Player Matchup

Maui
Maui
Alvarado JJ
Maui
Level 122
God Stats
3W - 12L
1,329 SR
Queue Stats
60W - 177L
1,275 Elo+
Party 1
Anubis
Anubis
BooBeeGrabbr
Anubis
Level 86
God Stats
1W - 5L
1,432 SR
Queue Stats
9W - 43L
1,209 Elo+
Party 1
Skadi
Skadi
SquizySensei
Skadi
Level 129
God Stats
9W - 8L
1,752 SR
Queue Stats
151W - 247L
1,312 Elo+
Party 1
Vamana
Vamana
YungHamneck
Vamana
Level 127
God Stats
5W - 12L
1,468 SR
Queue Stats
58W - 154L
1,327 Elo+
Party 1
Arachne
Arachne
hellmatt
Arachne
Level 63
God Stats
3W - 2L
1,444 SR
Queue Stats
43W - 139L
1,272 Elo+
Party 1
Team Averages
Level 105
1,485 SR
1,279 Elo+

VS

Team Averages
Level 139
1,537 SR
1,530 Elo+
Sylvanus
Sylvanus
Blanck 300
Sylvanus
Level 159
God Stats
17W - 10L
1,667 SR
Queue Stats
594W - 635L
1,497 Elo+
Solo
Ne Zha
Ne Zha
Kasvaca
Ne Zha
Level 150
God Stats
5W - 3L
1,619 SR
Queue Stats
135W - 124L
1,504 Elo+
Solo
Susano
Susano
MyNameBoneless
Susano
Level 149
God Stats
2W - 8L
1,251 SR
Queue Stats
430W - 380L
1,589 Elo+
Solo
Nu Wa
Nu Wa
Taipan700
Nu Wa
Level 123
God Stats
25W - 17L
1,657 SR
Queue Stats
151W - 138L
1,507 Elo+
Solo
Cthulhu
Cthulhu
Undeadoperations
Cthulhu
Level 116
God Stats
7W - 9L
1,492 SR
Queue Stats
149W - 138L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
6,334
576
4,560
9,154
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
12
4 / 1 / 3
7,118
647
4,688
6,953
3,440
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 2 / 0
6,541
595
7,136
6,269
1,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
12
1 / 3 / 1
7,057
642
7,208
9,385
6,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
hellmatt
Arachne
10
1 / 0 / 2
6,029
548
2,238
4,979
1,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Blanck 300
Sylvanus
10
2 / 1 / 0
5,900
536
4,367
7,276
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
Kasvaca
Ne Zha
9
0 / 2 / 1
5,324
484
4,305
9,621
5,038
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 3 / 1
6,162
560
4,889
9,389
2,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
Taipan700
Nu Wa
8
1 / 2 / 1
5,539
504
2,337
2,965
468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 1
6,435
585
4,342
11,041
8,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
9
Kills
6
6
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Sylvanus
Blanck 300
Sylvanus
2
1
0
2
W
Anubis
4
1
3
5.5
L
Ne Zha
Kasvaca
Ne Zha
0
2
1
0.25
L
2
3
1
0.83
W
1
2
0
0.5
L
Nu Wa
Taipan700
Nu Wa
1
2
1
0.75
L
1
2
1
0.75
W
Vamana
1
3
1
0.5
W
Arachne
hellmatt
Arachne
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,830
Damage
20,240
36,740
Taken
40,292
18,329
Mitigated
19,603
13,187
Healing
14,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,560
1,670
0
2,733
9,154
4,790
0
2,394
6,760
20,329
0
L
Sylvanus
Blanck 300
Sylvanus
4,367
2,131
548
4,052
7,276
3,186
384
793
6,483
41,906
4,263
W
Anubis
4,688
95
0
2,368
6,953
3,440
766
1,361
5,592
54,119
617
L
Ne Zha
Kasvaca
Ne Zha
4,305
1,127
0
2,635
9,621
5,038
0
2,703
6,878
0
16,966
L
4,889
764
0
3,739
9,389
2,718
0
2,624
6,725
0
40,131
W
7,136
3,032
0
1,596
6,269
1,646
575
1,846
4,423
0
51,491
L
Nu Wa
Taipan700
Nu Wa
2,337
969
0
500
2,965
468
44
1,675
1,290
22,816
540
L
4,342
1,262
0
3,348
11,041
8,193
0
1,453
8,854
35,593
3,369
W
Vamana
7,208
2,413
0
4,143
9,385
6,990
0
4,066
5,319
0
51,593
W
Arachne
hellmatt
Arachne
2,238
1,331
0
2,347
4,979
1,463
0
998
3,981
0
32,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,079
Gold Earned
29,360
356
Minions Killed
296
0
Camps Cleared
0
1,179,718
Distance Traveled
1,009,141
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,334
576
25
2
0
239,743
6
L
Sylvanus
5,900
536
70
6
0
182,254
0
W
Anubis
7,118
647
95
9
0
227,424
0
L
Ne Zha
5,324
484
27
2
0
223,128
3
L
Susano
6,162
560
75
7
0
255,686
0
W
Skadi
6,541
595
86
8
0
212,839
0
L
Nu Wa
5,539
504
39
4
0
132,496
0
L
Cthulhu
6,435
585
85
8
0
215,577
0
W
Vamana
7,057
642
93
8
0
222,078
0
W
Arachne
6,029
548
57
5
0
277,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role