Player Matchup

Ne Zha
Ne Zha
Aldin_z
Ne Zha
Level 125
God Stats
1W - 3L
1,247 SR
Queue Stats
45W - 46L
1,379 Elo+
Solo
Raijin
Raijin
CUR3NT
Raijin
Level 50
God Stats
2W - 1L
1,415 SR
Queue Stats
76W - 91L
1,348 Elo+
Party 2
Surtr
Surtr
Ciprian210
Surtr
Level 17
God Stats
2W - 3L
1,329 SR
Queue Stats
13W - 23L
1,320 Elo+
Party 2
Neith
Neith
Jslothking
Neith
Level 124
God Stats
3W - 6L
1,353 SR
Queue Stats
434W - 419L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
Qraf
Kuzenbo
Level 125
God Stats
1W - 1L
1,390 SR
Queue Stats
125W - 131L
1,474 Elo+
Solo
Team Averages
Level 88
1,347 SR
1,404 Elo+

VS

Team Averages
Level 31
1,529 SR
1,342 Elo+
Horus
Horus
 
Horus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Aerdna18
Ullr
Level 64
God Stats
22W - 27L
1,571 SR
Queue Stats
321W - 329L
1,497 Elo+
Solo
Loki
Loki
KingRem1ngton
Loki
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 37L
1,317 Elo+
Party 1
Ymir
Ymir
Not_Julio13
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,055 Elo+
Party 1
Chang'e
Chang'e
xDxRK
Chang'e
Level 18
God Stats
2W - 2L
1,572 SR
Queue Stats
13W - 23L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aldin_z
Ne Zha
11
2 / 4 / 4
6,658
555
3,708
8,301
2,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
CUR3NT
Raijin
11
3 / 4 / 1
7,067
589
4,669
5,214
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
11
2 / 1 / 3
6,857
571
8,367
9,189
8,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
12
5 / 0 / 6
7,384
615
7,001
6,456
2,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Qraf
Kuzenbo
11
4 / 2 / 6
7,343
612
5,704
9,363
8,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
3 / 3 / 1
6,576
548
4,478
11,259
9,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
10
3 / 3 / 2
5,976
498
7,136
8,375
2,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 5
5,405
450
3,127
7,561
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 2
6,207
517
1,721
10,883
5,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
xDxRK
Chang'e
11
3 / 4 / 0
5,990
499
1,367
7,669
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
16
Kills
10
11
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
3
1
1.17
L
Ullr
3
3
2
1.33
W
Ne Zha
Aldin_z
Ne Zha
2
4
4
1
W
Raijin
CUR3NT
Raijin
3
4
1
0.88
W
Surtr
2
1
3
3.5
W
Neith
5
0
6
8
L
0
3
5
0.83
L
1
3
2
0.67
W
Kuzenbo
Qraf
Kuzenbo
4
2
6
3.5
L
Chang'e
xDxRK
Chang'e
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,449
Damage
17,829
38,523
Taken
45,747
23,065
Mitigated
20,956
8,578
Healing
9,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,478
2,217
40
3,313
11,259
9,041
0
854
9,572
0
34,067
L
Ullr
7,136
2,025
0
731
8,375
2,488
0
1,744
6,592
0
35,071
W
Ne Zha
Aldin_z
Ne Zha
3,708
623
104
615
8,301
2,965
576
439
7,862
0
44,019
W
Raijin
CUR3NT
Raijin
4,669
440
0
252
5,214
1,435
0
986
4,228
34,332
2,459
W
Surtr
8,367
2,693
0
3,078
9,189
8,018
35
0
9,189
832
36,137
W
Neith
7,001
2,406
0
2,453
6,456
2,139
436
145
6,311
0
50,610
L
3,127
872
0
1,654
7,561
1,824
0
1,935
5,598
0
22,886
L
1,721
609
0
1,483
10,883
5,237
168
2,723
8,160
20,783
2,197
W
Kuzenbo
Qraf
Kuzenbo
5,704
2,845
0
2,076
9,363
8,508
196
1,518
7,845
17,874
2,422
L
Chang'e
xDxRK
Chang'e
1,367
127
40
1,754
7,669
2,366
0
2,790
4,879
27,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,309
Gold Earned
30,154
314
Minions Killed
251
0
Camps Cleared
0
1,184,318
Distance Traveled
1,161,980
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,576
548
54
5
0
200,555
0
L
Ullr
5,976
498
60
5
0
243,332
1
W
Ne Zha
6,658
555
74
6
0
231,432
0
W
Raijin
7,067
589
71
6
0
215,312
0
W
Surtr
6,857
571
54
5
0
236,201
3
W
Neith
7,384
615
93
8
0
243,521
0
L
Loki
5,405
450
29
2
0
265,549
0
L
Ymir
6,207
517
38
3
0
209,527
0
W
Kuzenbo
7,343
612
22
2
0
257,852
0
L
Chang'e
5,990
499
70
6
0
243,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role