Player Matchup

Morgan Le Fay
Morgan Le Fay
BearbackStudios
Morgan Le Fay
Level 113
God Stats
32W - 29L
1,534 SR
Queue Stats
127W - 113L
1,542 Elo+
Party 1
Gilgamesh
Gilgamesh
CagedLobster
Gilgamesh
Level 147
God Stats
6W - 2L
1,500 SR
Queue Stats
195W - 183L
1,511 Elo+
Solo
Hercules
Hercules
DJbeGreat
Hercules
Level 142
God Stats
6W - 2L
1,774 SR
Queue Stats
41W - 42L
1,487 Elo+
Solo
Sol
Sol
Gmoneymills04
Sol
Level 124
God Stats
7W - 8L
1,551 SR
Queue Stats
100W - 103L
1,429 Elo+
Solo
Mulan
Mulan
Hearshot
Mulan
Level 115
God Stats
29W - 17L
1,652 SR
Queue Stats
134W - 116L
1,487 Elo+
Party 1
Team Averages
Level 128
1,602 SR
1,491 Elo+

VS

Team Averages
Level 174
1,427 SR
1,527 Elo+
Chaac
Chaac
Ahatshiro
Chaac
Level 158
God Stats
2W - 6L
1,244 SR
Queue Stats
321W - 304L
1,498 Elo+
Solo
Kumbhakarna
Kumbhakarna
KungFuFelix
Kumbhakarna
Level 146
God Stats
5W - 4L
1,292 SR
Queue Stats
208W - 189L
1,539 Elo+
Solo
Charybdis
Charybdis
LagsBenedict
Charybdis
Level 212
God Stats
0W - 2L
1,404 SR
Queue Stats
102W - 109L
1,474 Elo+
Solo
Janus
Janus
Mr_WigglesPie
Janus
Level 199
God Stats
10W - 13L
1,454 SR
Queue Stats
402W - 379L
1,496 Elo+
Solo
Geb
Geb
chrisdawgs
Geb
Level 155
God Stats
2W - 1L
1,740 SR
Queue Stats
21W - 18L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BearbackStudios
Morgan Le Fay
12
3 / 0 / 6
6,867
572
6,488
4,397
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
CagedLobster
Gilgamesh
13
6 / 0 / 3
7,112
593
7,365
8,941
4,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
DJbeGreat
Hercules
10
1 / 2 / 6
6,353
529
3,891
10,417
5,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 1 / 0
7,112
593
7,122
6,759
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
Hearshot
Mulan
12
3 / 4 / 2
7,240
603
9,624
11,583
5,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ahatshiro
Chaac
11
3 / 4 / 0
6,218
518
6,691
12,319
7,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kumbhakarna
KungFuFelix
Kumbhakarna
11
1 / 4 / 2
6,076
506
4,288
11,736
7,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charybdis
LagsBenedict
Charybdis
12
1 / 3 / 0
6,220
518
5,061
7,971
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

10
0 / 4 / 1
5,437
453
2,796
4,724
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 2
6,060
505
3,822
11,274
5,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
16
Kills
6
7
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
Ahatshiro
Chaac
3
4
0
0.75
W
Morgan Le Fay
BearbackStudios
Morgan Le Fay
3
0
6
6
W
Gilgamesh
CagedLobster
Gilgamesh
6
0
3
7.5
W
Hercules
DJbeGreat
Hercules
1
2
6
2
W
3
1
0
3
W
Mulan
Hearshot
Mulan
3
4
2
1
L
Kumbhakarna
KungFuFelix
Kumbhakarna
1
4
2
0.5
L
Charybdis
LagsBenedict
Charybdis
1
3
0
0.33
L
0
4
1
0.13
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,490
Damage
22,658
42,097
Taken
48,024
18,227
Mitigated
23,466
17,351
Healing
13,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Ahatshiro
Chaac
6,691
1,970
0
4,540
12,319
7,440
0
1,829
10,490
0
42,455
W
Morgan Le Fay
BearbackStudios
Morgan Le Fay
6,488
531
0
1,861
4,397
1,374
11
1,308
3,089
43,344
979
W
Gilgamesh
CagedLobster
Gilgamesh
7,365
2,807
0
3,384
8,941
4,685
0
1,211
7,730
0
45,305
W
Hercules
DJbeGreat
Hercules
3,891
1,148
1,367
3,185
10,417
5,024
0
2,451
7,926
0
13,868
W
7,122
2,601
0
3,857
6,759
1,735
430
1,483
5,276
57,629
0
W
Mulan
Hearshot
Mulan
9,624
1,285
0
3,697
11,583
5,409
0
3,700
7,443
0
50,840
L
Kumbhakarna
KungFuFelix
Kumbhakarna
4,288
566
0
655
11,736
7,497
0
633
11,103
29,624
177
L
Charybdis
LagsBenedict
Charybdis
5,061
2,033
86
3,585
7,971
2,372
0
3,474
4,497
0
51,440
L
2,796
208
0
280
4,724
1,088
0
2,777
1,947
34,060
1,045
L
3,822
889
1,182
3,149
11,274
5,069
0
4,810
6,464
15,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,684
Gold Earned
30,011
364
Minions Killed
314
0
Camps Cleared
0
1,168,089
Distance Traveled
1,104,265
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,218
518
71
6
0
249,711
0
W
Morgan Le Fay
6,867
572
88
7
0
260,710
2
W
Gilgamesh
7,112
593
70
6
0
256,358
0
W
Hercules
6,353
529
16
1
0
234,220
3
W
Sol
7,112
593
97
8
0
195,309
0
W
Mulan
7,240
603
93
8
0
221,492
2
L
Kumbhakarna
6,076
506
62
5
0
215,383
0
L
Charybdis
6,220
518
84
7
0
216,485
0
L
Janus
5,437
453
63
5
0
205,520
0
L
Geb
6,060
505
34
3
0
217,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role