Player Matchup

Surtr
Surtr
 
Surtr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
TRPLionnel
Baron Samedi
Level 112
God Stats
1W - 2L
1,275 SR
Queue Stats
15W - 15L
1,499 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xjoelteon
Tsukuyomi
Level 146
God Stats
6W - 4L
1,622 SR
Queue Stats
22W - 12L
1,701 Elo+
Solo
Team Averages
Level 101
1,466 SR
1,567 Elo+

VS

Team Averages
Level 128
1,600 SR
1,554 Elo+
Arachne
Arachne
Al3cc2145
Arachne
Level 147
God Stats
1W - 2L
1,808 SR
Queue Stats
16W - 16L
1,637 Elo+
Solo
Baron Samedi
Baron Samedi
FoxSuhpreme
Baron Samedi
Level 129
God Stats
50W - 37L
1,646 SR
Queue Stats
190W - 199L
1,530 Elo+
Party 2
Ares
Ares
Wolfs Demise
Ares
Level 108
God Stats
2W - 6L
1,347 SR
Queue Stats
144W - 159L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
6 / 3 / 3
9,514
1,057
5,902
10,522
4,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
TRPLionnel
Baron Samedi
14
1 / 3 / 8
8,355
928
8,760
7,072
3,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
xjoelteon
Tsukuyomi
15
2 / 1 / 7
8,567
952
9,295
7,271
2,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Al3cc2145
Arachne
5
0 / 0 / 0
5,696
633
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Baron Samedi
FoxSuhpreme
Baron Samedi
15
5 / 3 / 2
8,366
930
9,979
12,820
13,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
2 / 6 / 2
7,880
876
4,028
14,230
14,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
9
Kills
7
7
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
6
3
3
2.5
L
Arachne
Al3cc2145
Arachne
0
0
0
0
L
Baron Samedi
FoxSuhpreme
Baron Samedi
5
3
2
2
W
Baron Samedi
TRPLionnel
Baron Samedi
1
3
8
1.67
L
2
6
2
0.5
W
Tsukuyomi
xjoelteon
Tsukuyomi
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,957
Damage
14,007
24,865
Taken
27,050
9,916
Mitigated
28,074
5,443
Healing
5,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
5,902
2,605
0
1,150
10,522
4,236
685
6,102
3,978
479
21,889
L
Arachne
Al3cc2145
Arachne
0
0
0
0
0
0
0
0
0
0
236
L
Baron Samedi
FoxSuhpreme
Baron Samedi
9,979
448
544
4,117
12,820
13,236
0
4,349
8,376
30,412
0
W
Baron Samedi
TRPLionnel
Baron Samedi
8,760
826
614
1,515
7,072
3,369
653
3,704
3,176
37,415
0
L
4,028
146
0
1,017
14,230
14,838
0
4,751
9,357
16,323
0
W
Tsukuyomi
xjoelteon
Tsukuyomi
9,295
949
0
2,164
7,271
2,311
678
3,284
3,668
0
32,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,436
Gold Earned
21,942
135
Minions Killed
66
0
Camps Cleared
0
560,058
Distance Traveled
298,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,514
1,057
39
4
0
172,629
0
L
Arachne
5,696
633
3
0
0
6,826
0
L
Baron Samedi
8,366
930
41
5
0
147,408
0
W
Baron Samedi
8,355
928
64
7
0
162,622
0
L
Ares
7,880
876
22
2
0
144,756
0
W
Tsukuyomi
8,567
952
32
4
0
224,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role