Player Matchup

Nike
Nike
JointedPack2652
Nike
Level 127
God Stats
0W - 2L
1,185 SR
Queue Stats
23W - 42L
1,401 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RaunchyGandalf
Ah Muzen Cab
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,443 Elo+
Solo
Apollo
Apollo
Sullyyy133
Apollo
Level 119
God Stats
1W - 2L
1,301 SR
Queue Stats
22W - 37L
1,404 Elo+
Party 2
Guan Yu
Guan Yu
TrippyPanda42000
Guan Yu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 47L
1,411 Elo+
Party 2
Cerberus
Cerberus
theboredguy90
Cerberus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 132L
1,484 Elo+
Solo
Team Averages
Level 115
1,397 SR
1,429 Elo+

VS

Team Averages
Level 98
1,502 SR
1,486 Elo+
Horus
Horus
BryanGuev-13
Horus
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 94L
1,452 Elo+
Solo
Jing Wei
Jing Wei
Mattoido
Jing Wei
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,623 Elo+
Party 1
Ah Puch
Ah Puch
Nok Lobster
Ah Puch
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 87L
1,501 Elo+
Solo
Ares
Ares
Zermatts
Ares
Level 128
God Stats
2W - 1L
1,511 SR
Queue Stats
92W - 86L
1,514 Elo+
Solo
Fenrir
Fenrir
asianfochu
Fenrir
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 7
8,622
719
8,524
16,221
11,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
RaunchyGandalf
Ah Muzen Cab
15
2 / 4 / 8
8,760
730
12,038
13,230
4,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Apollo
Sullyyy133
Apollo
14
4 / 5 / 4
8,931
744
8,499
10,960
4,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 5 / 6
9,276
773
4,973
22,541
11,854
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Cerberus
theboredguy90
Cerberus
15
2 / 6 / 9
9,343
779
9,588
19,668
22,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 23
9,687
807
2,952
12,852
10,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Jing Wei
Mattoido
Jing Wei
16
7 / 3 / 13
9,636
803
16,158
9,158
4,264
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Nok Lobster
Ah Puch
18
7 / 3 / 14
10,623
885
30,877
8,737
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
15
2 / 4 / 19
9,299
775
11,140
14,719
20,018
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
asianfochu
Fenrir
16
9 / 3 / 10
9,562
797
11,316
11,179
5,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
104
12
Kills
25
25
Deaths
14
34
Assists
79
Player
Kills
Deaths
Assists
KDA
W
0
1
23
11.5
L
1
5
7
0.9
W
Jing Wei
Mattoido
Jing Wei
7
3
13
4.5
W
Ah Puch
Nok Lobster
Ah Puch
7
3
14
4.67
L
Ah Muzen Cab
RaunchyGandalf
Ah Muzen Cab
2
4
8
1.5
L
Apollo
Sullyyy133
Apollo
4
5
4
1.2
L
3
5
6
1.2
W
Ares
2
4
19
2.88
W
Fenrir
asianfochu
Fenrir
9
3
10
4.67
L
Cerberus
theboredguy90
Cerberus
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,622
Damage
72,443
82,620
Taken
56,645
55,647
Mitigated
44,466
30,380
Healing
23,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,952
903
2,748
6,492
12,852
10,229
324
1,733
11,119
265
6,322
L
8,524
332
355
1,671
16,221
11,717
107
9,482
6,739
0
17,173
W
Jing Wei
Mattoido
Jing Wei
16,158
9,405
1,375
1,918
9,158
4,264
1,749
2,327
6,831
0
33,914
W
Ah Puch
Nok Lobster
Ah Puch
30,877
1,169
1,127
1,699
8,737
3,986
755
1,317
7,420
54,027
31
L
Ah Muzen Cab
RaunchyGandalf
Ah Muzen Cab
12,038
3,476
1,424
1,987
13,230
4,976
395
7,412
5,818
0
29,884
L
Apollo
Sullyyy133
Apollo
8,499
2,701
1,105
1,724
10,960
4,320
863
4,817
6,143
0
20,378
L
4,973
500
8,553
8,982
22,541
11,854
160
11,284
11,257
0
10,092
W
Ares
11,140
547
1,405
1,585
14,719
20,018
299
2,242
12,477
16,922
910
W
Fenrir
asianfochu
Fenrir
11,316
636
1,777
3,108
11,179
5,969
662
1,969
9,210
0
15,011
L
Cerberus
theboredguy90
Cerberus
9,588
188
724
3,855
19,668
22,780
0
8,778
10,890
20,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,932
Gold Earned
48,807
146
Minions Killed
145
0
Camps Cleared
0
996,786
Distance Traveled
1,082,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,687
807
8
1
0
232,962
0
L
Nike
8,622
719
25
2
0
221,735
0
W
Jing Wei
9,636
803
54
5
0
209,101
0
W
Ah Puch
10,623
885
56
5
0
214,445
0
L
Ah Muzen Cab
8,760
730
38
3
0
200,732
0
L
Apollo
8,931
744
39
3
0
161,707
0
L
Guan Yu
9,276
773
12
1
0
224,451
0
W
Ares
9,299
775
10
1
0
194,783
0
W
Fenrir
9,562
797
17
1
0
230,987
0
L
Cerberus
9,343
779
32
3
0
188,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role