Player Matchup

Serqet
Serqet
Glizzwalled
Serqet
Level 100
God Stats
1W - 1L
1,715 SR
Queue Stats
79W - 73L
1,519 Elo+
Party 2
Anhur
Anhur
TheGoldenToucan
Anhur
Level 61
God Stats
0W - 3L
1,188 SR
Queue Stats
33W - 56L
1,372 Elo+
Party 2
Khepri
Khepri
TreyThaKid3
Khepri
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,473 Elo+
Solo
Ra
Ra
josh_uchija
Ra
Level 118
God Stats
0W - 2L
1,234 SR
Queue Stats
96W - 104L
1,521 Elo+
Solo
Jing Wei
Jing Wei
kingbryanboru
Jing Wei
Level 139
God Stats
2W - 2L
1,606 SR
Queue Stats
193W - 189L
1,535 Elo+
Solo
Team Averages
Level 105
1,449 SR
1,484 Elo+

VS

Team Averages
Level 168
1,559 SR
1,475 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
GatorRaider
Horus
Level 152
God Stats
6W - 1L
1,694 SR
Queue Stats
138W - 150L
1,492 Elo+
Party 1
Vulcan
Vulcan
NoxUrSoxOff
Vulcan
Level 186
God Stats
11W - 13L
1,326 SR
Queue Stats
811W - 868L
1,466 Elo+
Solo
Kukulkan
Kukulkan
Oinkdaddy
Kukulkan
Level 154
God Stats
1W - 1L
1,315 SR
Queue Stats
67W - 81L
1,349 Elo+
Solo
Chiron
Chiron
pinkrazor49
Chiron
Level 191
God Stats
6W - 0L
1,962 SR
Queue Stats
327W - 335L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
4 / 3 / 1
7,182
718
6,647
10,883
9,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mace

Mace

+10
Physical Power

14
1 / 5 / 3
7,121
712
3,444
9,600
3,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
13
0 / 3 / 2
7,337
734
2,301
12,225
9,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
0 / 1 / 3
7,080
708
4,676
6,767
2,999
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jing Wei
kingbryanboru
Jing Wei
1
0 / 0 / 0
2,516
252
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
2 / 2 / 9
8,842
884
9,319
8,164
3,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 2 / 10
9,182
918
3,473
10,774
8,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
14
2 / 1 / 5
8,424
842
9,133
4,882
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Oinkdaddy
Kukulkan
15
6 / 1 / 2
9,726
973
8,043
5,430
2,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chiron
15
1 / 1 / 4
8,556
856
5,474
4,979
2,042
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
5
Kills
12
12
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
2
9
3.25
W
1
2
10
3
L
Serqet
4
3
1
1.5
W
Vulcan
2
1
5
4.5
W
Kukulkan
Oinkdaddy
Kukulkan
6
1
2
7
L
1
5
3
0.5
L
Khepri
0
3
2
0.33
L
0
1
3
1.5
L
Jing Wei
kingbryanboru
Jing Wei
0
0
0
0
W
Chiron
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,068
Damage
35,442
39,475
Taken
34,229
25,767
Mitigated
18,451
12,055
Healing
15,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
9,319
4,138
451
183
8,164
3,786
2,320
1,542
6,622
0
20,699
W
3,473
1,041
4,141
4,682
10,774
8,742
29
1,473
9,301
943
4,968
L
Serqet
6,647
2,070
24
204
10,883
9,697
0
3,608
7,275
0
10,615
W
Vulcan
9,133
177
0
0
4,882
1,810
1,445
706
3,952
17,397
501
W
Kukulkan
Oinkdaddy
Kukulkan
8,043
284
480
725
5,430
2,071
639
1,985
3,164
26,801
0
L
3,444
1,260
274
741
9,600
3,947
0
5,069
4,531
0
8,189
L
Khepri
2,301
291
2,147
2,762
12,225
9,124
0
5,995
6,230
11,974
0
L
4,676
340
3,510
2,393
6,767
2,999
0
2,689
4,078
26,808
99
L
Jing Wei
kingbryanboru
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
Chiron
5,474
801
2,442
2,003
4,979
2,042
1,964
993
3,926
0
16,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,236
Gold Earned
44,730
107
Minions Killed
125
0
Camps Cleared
0
743,989
Distance Traveled
1,069,543
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,842
884
27
3
0
201,743
0
W
Horus
9,182
918
2
0
0
223,024
0
L
Serqet
7,182
718
13
1
0
188,773
0
W
Vulcan
8,424
842
23
2
0
210,395
0
W
Kukulkan
9,726
973
46
5
0
216,797
0
L
Anhur
7,121
712
23
2
0
170,815
0
L
Khepri
7,337
734
19
2
0
193,917
0
L
Ra
7,080
708
52
5
0
190,484
0
L
Jing Wei
2,516
252
0
0
0
0
0
W
Chiron
8,556
856
27
3
0
217,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role