Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Crawler125
Agni
Level 26
God Stats
2W - 2L
1,233 SR
Queue Stats
8W - 7L
1,440 Elo+
Party 1
Bacchus
Bacchus
Kirari 1689
Bacchus
Level 64
God Stats
9W - 4L
1,776 SR
Queue Stats
273W - 297L
1,496 Elo+
Solo
Chaac
Chaac
TillyGB
Chaac
Level 214
God Stats
2W - 7L
1,566 SR
Queue Stats
242W - 241L
1,591 Elo+
Party 1
Team Averages
Level 129
1,515 SR
1,505 Elo+

VS

Team Averages
Level 117
1,536 SR
1,511 Elo+
Athena
Athena
 
Athena
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Feiergiant
Morgan Le Fay
Level 158
God Stats
7W - 7L
1,612 SR
Queue Stats
157W - 157L
1,525 Elo+
Solo
Artemis
Artemis
LIPRIKOL
Artemis
Level 149
God Stats
48W - 39L
1,595 SR
Queue Stats
478W - 466L
1,579 Elo+
Solo
Maman Brigitte
Maman Brigitte
Phasemangler
Maman Brigitte
Level 108
God Stats
14W - 14L
1,657 SR
Queue Stats
217W - 212L
1,463 Elo+
Solo
Hercules
Hercules
aidancom
Hercules
Level 126
God Stats
1W - 4L
1,317 SR
Queue Stats
182W - 172L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
6
1 / 0 / 0
3,403
681
2,608
3,279
763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
 
Arachne
5
0 / 1 / 1
3,113
623
937
3,876
1,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

6
1 / 0 / 0
3,714
743
175
1,779
371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Kirari 1689
Bacchus
6
0 / 0 / 0
3,434
687
1,524
2,802
1,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
TillyGB
Chaac
8
2 / 0 / 0
4,547
909
1,255
2,617
1,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
5
0 / 0 / 1
3,403
681
1,192
4,181
2,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Morgan Le Fay
Feiergiant
Morgan Le Fay
6
0 / 0 / 0
3,325
665
2,076
1,260
303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Artemis
LIPRIKOL
Artemis
6
1 / 1 / 0
3,384
677
2,902
2,836
786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Maman Brigitte
Phasemangler
Maman Brigitte
6
0 / 1 / 0
3,286
657
736
2,682
573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
aidancom
Hercules
3
0 / 2 / 0
2,856
571
385
2,315
853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
4
Kills
1
1
Deaths
4
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
0
0
1
W
Arachne
 
Arachne
0
1
1
0.5
L
Athena
 
Athena
0
0
1
0.5
W
1
0
0
1
L
Morgan Le Fay
Feiergiant
Morgan Le Fay
0
0
0
0
W
Bacchus
Kirari 1689
Bacchus
0
0
0
0
L
Artemis
LIPRIKOL
Artemis
1
1
0
1
L
Maman Brigitte
Phasemangler
Maman Brigitte
0
1
0
0
W
Chaac
TillyGB
Chaac
2
0
0
2
L
Hercules
aidancom
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,499
Damage
7,291
14,353
Taken
13,274
4,725
Mitigated
4,667
5,923
Healing
5,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
2,608
1,573
0
1,457
3,279
763
0
487
2,792
0
21,480
W
Arachne
 
Arachne
937
593
0
1,276
3,876
1,081
0
1,174
2,596
0
10,063
L
Athena
 
Athena
1,192
611
0
1,542
4,181
2,152
0
818
3,363
5,358
0
W
175
0
0
550
1,779
371
0
1,016
577
13,660
332
L
Morgan Le Fay
Feiergiant
Morgan Le Fay
2,076
257
0
360
1,260
303
0
220
1,000
16,930
0
W
Bacchus
Kirari 1689
Bacchus
1,524
357
732
1,132
2,802
1,498
0
954
1,767
6,070
0
L
Artemis
LIPRIKOL
Artemis
2,902
989
0
1,283
2,836
786
0
510
2,326
0
17,003
L
Maman Brigitte
Phasemangler
Maman Brigitte
736
144
0
1,306
2,682
573
0
103
2,571
13,312
0
W
Chaac
TillyGB
Chaac
1,255
499
0
776
2,617
1,012
0
0
2,533
0
25,740
L
Hercules
aidancom
Hercules
385
158
0
798
2,315
853
0
0
2,315
0
8,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,211
Gold Earned
16,254
147
Minions Killed
141
0
Camps Cleared
0
508,221
Distance Traveled
442,015
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
3,403
681
39
8
0
85,369
0
W
Arachne
3,113
623
20
4
0
111,708
0
L
Athena
3,403
681
10
2
0
100,856
2
W
Agni
3,714
743
34
7
0
107,547
0
L
Morgan Le Fay
3,325
665
34
7
0
98,481
0
W
Bacchus
3,434
687
7
1
0
101,073
0
L
Artemis
3,384
677
41
8
0
86,071
0
L
Maman Brigitte
3,286
657
38
8
0
113,319
0
W
Chaac
4,547
909
47
9
0
102,524
0
L
Hercules
2,856
571
18
4
0
43,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role