Player Matchup

Anubis
Anubis
BikLissööD
Anubis
Level 42
God Stats
9W - 14L
1,346 SR
Queue Stats
33W - 44L
1,381 Elo+
Party 4
Cthulhu
Cthulhu
Devil_Warrior_02
Cthulhu
Level 69
God Stats
29W - 28L
1,508 SR
Queue Stats
46W - 48L
1,494 Elo+
Party 3
Ishtar
Ishtar
GodWarrios12
Ishtar
Level 86
God Stats
9W - 8L
1,499 SR
Queue Stats
139W - 115L
1,508 Elo+
Party 3
King Arthur
King Arthur
Reinskrrtn
King Arthur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 45L
1,425 Elo+
Party 4
Lancelot
Lancelot
sztanganabanie
Lancelot
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
409W - 376L
1,483 Elo+
Solo
Team Averages
Level 63
1,471 SR
1,458 Elo+

VS

Team Averages
Level 95
1,576 SR
1,499 Elo+
Pele
Pele
 
Pele
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Al_Capone1308
Ymir
Level 107
God Stats
27W - 37L
1,557 SR
Queue Stats
469W - 452L
1,540 Elo+
Solo
Charybdis
Charybdis
BlxckScythe
Charybdis
Level 125
God Stats
15W - 6L
1,544 SR
Queue Stats
147W - 144L
1,429 Elo+
Party 1
Ix Chel
Ix Chel
WhxteScythe
Ix Chel
Level 127
God Stats
6W - 7L
1,539 SR
Queue Stats
64W - 65L
1,439 Elo+
Party 1
King Arthur
King Arthur
ZESC69
King Arthur
Level 27
God Stats
1W - 1L
1,740 SR
Queue Stats
14W - 12L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
4 / 0 / 2
7,163
716
5,376
6,376
2,649
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

9
0 / 0 / 0
5,332
533
3,083
6,937
3,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
9
0 / 1 / 0
4,973
497
4,984
6,532
1,803
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Reinskrrtn
King Arthur
9
2 / 3 / 1
5,441
544
7,535
10,056
7,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Lancelot
12
4 / 1 / 0
6,422
642
5,183
8,896
3,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 3 / 2
4,984
498
2,943
8,221
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 1 / 0
4,934
493
3,771
9,674
4,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
BlxckScythe
Charybdis
11
2 / 0 / 0
5,721
572
3,869
4,675
1,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ix Chel
WhxteScythe
Ix Chel
5
0 / 3 / 0
3,991
399
1,631
2,742
368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
ZESC69
King Arthur
10
3 / 3 / 0
5,915
592
6,894
10,382
8,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
10
Kills
5
5
Deaths
10
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
3
2
0.33
L
0
1
0
0
W
Anubis
4
0
2
5
L
Charybdis
BlxckScythe
Charybdis
2
0
0
2
W
0
0
0
0
W
Ishtar
0
1
0
0
W
King Arthur
Reinskrrtn
King Arthur
2
3
1
0.83
L
Ix Chel
WhxteScythe
Ix Chel
0
3
0
0
L
King Arthur
ZESC69
King Arthur
3
3
0
1
W
Lancelot
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,161
Damage
19,108
38,797
Taken
35,694
19,301
Mitigated
17,072
16,748
Healing
9,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,943
887
0
2,702
8,221
1,941
0
1,568
6,653
0
25,338
L
3,771
581
0
2,702
9,674
4,534
0
3,980
5,694
19,801
0
W
Anubis
5,376
206
0
4,010
6,376
2,649
578
1,796
4,398
54,302
2,399
L
Charybdis
BlxckScythe
Charybdis
3,869
2,199
0
1,250
4,675
1,506
0
1,508
3,167
0
40,776
W
3,083
343
1,539
2,160
6,937
3,672
0
613
6,324
22,146
0
W
Ishtar
4,984
2,949
0
2,442
6,532
1,803
0
1,775
4,757
0
33,720
W
King Arthur
Reinskrrtn
King Arthur
7,535
1,272
0
1,805
10,056
7,606
0
0
10,056
0
30,732
L
Ix Chel
WhxteScythe
Ix Chel
1,631
187
0
493
2,742
368
0
1,293
1,449
9,914
0
L
King Arthur
ZESC69
King Arthur
6,894
815
0
2,022
10,382
8,723
0
0
10,382
0
31,991
W
Lancelot
5,183
1,149
0
4,792
8,896
3,571
0
944
7,860
0
45,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,331
Gold Earned
25,545
319
Minions Killed
241
0
Camps Cleared
0
978,878
Distance Traveled
865,081
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,984
498
50
5
0
230,922
0
L
Ymir
4,934
493
33
3
0
185,898
4
W
Anubis
7,163
716
100
10
0
182,205
0
L
Charybdis
5,721
572
75
8
0
178,406
0
W
Cthulhu
5,332
533
37
4
0
193,798
0
W
Ishtar
4,973
497
51
5
0
156,675
0
W
King Arthur
5,441
544
43
4
0
194,498
0
L
Ix Chel
3,991
399
22
2
0
79,230
0
L
King Arthur
5,915
592
61
6
0
190,625
4
W
Lancelot
6,422
642
88
9
0
251,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role