Player Matchup

Athena
Athena
Diamond II
 
Athena
Diamond II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Diamond I
Arkhha
Ao Kuang
Diamond I
Level 175
God Stats
3W - 1L
1,798 SR
Queue Stats
201W - 175L
2,469 MMR
Solo
Ishtar
Ishtar
Diamond I
Kiba787
Ishtar
Diamond I
Level 166
God Stats
67W - 64L
1,657 SR
Queue Stats
649W - 645L
2,485 MMR
Solo
The Morrigan
The Morrigan
Masters
Plowskiv3
The Morrigan
Masters
Level 155
God Stats
4W - 4L
1,416 SR
Queue Stats
634W - 602L
2,455 MMR
Solo
Cthulhu
Cthulhu
Diamond I
iHunterRay
Cthulhu
Diamond I
Level 154
God Stats
87W - 43L
1,828 SR
Queue Stats
353W - 332L
2,522 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,640 SR
2,286 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,572 SR
1,854 MMR
Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Diamond III
 
Surtr
Diamond III
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond II
FatherSplash
Jing Wei
Diamond II
Level 159
God Stats
2W - 2L
1,656 SR
Queue Stats
241W - 230L
2,434 MMR
Solo
Ganesha
Ganesha
Diamond II
erick201
Ganesha
Diamond II
Level 147
God Stats
9W - 8L
1,701 SR
Queue Stats
171W - 151L
2,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
2 / 3 / 8
6,479
589
4,518
11,340
10,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
Arkhha
Ao Kuang
13
7 / 1 / 2
7,143
649
6,572
7,395
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Kiba787
Ishtar
12
2 / 2 / 3
6,793
618
7,859
6,610
2,266
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Morrigan
Plowskiv3
The Morrigan
13
1 / 1 / 5
6,799
618
3,234
4,243
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
iHunterRay
Cthulhu
14
4 / 0 / 2
7,902
718
5,247
6,617
3,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
AresBastetCharonChang'e

VS

Bans
KuzenboAgniSun WukongChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 2 / 1
6,994
636
2,819
5,422
2,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
 
Erlang Shen
12
6 / 4 / 1
6,936
631
6,087
11,395
4,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
 
Surtr
11
0 / 3 / 0
6,052
550
5,387
10,643
5,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Jing Wei
FatherSplash
Jing Wei
11
0 / 3 / 4
6,078
553
5,196
8,469
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
erick201
Ganesha
11
0 / 4 / 3
5,809
528
1,858
8,657
4,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
16
Kills
7
7
Deaths
16
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
3
8
2
L
Tiamat
 
Tiamat
1
2
1
0.75
L
Erlang Shen
 
Erlang Shen
6
4
1
1.63
L
Surtr
 
Surtr
0
3
0
0
W
Ao Kuang
Arkhha
Ao Kuang
7
1
2
8
L
Jing Wei
FatherSplash
Jing Wei
0
3
4
0.67
W
Ishtar
Kiba787
Ishtar
2
2
3
1.75
W
The Morrigan
Plowskiv3
The Morrigan
1
1
5
3.5
L
Ganesha
erick201
Ganesha
0
4
3
0.38
W
Cthulhu
iHunterRay
Cthulhu
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,430
Damage
21,347
36,205
Taken
44,586
19,550
Mitigated
20,797
9,141
Healing
13,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,518
1,393
0
2,170
11,340
10,073
0
2,001
9,228
15,523
0
L
Tiamat
 
Tiamat
2,819
171
0
1,932
5,422
2,794
0
2,560
2,725
55,204
638
L
Erlang Shen
 
Erlang Shen
6,087
3,847
0
4,335
11,395
4,537
0
5,920
5,326
0
41,137
L
Surtr
 
Surtr
5,387
2,194
0
2,711
10,643
5,795
0
5,480
4,543
1,371
43,840
W
Ao Kuang
Arkhha
Ao Kuang
6,572
1,282
0
1,681
7,395
2,813
0
770
6,542
49,486
0
L
Jing Wei
FatherSplash
Jing Wei
5,196
3,023
0
3,115
8,469
2,773
0
1,098
7,339
0
42,372
W
Ishtar
Kiba787
Ishtar
7,859
4,307
0
2,560
6,610
2,266
372
1,026
5,530
0
55,615
W
The Morrigan
Plowskiv3
The Morrigan
3,234
571
0
528
4,243
1,353
0
330
3,845
47,454
1,060
L
Ganesha
erick201
Ganesha
1,858
254
0
1,485
8,657
4,898
0
3,354
5,279
10,778
2,908
W
Cthulhu
iHunterRay
Cthulhu
5,247
445
78
2,124
6,617
3,045
0
451
6,160
46,232
2,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,116
Gold Earned
31,869
434
Minions Killed
383
0
Camps Cleared
0
1,256,648
Distance Traveled
1,170,526
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,479
589
31
3
0
287,913
6
L
Tiamat
6,994
636
135
12
0
233,372
2
L
Erlang Shen
6,936
631
60
5
0
250,819
0
L
Surtr
6,052
550
82
7
0
225,353
0
W
Ao Kuang
7,143
649
75
7
0
272,334
0
L
Jing Wei
6,078
553
101
9
0
229,392
2
W
Ishtar
6,793
618
102
9
0
229,738
3
W
The Morrigan
6,799
618
112
10
0
224,852
0
L
Ganesha
5,809
528
5
0
0
231,590
8
W
Cthulhu
7,902
718
114
10
0
241,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role