Player Matchup

Horus
Horus
EL HASIEL
Horus
Level 62
God Stats
15W - 18L
1,534 SR
Queue Stats
209W - 208L
1,495 Elo+
Solo
Charon
Charon
FaBiAnCiTo3009
Charon
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 21L
1,378 Elo+
Party 2
Izanami
Izanami
Octavio851
Izanami
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 11L
1,405 Elo+
Party 2
Ne Zha
Ne Zha
Owlman66603
Ne Zha
Level 64
God Stats
4W - 9L
1,371 SR
Queue Stats
189W - 180L
1,522 Elo+
Solo
Scylla
Scylla
t4atguy
Scylla
Level 69
God Stats
41W - 56L
1,434 SR
Queue Stats
324W - 311L
1,512 Elo+
Solo
Team Averages
Level 77
1,468 SR
1,462 Elo+

VS

Team Averages
Level 40
1,459 SR
1,412 Elo+
Kuzenbo
Kuzenbo
DindaOB6
Kuzenbo
Level 41
God Stats
3W - 4L
1,373 SR
Queue Stats
165W - 224L
1,416 Elo+
Party 1
Kali
Kali
JoeyCarlson
Kali
Level 38
God Stats
12W - 13L
1,574 SR
Queue Stats
20W - 27L
1,467 Elo+
Solo
Amaterasu
Amaterasu
Whereswubz
Amaterasu
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 191L
1,367 Elo+
Party 1
Artemis
Artemis
misilgamer
Artemis
Level 45
God Stats
0W - 1L
1,550 SR
Queue Stats
66W - 76L
1,360 Elo+
Solo
Poseidon
Poseidon
trembouser
Poseidon
Level 40
God Stats
2W - 4L
1,299 SR
Queue Stats
34W - 45L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
EL HASIEL
Horus
15
4 / 3 / 4
9,962
553
11,318
16,904
11,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 8
10,097
561
7,491
11,073
9,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Octavio851
Izanami
17
6 / 0 / 6
10,634
591
13,246
8,708
3,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
17
3 / 4 / 8
10,045
558
10,715
16,256
5,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
t4atguy
Scylla
15
2 / 3 / 7
9,183
510
11,577
6,954
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DindaOB6
Kuzenbo
11
0 / 1 / 3
8,171
454
7,406
14,631
16,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

16
4 / 4 / 2
8,941
497
8,171
19,234
6,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Whereswubz
Amaterasu
15
4 / 4 / 1
9,475
526
10,115
20,013
8,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
misilgamer
Artemis
13
0 / 4 / 3
7,824
435
3,456
10,615
2,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
trembouser
Poseidon
16
3 / 5 / 2
10,168
565
11,216
16,356
4,075
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
18
Kills
11
11
Deaths
18
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DindaOB6
Kuzenbo
0
1
3
1.5
W
Horus
EL HASIEL
Horus
4
3
4
2
W
3
1
8
7
L
4
4
2
1.25
W
Izanami
Octavio851
Izanami
6
0
6
9
W
Ne Zha
3
4
8
1.75
L
Amaterasu
Whereswubz
Amaterasu
4
4
1
1.13
L
Artemis
misilgamer
Artemis
0
4
3
0.38
W
Scylla
t4atguy
Scylla
2
3
7
1.83
L
Poseidon
trembouser
Poseidon
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,347
Damage
40,364
59,895
Taken
80,849
31,094
Mitigated
39,123
18,042
Healing
28,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DindaOB6
Kuzenbo
7,406
2,746
0
2,747
14,631
16,595
16
3,357
11,059
25,666
1,671
W
Horus
EL HASIEL
Horus
11,318
4,296
915
4,974
16,904
11,291
94
3,657
13,247
0
46,002
W
7,491
1,399
249
1,941
11,073
9,220
551
3,782
7,291
33,795
0
L
8,171
4,456
0
9,307
19,234
6,825
0
4,795
14,073
0
64,510
W
Izanami
Octavio851
Izanami
13,246
9,668
0
2,990
8,708
3,178
747
3,142
5,566
0
99,492
W
Ne Zha
10,715
3,308
0
6,101
16,256
5,695
0
5,566
10,690
0
77,690
L
Amaterasu
Whereswubz
Amaterasu
10,115
4,517
0
8,712
20,013
8,804
0
1,302
17,994
0
63,669
L
Artemis
misilgamer
Artemis
3,456
699
0
2,552
10,615
2,824
492
3,058
7,517
0
50,005
W
Scylla
t4atguy
Scylla
11,577
670
0
872
6,954
1,710
0
1,919
5,035
63,369
0
L
Poseidon
trembouser
Poseidon
11,216
1,243
0
5,240
16,356
4,075
907
5,765
10,224
79,186
729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,921
Gold Earned
44,579
494
Minions Killed
449
0
Camps Cleared
0
1,812,890
Distance Traveled
1,745,878
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,171
454
33
2
0
360,329
0
W
Horus
9,962
553
74
4
0
375,797
0
W
Charon
10,097
561
36
2
0
348,012
0
L
Kali
8,941
497
108
6
0
403,783
0
W
Izanami
10,634
591
164
9
0
346,176
0
W
Ne Zha
10,045
558
102
6
0
423,251
0
L
Amaterasu
9,475
526
106
6
0
348,799
0
L
Artemis
7,824
435
79
4
0
288,685
0
W
Scylla
9,183
510
118
7
0
319,654
2
L
Poseidon
10,168
565
123
7
0
344,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role