Player Matchup

Hera
Hera
Davicus
Hera
Level 16
God Stats
0W - 1L
1,195 SR
Queue Stats
1W - 4L
1,295 Elo+
Party 2
Jormungandr
Jormungandr
ShadowLake
Jormungandr
Level 147
God Stats
1W - 2L
1,405 SR
Queue Stats
26W - 26L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
Workbenchh
Tsukuyomi
Level 104
God Stats
0W - 2L
1,254 SR
Queue Stats
51W - 67L
1,474 Elo+
Party 1
Sobek
Sobek
crippler38
Sobek
Level 129
God Stats
5W - 7L
1,503 SR
Queue Stats
85W - 73L
1,520 Elo+
Party 2
Skadi
Skadi
sillyboowomp
Skadi
Level 96
God Stats
5W - 7L
1,654 SR
Queue Stats
395W - 360L
1,544 Elo+
Party 1
Team Averages
Level 98
1,402 SR
1,465 Elo+

VS

Team Averages
Level 105
1,567 SR
1,540 Elo+
Chaac
Chaac
ChuckVegas
Chaac
Level 115
God Stats
3W - 1L
1,593 SR
Queue Stats
68W - 64L
1,480 Elo+
Solo
Cthulhu
Cthulhu
LiL_SnIpErS_TC
Cthulhu
Level 109
God Stats
15W - 5L
1,676 SR
Queue Stats
95W - 73L
1,539 Elo+
Solo
Hel
Hel
Lēon
Hel
Level 139
God Stats
7W - 6L
1,397 SR
Queue Stats
234W - 216L
1,504 Elo+
Party 3
Artemis
Artemis
SnowHelation
Artemis
Level 103
God Stats
3W - 2L
1,424 SR
Queue Stats
46W - 35L
1,573 Elo+
Party 3
Set
Set
ThanaOneTrick69
Set
Level 60
God Stats
93W - 58L
1,744 SR
Queue Stats
96W - 61L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Davicus
Hera
13
4 / 6 / 1
8,060
504
6,745
9,383
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ShadowLake
Jormungandr
13
0 / 6 / 0
8,292
518
6,758
11,956
5,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Workbenchh
Tsukuyomi
12
3 / 7 / 2
7,224
452
7,923
15,731
5,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
11
1 / 3 / 4
7,069
442
6,720
18,672
18,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 7 / 3
7,442
465
8,803
12,862
4,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
3 / 5 / 13
8,808
551
7,630
18,027
15,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
9 / 0 / 9
9,157
572
12,115
13,803
6,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hel
Lēon
Hel
15
1 / 2 / 9
8,851
553
7,477
13,351
7,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
SnowHelation
Artemis
14
6 / 2 / 4
8,739
546
10,390
9,872
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
10 / 0 / 5
10,473
655
12,795
11,648
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
9
Kills
29
29
Deaths
9
10
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
5
13
1.9
L
Hera
Davicus
Hera
4
6
1
0.75
W
9
0
9
13.5
W
Hel
Lēon
Hel
1
2
9
2.75
L
Jormungandr
ShadowLake
Jormungandr
0
6
0
0
W
Artemis
SnowHelation
Artemis
6
2
4
4
W
10
0
5
12.5
L
Tsukuyomi
Workbenchh
Tsukuyomi
3
7
2
0.57
L
Sobek
1
3
4
1
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,949
Damage
50,407
68,604
Taken
66,701
37,232
Mitigated
40,817
10,911
Healing
30,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
7,630
397
0
5,070
18,027
15,242
0
4,286
13,741
115
37,908
L
Hera
Davicus
Hera
6,745
1,469
0
250
9,383
3,571
0
4,395
4,948
45,072
0
W
12,115
1,330
548
7,280
13,803
6,248
243
4,124
9,679
62,455
0
W
Hel
Lēon
Hel
7,477
324
2,423
7,021
13,351
7,090
150
6,228
7,123
82,088
1,364
L
Jormungandr
ShadowLake
Jormungandr
6,758
1,625
0
1,087
11,956
5,448
238
1,596
9,984
59,243
2,380
W
Artemis
SnowHelation
Artemis
10,390
4,427
0
4,634
9,872
3,526
41
1,046
8,826
0
51,699
W
12,795
5,625
0
3,302
11,648
8,711
450
4,888
6,760
724
73,430
L
Tsukuyomi
Workbenchh
Tsukuyomi
7,923
1,422
0
4,472
15,731
5,155
10
4,300
11,431
0
44,167
L
Sobek
6,720
711
0
3,883
18,672
18,716
0
5,376
13,150
17,722
0
L
8,803
3,198
0
1,219
12,862
4,342
0
4,193
8,547
0
54,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,087
Gold Earned
46,028
381
Minions Killed
495
0
Camps Cleared
0
1,591,529
Distance Traveled
1,696,940
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,808
551
45
3
0
352,276
0
L
Hera
8,060
504
100
6
0
297,349
0
W
Cthulhu
9,157
572
102
6
0
373,975
3
W
Hel
8,851
553
145
9
0
330,602
1
L
Jormungandr
8,292
518
126
8
0
298,475
0
W
Artemis
8,739
546
80
5
0
302,057
7
W
Set
10,473
655
123
8
0
338,030
4
L
Tsukuyomi
7,224
452
63
4
0
347,896
0
L
Sobek
7,069
442
11
1
0
332,091
2
L
Skadi
7,442
465
81
5
0
315,718
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role