Player Matchup

Shiva
Shiva
ASimpleLife
Shiva
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 62L
1,531 Elo+
Solo
Hachiman
Hachiman
CadeisCat
Hachiman
Level 88
God Stats
29W - 18L
1,644 SR
Queue Stats
86W - 75L
1,566 Elo+
Solo
King Arthur
King Arthur
EvoG Busch
King Arthur
Level 86
God Stats
34W - 24L
1,521 SR
Queue Stats
66W - 59L
1,413 Elo+
Solo
Ne Zha
Ne Zha
ItsJupiter101
Ne Zha
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 20L
1,452 Elo+
Party 1
Ra
Ra
ODC Wa ge
Ra
Level 109
God Stats
2W - 1L
1,536 SR
Queue Stats
88W - 80L
1,462 Elo+
Party 1
Team Averages
Level 111
1,540 SR
1,485 Elo+

VS

Team Averages
Level 127
1,534 SR
1,497 Elo+
Mercury
Mercury
C_TOWN159
Mercury
Level 87
God Stats
1W - 1L
1,731 SR
Queue Stats
4W - 9L
1,529 Elo+
Party 2
Nike
Nike
DemonTimez_ytis
Nike
Level 122
God Stats
4W - 4L
1,441 SR
Queue Stats
237W - 238L
1,478 Elo+
Solo
Hachiman
Hachiman
Merkz_Vanity
Hachiman
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 58L
1,496 Elo+
Party 2
Ah Puch
Ah Puch
O_TOWN15
Ah Puch
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 68L
1,506 Elo+
Party 2
Maui
Maui
jakobo2000107123
Maui
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 7
7,782
556
8,916
14,406
10,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hachiman
CadeisCat
Hachiman
15
5 / 0 / 4
8,685
620
8,474
7,867
2,376
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
EvoG Busch
King Arthur
14
8 / 1 / 5
8,391
599
8,736
10,259
5,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
7 / 1 / 3
10,006
715
9,997
14,885
8,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 3
7,733
552
4,490
8,470
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
C_TOWN159
Mercury
11
1 / 6 / 5
6,544
467
5,086
12,575
4,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 5 / 0
7,000
500
6,026
11,219
4,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Merkz_Vanity
Hachiman
14
0 / 4 / 0
6,890
492
6,426
11,053
3,252
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
O_TOWN15
Ah Puch
12
5 / 5 / 2
7,551
539
11,806
10,854
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 6 / 2
6,546
468
4,024
14,156
9,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
26
Kills
8
8
Deaths
26
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
L
Mercury
C_TOWN159
Mercury
1
6
5
0.58
W
Hachiman
CadeisCat
Hachiman
5
0
4
7
L
1
5
0
0.2
W
King Arthur
EvoG Busch
King Arthur
8
1
5
10.5
W
7
1
3
8.5
L
Hachiman
Merkz_Vanity
Hachiman
0
4
0
0
W
2
5
3
0.7
L
Ah Puch
O_TOWN15
Ah Puch
5
5
2
1.2
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,613
Damage
33,368
55,887
Taken
59,857
30,537
Mitigated
25,611
23,693
Healing
13,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,916
1,453
2,415
4,867
14,406
10,763
0
4,878
9,528
330
32,627
L
Mercury
C_TOWN159
Mercury
5,086
2,737
0
1,194
12,575
4,428
457
1,079
11,447
0
40,584
W
Hachiman
CadeisCat
Hachiman
8,474
5,470
0
3,892
7,867
2,376
496
920
6,947
0
55,856
L
6,026
1,426
0
3,104
11,219
4,962
0
0
10,397
0
51,737
W
King Arthur
EvoG Busch
King Arthur
8,736
581
0
1,010
10,259
5,930
0
3,316
6,943
0
58,604
W
9,997
4,186
0
8,888
14,885
8,507
1,632
1,850
12,559
0
72,569
L
Hachiman
Merkz_Vanity
Hachiman
6,426
4,092
0
3,265
11,053
3,252
0
355
10,649
0
62,260
W
4,490
145
516
2,105
8,470
2,961
0
4,866
3,604
57,378
1,214
L
Ah Puch
O_TOWN15
Ah Puch
11,806
811
0
2,683
10,854
3,440
0
957
9,849
48,785
0
L
4,024
1,461
1,696
1,687
14,156
9,529
168
2,112
11,948
16,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,597
Gold Earned
34,531
465
Minions Killed
377
0
Camps Cleared
0
1,451,451
Distance Traveled
1,328,465
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,782
556
43
3
0
307,445
0
L
Mercury
6,544
467
67
5
0
324,250
0
W
Hachiman
8,685
620
105
8
0
268,965
1
L
Nike
7,000
500
93
7
0
224,338
0
W
King Arthur
8,391
599
94
7
0
323,653
0
W
Ne Zha
10,006
715
122
9
0
304,375
0
L
Hachiman
6,890
492
101
7
0
252,435
1
W
Ra
7,733
552
101
7
0
247,013
0
L
Ah Puch
7,551
539
93
7
0
248,730
0
L
Maui
6,546
468
23
2
0
278,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role