Player Matchup

Artio
Artio
 
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BearFlojo
Izanami
Level 94
God Stats
5W - 5L
1,405 SR
Queue Stats
241W - 239L
1,510 Elo+
Party 2
Ishtar
Ishtar
DarkWebby96
Ishtar
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 91L
1,504 Elo+
Party 1
Bastet
Bastet
SuperiorCloaker
Bastet
Level 127
God Stats
2W - 1L
1,264 SR
Queue Stats
199W - 202L
1,483 Elo+
Party 2
Sylvanus
Sylvanus
xxtheraidaxx
Sylvanus
Level 80
God Stats
13W - 14L
1,526 SR
Queue Stats
64W - 62L
1,509 Elo+
Party 1
Team Averages
Level 106
1,439 SR
1,501 Elo+

VS

Team Averages
Level 137
1,465 SR
1,465 Elo+
Sol
Sol
BROTHER KAMM
Sol
Level 156
God Stats
5W - 5L
1,763 SR
Queue Stats
238W - 231L
1,513 Elo+
Solo
King Arthur
King Arthur
Nymphade
King Arthur
Level 158
God Stats
13W - 21L
1,411 SR
Queue Stats
200W - 189L
1,603 Elo+
Solo
Cliodhna
Cliodhna
SageAce707
Cliodhna
Level 123
God Stats
4W - 5L
1,541 SR
Queue Stats
41W - 41L
1,453 Elo+
Solo
Athena
Athena
VroskiBroski
Athena
Level 149
God Stats
1W - 3L
1,411 SR
Queue Stats
53W - 104L
1,357 Elo+
Solo
Kukulkan
Kukulkan
WetLizardGuy
Kukulkan
Level 100
God Stats
0W - 3L
1,201 SR
Queue Stats
23W - 38L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 4 / 6
6,918
432
9,889
17,633
12,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Izanami
BearFlojo
Izanami
14
3 / 0 / 6
8,639
540
8,006
10,075
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ishtar
16
3 / 0 / 1
8,961
560
8,549
9,842
4,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 0 / 4
8,898
556
13,472
11,892
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
xxtheraidaxx
Sylvanus
13
2 / 0 / 7
7,599
475
7,045
11,848
8,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
6,885
430
5,382
8,557
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
Nymphade
King Arthur
13
3 / 3 / 0
8,241
515
14,304
21,644
15,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
SageAce707
Cliodhna
11
1 / 3 / 0
6,374
398
9,361
14,551
5,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
12
0 / 1 / 2
6,482
405
7,747
16,150
14,180
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
WetLizardGuy
Kukulkan
11
0 / 6 / 0
6,615
413
5,576
8,994
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
17
Kills
4
4
Deaths
17
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
4
6
0.75
L
0
4
0
0
W
Izanami
BearFlojo
Izanami
3
0
6
6
W
Ishtar
3
0
1
3.5
L
King Arthur
Nymphade
King Arthur
3
3
0
1
L
Cliodhna
SageAce707
Cliodhna
1
3
0
0.33
W
9
0
4
11
L
Athena
0
1
2
1
L
Kukulkan
WetLizardGuy
Kukulkan
0
6
0
0
W
Sylvanus
xxtheraidaxx
Sylvanus
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,961
Damage
42,370
61,290
Taken
69,896
34,127
Mitigated
40,485
27,508
Healing
19,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
9,889
842
0
6,625
17,633
12,667
0
2,658
14,975
31,782
2,229
L
5,382
1,868
0
3,211
8,557
2,072
0
1,569
6,988
47,702
6,467
W
Izanami
BearFlojo
Izanami
8,006
3,786
0
2,235
10,075
3,728
988
3,678
6,397
0
62,576
W
Ishtar
8,549
5,592
0
5,315
9,842
4,102
0
4,586
5,256
0
76,619
L
King Arthur
Nymphade
King Arthur
14,304
2,055
0
6,859
21,644
15,424
0
7,855
12,531
0
61,864
L
Cliodhna
SageAce707
Cliodhna
9,361
931
0
4,612
14,551
5,744
0
1,133
13,378
0
54,184
W
13,472
3,864
0
4,817
11,892
5,005
0
1,356
10,536
0
69,916
L
Athena
7,747
1,646
0
4,329
16,150
14,180
0
2,741
13,317
36,209
0
L
Kukulkan
WetLizardGuy
Kukulkan
5,576
610
0
615
8,994
3,065
0
805
8,175
40,567
0
W
Sylvanus
xxtheraidaxx
Sylvanus
7,045
2,209
2,808
5,708
11,848
8,625
0
6,125
5,723
27,461
9,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,015
Gold Earned
34,597
490
Minions Killed
409
0
Camps Cleared
0
1,579,161
Distance Traveled
1,508,764
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,918
432
58
4
0
310,705
0
L
Sol
6,885
430
102
6
0
234,464
2
W
Izanami
8,639
540
118
7
0
312,657
2
W
Ishtar
8,961
560
150
9
0
301,001
1
L
King Arthur
8,241
515
85
5
0
303,134
4
L
Cliodhna
6,374
398
83
5
0
322,670
0
W
Bastet
8,898
556
98
6
0
383,407
0
L
Athena
6,482
405
53
3
0
354,088
0
L
Kukulkan
6,615
413
86
5
0
294,408
0
W
Sylvanus
7,599
475
66
4
0
271,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role