,194
6,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
12
Kills
4
4
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
1
2.5
L
1
2
2
1
W
Chronos
DoNoUgHtZ22
Chronos
6
0
1
6.5
L
2
3
1
0.83
W
0
2
4
1
L
Artemis
LittleKuro
Artemis
1
4
0
0.25
W
Yu Huang
PGGrenedier
Yu Huang
3
1
1
3.5
W
Gilgamesh
TrexHooptie
Gilgamesh
1
0
1
1.5
L
Nu Wa
0
2
0
0
L
Erlang Shen
ZeusCannon-_-
Erlang Shen
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,568
Damage
19,313
36,782
Taken
42,289
17,776
Mitigated
16,950
11,862
Healing
14,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,747
2,287
0
3,099
5,887
1,831
0
2,754
3,053
0
44,579
L
3,472
423
0
3,895
9,640
5,822
0
750
8,856
0
17,405
W
Chronos
DoNoUgHtZ22
Chronos
5,133
1,597
0
2,469
7,619
2,197
0
986
6,544
35,675
1,585
L
6,794
3,665
0
2,160
6,894
1,295
248
789
6,037
43,075
0
W
4,094
1,711
297
3,287
9,981
6,326
0
4,063
5,838
0
18,207
L
Artemis
LittleKuro
Artemis
2,930
1,192
0
2,020
9,432
2,391
0
2,644
6,614
0
38,731
W
Yu Huang
PGGrenedier
Yu Huang
5,814
96
0
420
4,170
1,270
0
1,258
2,724
59,268
1,390
W
Gilgamesh
TrexHooptie
Gilgamesh
5,780
1,294
0
2,290
9,125
6,152
119
265
8,780
8,667
57,350
L
Nu Wa
3,079
689
0
2,102
6,129
961
0
4,999
1,084
31,997
170
L
Erlang Shen
ZeusCannon-_-
Erlang Shen
3,038
1,383
0
3,893
10,194
6,481
0
2,259
7,849
0
30,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,724
Gold Earned
27,917
386
Minions Killed
296
0
Camps Cleared
0
1,134,984
Distance Traveled
1,065,542
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,880
535
68
6
0
198,690
0
L
Achilles
5,871
534
22
2
0
218,151
3
W
Chronos
6,475
589
62
6
0
247,916
0
L
Sol
5,669
515
74
7
0
195,509
1
W
Horus
5,994
545
28
3
0
249,541
5
L
Artemis
5,577
507
74
7
0
234,036
5
W
Yu Huang
7,489
681
109
10
0
226,093
3
W
Gilgamesh
7,886
717
119
11
0
212,744
0
L
Nu Wa
5,691
517
72
7
0
199,398
0
L
Erlang Shen
5,109
464
54
5
0
218,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role