Player Matchup

Ra
Ra
 
Ra
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AyoEtano
Mercury
Level 67
God Stats
26W - 32L
1,587 SR
Queue Stats
46W - 71L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Gimme Yo Butts
Cthulhu
Level 68
God Stats
45W - 51L
1,554 SR
Queue Stats
126W - 208L
1,448 Elo+
Party 1
Medusa
Medusa
SiLeNt ReF1Ex
Medusa
Level 69
God Stats
0W - 1L
1,275 SR
Queue Stats
29W - 67L
1,331 Elo+
Party 1
Surtr
Surtr
bowchicabowwow3
Surtr
Level 100
God Stats
90W - 109L
1,507 SR
Queue Stats
216W - 288L
1,466 Elo+
Party 1
Team Averages
Level 94
1,485 SR
1,449 Elo+

VS

Team Averages
Level 130
1,481 SR
1,503 Elo+
Nut
Nut
AlmightyxWN
Nut
Level 74
God Stats
4W - 9L
1,288 SR
Queue Stats
13W - 24L
1,379 Elo+
Solo
Ra
Ra
Bonbybongbibty4
Ra
Level 145
God Stats
4W - 3L
1,570 SR
Queue Stats
67W - 57L
1,557 Elo+
Solo
Bastet
Bastet
HeraMIDD
Bastet
Level 157
God Stats
23W - 8L
1,803 SR
Queue Stats
970W - 932L
1,544 Elo+
Solo
Baron Samedi
Baron Samedi
OhYeahItsJosh
Baron Samedi
Level 147
God Stats
2W - 2L
1,590 SR
Queue Stats
638W - 581L
1,540 Elo+
Solo
Horus
Horus
sekratzer
Horus
Level 128
God Stats
1W - 4L
1,153 SR
Queue Stats
27W - 25L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 4 / 3
6,699
558
4,366
6,509
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
AyoEtano
Mercury
11
2 / 3 / 2
6,190
516
4,856
7,092
2,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
3 / 2 / 2
5,940
495
6,919
12,425
7,689
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 3 / 5
6,692
558
5,201
7,743
2,066
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 6 / 2
6,290
524
7,513
11,902
5,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
5,718
477
4,293
7,889
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 5
7,361
613
4,655
6,206
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
HeraMIDD
Bastet
13
10 / 0 / 3
7,341
612
7,628
8,419
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
OhYeahItsJosh
Baron Samedi
10
1 / 3 / 4
6,300
525
3,944
9,930
7,489
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Horus
sekratzer
Horus
11
3 / 2 / 3
6,464
539
8,417
13,153
9,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
10
Kills
18
18
Deaths
10
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
3
0.63
W
2
3
2
1
L
Mercury
AyoEtano
Mercury
2
3
2
1
W
2
2
5
2.25
L
3
2
2
2
W
Bastet
HeraMIDD
Bastet
10
0
3
11.5
W
Baron Samedi
OhYeahItsJosh
Baron Samedi
1
3
4
1
L
3
3
5
1.83
L
1
6
2
0.33
W
Horus
sekratzer
Horus
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,855
Damage
28,937
45,671
Taken
45,597
19,615
Mitigated
25,422
12,518
Healing
22,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,366
0
204
2,223
6,509
1,886
0
2,756
3,401
44,195
217
W
4,293
2,751
0
2,927
7,889
2,613
0
3,560
4,329
0
28,781
L
Mercury
AyoEtano
Mercury
4,856
1,081
0
40
7,092
2,229
0
1,687
5,237
0
36,642
W
4,655
552
850
2,347
6,206
2,480
0
2,554
3,644
49,840
1,182
L
6,919
266
51
3,481
12,425
7,689
0
1,585
10,800
30,543
0
W
Bastet
HeraMIDD
Bastet
7,628
1,467
0
4,915
8,419
3,036
0
1,199
7,117
0
47,664
W
Baron Samedi
OhYeahItsJosh
Baron Samedi
3,944
833
1,167
3,884
9,930
7,489
0
3,196
6,734
25,804
1,829
L
5,201
1,156
0
2,298
7,743
2,066
407
1,628
6,033
0
30,031
L
7,513
2,039
0
4,221
11,902
5,745
0
113
11,055
1,125
28,880
W
Horus
sekratzer
Horus
8,417
3,325
160
5,753
13,153
9,804
0
1,424
10,938
0
34,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,811
Gold Earned
33,184
297
Minions Killed
321
0
Camps Cleared
0
1,250,051
Distance Traveled
1,172,430
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,699
558
96
8
0
246,109
2
W
Nut
5,718
477
50
4
0
210,160
0
L
Mercury
6,190
516
66
6
0
288,660
0
W
Ra
7,361
613
108
9
0
264,126
0
L
Cthulhu
5,940
495
32
3
0
267,705
0
W
Bastet
7,341
612
72
6
0
292,633
2
W
Baron Samedi
6,300
525
25
2
0
208,662
4
L
Medusa
6,692
558
59
5
0
224,887
0
L
Surtr
6,290
524
44
4
0
222,690
0
W
Horus
6,464
539
66
6
0
196,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role