Player Matchup

Discordia
Discordia
Gold IV
Borknut
Discordia
Gold IV
Level 157
God Stats
0W - 4L
1,372 SR
Queue Stats
58W - 59L
1,404 MMR
Solo
Fenrir
Fenrir
Gold V
L3AFY BUG14
Fenrir
Gold V
Level 167
God Stats
6W - 6L
1,592 SR
Queue Stats
470W - 481L
1,303 MMR
Solo
Cthulhu
Cthulhu
Gold V
Mugiwara Art
Cthulhu
Gold V
Level 87
God Stats
77W - 83L
1,446 SR
Queue Stats
290W - 302L
1,321 MMR
Solo
Neith
Neith
Gold II
RioCaRNaTE
Neith
Gold II
Level 203
God Stats
0W - 4L
1,151 SR
Queue Stats
99W - 110L
1,420 MMR
Solo
Hercules
Hercules
Bronze IV
xl GnexYs lx
Hercules
Bronze IV
Level 129
God Stats
0W - 1L
1,795 SR
Queue Stats
0W - 6L
1,307 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,471 SR
1,351 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,721 SR
1,351 MMR
Ao Kuang
Ao Kuang
Gold IV
Chiquigrr
Ao Kuang
Gold IV
Level 159
God Stats
7W - 8L
1,494 SR
Queue Stats
148W - 149L
1,354 MMR
Solo
Bacchus
Bacchus
Silver II
Ehfy
Bacchus
Silver II
Level 129
God Stats
10W - 8L
1,727 SR
Queue Stats
41W - 44L
1,344 MMR
Party 1
Odin
Odin
Gold V
God Tier NRG
Odin
Gold V
Level 187
God Stats
12W - 6L
1,900 SR
Queue Stats
513W - 520L
1,421 MMR
Solo
Cupid
Cupid
Silver I
JMELLsmell
Cupid
Silver I
Level 118
God Stats
13W - 6L
1,942 SR
Queue Stats
61W - 61L
1,260 MMR
Party 1
Agni
Agni
Gold V
RyukGremory
Agni
Gold V
Level 129
God Stats
69W - 63L
1,541 SR
Queue Stats
219W - 213L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Borknut
Discordia
12
1 / 3 / 2
6,788
522
6,001
5,507
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fenrir
15
4 / 2 / 1
7,690
592
6,743
10,735
4,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Mugiwara Art
Cthulhu
9
0 / 4 / 0
5,530
425
3,881
9,067
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
11
1 / 2 / 0
6,452
496
4,444
6,474
1,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
xl GnexYs lx
Hercules
8
0 / 6 / 0
5,459
420
3,027
15,052
7,316
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Chang'eAwilixHe BoBellonaSun Wukong

VS

Bans
KaliThanatosThorMulanKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Chiquigrr
Ao Kuang
14
5 / 1 / 1
8,502
654
12,797
10,130
4,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
Ehfy
Bacchus
11
1 / 0 / 6
7,157
551
5,605
7,247
6,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
4 / 2 / 2
7,730
595
3,521
8,848
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
14
5 / 0 / 4
8,636
664
6,807
7,795
3,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 1
7,840
603
3,699
7,993
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
17
17
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Discordia
Borknut
Discordia
1
3
2
0.67
W
Ao Kuang
Chiquigrr
Ao Kuang
5
1
1
5.5
W
Bacchus
Ehfy
Bacchus
1
0
6
4
W
4
2
2
2.5
W
Cupid
5
0
4
7
L
Fenrir
4
2
1
2.25
L
Cthulhu
Mugiwara Art
Cthulhu
0
4
0
0
L
Neith
1
2
0
0.5
W
2
3
1
0.83
L
Hercules
xl GnexYs lx
Hercules
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,096
Damage
32,429
46,835
Taken
42,013
20,496
Mitigated
20,220
13,046
Healing
19,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Borknut
Discordia
6,001
195
0
909
5,507
1,786
0
2,640
2,813
47,610
0
W
Ao Kuang
Chiquigrr
Ao Kuang
12,797
5,239
0
5,720
10,130
4,592
0
357
9,773
55,971
4,106
W
Bacchus
Ehfy
Bacchus
5,605
531
0
1,397
7,247
6,301
0
2,178
4,977
20,191
2,166
W
3,521
893
0
1,707
8,848
3,608
0
2,268
6,346
0
52,647
W
Cupid
6,807
4,038
1,528
6,204
7,795
3,249
488
1,839
5,928
0
68,800
L
Fenrir
6,743
1,439
0
4,426
10,735
4,608
0
2,708
7,933
0
66,505
L
Cthulhu
Mugiwara Art
Cthulhu
3,881
410
53
1,678
9,067
4,910
0
4,072
4,914
23,168
0
L
Neith
4,444
592
0
1,888
6,474
1,876
0
815
5,659
0
42,877
W
3,699
151
0
2,776
7,993
2,470
0
3,139
4,380
54,317
1,409
L
Hercules
xl GnexYs lx
Hercules
3,027
1,361
0
4,092
15,052
7,316
0
10,589
3,817
0
15,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,919
Gold Earned
39,865
349
Minions Killed
421
0
Camps Cleared
0
1,365,180
Distance Traveled
1,391,156
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,788
522
90
7
0
265,958
3
W
Ao Kuang
8,502
654
82
6
0
255,617
0
W
Bacchus
7,157
551
29
2
0
304,172
4
W
Odin
7,730
595
89
7
0
305,688
2
W
Cupid
8,636
664
115
9
0
260,749
3
L
Fenrir
7,690
592
112
9
0
318,203
0
L
Cthulhu
5,530
425
34
3
0
270,901
4
L
Neith
6,452
496
92
7
0
254,481
2
W
Agni
7,840
603
106
8
0
264,930
3
L
Hercules
5,459
420
21
2
0
255,637
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role