Player Matchup

Sylvanus
Sylvanus
Abys Surii
Sylvanus
Level 123
God Stats
5W - 10L
1,281 SR
Queue Stats
124W - 129L
1,432 Elo+
Solo
Hou Yi
Hou Yi
ColossalHail
Hou Yi
Level 80
God Stats
4W - 4L
1,516 SR
Queue Stats
278W - 301L
1,456 Elo+
Solo
Anubis
Anubis
Mxt624004
Anubis
Level 119
God Stats
3W - 6L
1,294 SR
Queue Stats
275W - 299L
1,444 Elo+
Solo
Arachne
Arachne
Shadowpung1
Arachne
Level 57
God Stats
1W - 1L
1,295 SR
Queue Stats
21W - 22L
1,377 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Shadowpung5
Cu Chulainn
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,429 Elo+
Party 2
Team Averages
Level 88
1,377 SR
1,428 Elo+

VS

Team Averages
Level 74
1,575 SR
1,425 Elo+
Ganesha
Ganesha
 
Ganesha
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
JxssLeS
Medusa
Level 89
God Stats
34W - 23L
1,598 SR
Queue Stats
381W - 381L
1,447 Elo+
Solo
Ishtar
Ishtar
MarcoPolo420lll
Ishtar
Level 41
God Stats
1W - 1L
1,765 SR
Queue Stats
51W - 55L
1,236 Elo+
Solo
Tsukuyomi
Tsukuyomi
OlsAkaCharles
Tsukuyomi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 42L
1,394 Elo+
Solo
Cthulhu
Cthulhu
kydeFIN
Cthulhu
Level 109
God Stats
6W - 5L
1,510 SR
Queue Stats
24W - 19L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Abys Surii
Sylvanus
11
1 / 1 / 3
7,285
560
3,997
10,123
7,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
12
3 / 2 / 0
7,366
567
5,332
6,165
1,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
Mxt624004
Anubis
13
2 / 0 / 6
8,277
637
5,175
6,277
2,898
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Shadowpung1
Arachne
13
7 / 1 / 1
7,774
598
7,096
9,966
3,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cu Chulainn
Shadowpung5
Cu Chulainn
11
1 / 3 / 1
7,195
553
4,707
13,053
7,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 2 / 3
6,943
534
3,194
8,800
5,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
JxssLeS
Medusa
13
3 / 0 / 0
7,431
572
3,055
2,009
617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 5 / 0
5,609
431
1,414
6,916
1,596
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
OlsAkaCharles
Tsukuyomi
13
1 / 5 / 0
6,866
528
4,104
10,732
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
kydeFIN
Cthulhu
13
3 / 2 / 1
8,046
619
12,863
11,790
6,318
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
14
Kills
7
7
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
3
0.75
W
Sylvanus
Abys Surii
Sylvanus
1
1
3
2.5
W
Hou Yi
3
2
0
1.5
L
Medusa
JxssLeS
Medusa
3
0
0
3
L
0
5
0
0
W
Anubis
Mxt624004
Anubis
2
0
6
5
L
Tsukuyomi
OlsAkaCharles
Tsukuyomi
1
5
0
0.2
W
Arachne
Shadowpung1
Arachne
7
1
1
7.5
W
Cu Chulainn
Shadowpung5
Cu Chulainn
1
3
1
0.5
L
Cthulhu
kydeFIN
Cthulhu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,307
Damage
24,630
45,584
Taken
40,247
22,356
Mitigated
17,300
17,324
Healing
12,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,194
468
0
2,378
8,800
5,400
0
1,428
7,372
14,494
2,986
W
Sylvanus
Abys Surii
Sylvanus
3,997
670
2,467
4,802
10,123
7,121
164
3,531
6,592
24,458
0
W
Hou Yi
5,332
1,474
0
330
6,165
1,827
70
1,210
4,955
0
48,499
L
Medusa
JxssLeS
Medusa
3,055
1,386
0
703
2,009
617
837
1,013
996
0
58,749
L
1,414
737
0
576
6,916
1,596
342
2,143
4,773
0
18,485
W
Anubis
Mxt624004
Anubis
5,175
63
0
3,510
6,277
2,898
66
3,446
2,831
55,763
1,905
L
Tsukuyomi
OlsAkaCharles
Tsukuyomi
4,104
891
0
4,368
10,732
3,369
0
1,433
9,299
0
50,498
W
Arachne
Shadowpung1
Arachne
7,096
5,713
0
4,110
9,966
3,245
0
1,119
8,847
0
60,016
W
Cu Chulainn
Shadowpung5
Cu Chulainn
4,707
889
0
2,105
13,053
7,265
151
6,896
6,157
0
37,084
L
Cthulhu
kydeFIN
Cthulhu
12,863
1,135
0
4,063
11,790
6,318
317
2,995
8,795
56,817
2,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,897
Gold Earned
34,895
372
Minions Killed
358
0
Camps Cleared
0
1,302,932
Distance Traveled
1,249,995
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,943
534
5
0
0
255,460
2
W
Sylvanus
7,285
560
19
1
0
265,457
0
W
Hou Yi
7,366
567
96
7
0
260,151
0
L
Medusa
7,431
572
119
9
0
275,098
0
L
Ishtar
5,609
431
35
3
0
197,689
0
W
Anubis
8,277
637
102
8
0
253,536
3
L
Tsukuyomi
6,866
528
93
7
0
256,073
0
W
Arachne
7,774
598
88
7
0
264,391
0
W
Cu Chulainn
7,195
553
67
5
0
259,397
2
L
Cthulhu
8,046
619
106
8
0
265,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role