Player Matchup

Cabrakan
Cabrakan
HerbHigh_
Cabrakan
Level 108
God Stats
3W - 0L
1,820 SR
Queue Stats
115W - 147L
1,439 Elo+
Solo
Izanami
Izanami
HunterOfFenris
Izanami
Level 69
God Stats
10W - 5L
1,638 SR
Queue Stats
221W - 217L
1,540 Elo+
Party 3
Hel
Hel
ItsProbablyPiper
Hel
Level 140
God Stats
1W - 4L
1,089 SR
Queue Stats
223W - 217L
1,540 Elo+
Party 3
Nu Wa
Nu Wa
PGShadow
Nu Wa
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 104L
1,497 Elo+
Party 1
Odin
Odin
aGodlyPanda
Odin
Level 145
God Stats
3W - 1L
1,663 SR
Queue Stats
190W - 176L
1,510 Elo+
Party 1
Team Averages
Level 98
1,542 SR
1,505 Elo+

VS

Team Averages
Level 152
1,533 SR
1,499 Elo+
Mulan
Mulan
Eliaz-Diaz
Mulan
Level 149
God Stats
1W - 1L
1,672 SR
Queue Stats
48W - 39L
1,531 Elo+
Party 2
Heimdallr
Heimdallr
NanachiMoonlight
Heimdallr
Level 250
God Stats
3W - 5L
1,479 SR
Queue Stats
465W - 456L
1,450 Elo+
Party 2
Aphrodite
Aphrodite
Samurise96
Aphrodite
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,556 Elo+
Solo
Zeus
Zeus
Shadowstorm21302
Zeus
Level 154
God Stats
1W - 3L
1,244 SR
Queue Stats
151W - 157L
1,460 Elo+
Solo
King Arthur
King Arthur
shadowmask09865
King Arthur
Level 128
God Stats
2W - 2L
1,767 SR
Queue Stats
56W - 50L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
HerbHigh_
Cabrakan
14
1 / 6 / 18
9,823
702
7,392
24,538
34,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
10 / 2 / 18
12,666
905
26,417
17,415
8,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 3 / 22
10,800
771
14,779
19,484
9,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
PGShadow
Nu Wa
19
11 / 4 / 19
12,778
913
22,871
12,943
5,282
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
8 / 2 / 19
11,413
815
14,726
21,831
19,515
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
4 / 9 / 8
9,456
675
11,496
22,591
19,048
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heimdallr
16
4 / 5 / 7
9,461
676
16,297
13,191
5,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
Samurise96
Aphrodite
15
1 / 7 / 10
8,795
628
6,824
19,191
9,937
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 6 / 7
11,456
818
24,976
14,374
4,938
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
shadowmask09865
King Arthur
15
0 / 7 / 13
8,651
618
14,605
27,278
29,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
62
34
Kills
17
17
Deaths
34
96
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Mulan
4
9
8
0.89
W
Cabrakan
HerbHigh_
Cabrakan
1
6
18
1.67
W
10
2
18
9.5
W
4
3
22
5
L
Heimdallr
4
5
7
1.5
W
Nu Wa
PGShadow
Nu Wa
11
4
19
5.13
L
Aphrodite
Samurise96
Aphrodite
1
7
10
0.86
L
8
6
7
1.92
W
8
2
19
8.75
L
King Arthur
shadowmask09865
King Arthur
0
7
13
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,185
Damage
74,198
96,211
Taken
96,625
77,954
Mitigated
68,618
58,113
Healing
35,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
11,496
832
2,603
4,714
22,591
19,048
0
8,858
13,733
0
25,255
W
Cabrakan
HerbHigh_
Cabrakan
7,392
920
978
1,597
24,538
34,392
605
7,801
16,237
12,630
0
W
26,417
12,315
813
3,442
17,415
8,967
3,422
4,983
12,182
0
70,360
W
14,779
673
24,408
14,225
19,484
9,798
658
7,209
11,873
20,967
548
L
Heimdallr
16,297
5,184
1,856
1,262
13,191
5,425
404
6,028
7,163
0
41,622
W
Nu Wa
PGShadow
Nu Wa
22,871
5,540
1,307
2,071
12,943
5,282
1,998
4,526
8,135
40,652
0
L
Aphrodite
Samurise96
Aphrodite
6,824
1,074
6,126
6,016
19,191
9,937
0
8,397
10,794
18,143
0
L
24,976
1,434
1,126
3,383
14,374
4,938
196
5,735
8,639
48,463
0
W
14,726
3,323
1,083
8,189
21,831
19,515
329
6,072
15,278
0
26,385
L
King Arthur
shadowmask09865
King Arthur
14,605
301
1,496
7,051
27,278
29,270
203
15,570
11,708
0
30,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,480
Gold Earned
47,819
162
Minions Killed
183
0
Camps Cleared
0
1,381,564
Distance Traveled
1,005,496
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,456
675
23
2
0
167,524
2
W
Cabrakan
9,823
702
11
1
0
248,783
0
W
Izanami
12,666
905
83
6
0
254,396
0
W
Hel
10,800
771
16
1
0
278,413
0
L
Heimdallr
9,461
676
52
4
0
200,201
2
W
Nu Wa
12,778
913
21
2
0
275,793
0
L
Aphrodite
8,795
628
22
2
0
214,723
0
L
Zeus
11,456
818
68
5
0
176,360
0
W
Odin
11,413
815
31
2
0
324,179
0
L
King Arthur
8,651
618
18
1
0
246,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role